Cooking pot
Cooking pot | |
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Material | Ceramic |
Stackable | 1 |
Drops | Itself |
Blocks |
The cooking pot is used to cook various meats , vegetables , grains , or fruit on a firepit and create meals . It is crafted from clay using the process of clay forming . Ingredients used in the cooking pot will increase the base satiety of the ingredients, and they must be added in a specific order for the cooking pot to work. To remove the contents in a cooking put, use a bowl on it to consume the meal, or pick up the cooking pot and throw it into water if the contents had rotted .
Obtaining
Cooking pots are created by clay forming . Cooking pots can be made from any type of clay . Raw unfired cooking pots must be fired in a pit kiln before use.
Usage
Cooking pots act as storage container with four slots, each holding up to 6 pieces of a food item or up to 6L of a liquid. Inedible items can also be placed in a cooking pot.
When placed on a firepit, the firepit interface will reflect the contents of the cooking pot. Ingredients can then be placed in the cooking pot in order to create a variety of meals . Once cooked, the meal must be removed using a bowl or a crock on the filled cooking pot. The bowl will "use up" one portion of the meal from the cooking pot.
Cleaning a cooking pot
If food rots inside a cooking pot, the resulting rot must be cleaned out before the cooking pot can be reused. This can be done by throwing the rot-filled cooking pot into a block of water and waiting a few seconds. The rot will float up while the now-empty pot will sink down.
Recipes
The first two slots, Slot 1 and Slot 2, determine the type of meal that will be created. Slot 3 and 4 are extra ingredients that can be added to boost the satiety of the meal, except jam which uses all 4 slots.
Meal type | Slot 1 | Slot 2 | Optional |
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Meat stew | ![]() |
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Vegetable Stew | ![]() |
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Porridge | ![]() |
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Soup | ![]() |
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Scrambled eggs | ![]() |
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Meal type | Slot 1 | Slot 2 | Slot 3 | Slot 4 |
---|---|---|---|---|
Jam | ![]() |
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Improved satiety of ingredients
Cooking ingredients in the cooking pot increases the satiety of the ingredient. The tables below list each ingredient's improved satiety, if they are used in a meal.
Ingredient | Raw | Cooked | Improvement (%) |
---|---|---|---|
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80 | 120 | 50% |
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100 | 150 | 50% |
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300 | 450 | 50% |
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100 | 150 | 50% |
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100 | 120 | 20% |
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100 | 150 | 50% |
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100 | 150 | 50% |
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100 | 150 | 50% |
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140 | 180 | 29% |
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100 | 150 | 50% |
Ingredient | Raw | Cooked | Improvement (%) |
---|---|---|---|
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30 | 120 | 300% |
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75 | 280 | 274% |
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60 | 240 | 300% |
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60 | 240 | 300% |
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60 | 240 | 300% |
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100[4] | 240 | 140% |
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60 | 240 | 300% |
Ingredient | Raw | Cooked | Improvement (%) |
---|---|---|---|
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150 | 240 | 60% |
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280[5] | 420 | 50% |
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200 | 420 | 110% |
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200[6] | 375 | 88% |
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150 | 375 | 150% |
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-[7] | 200 | - |
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220 | 375 | 70% |
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150 | 375 | 150% |
Ingredient | Raw | Cooked | Improvement (%) |
---|---|---|---|
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80 | 120 | 50% |
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80 | 120 | 50% |
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200 | 250 | 25% |
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80 | 120 | 50% |
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40 | 60 | 50% |
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60 | 90 | 50% |
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60 | 40 | -33% |
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40 | 60 | 50% |
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80 | 120 | 50% |
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80 | 120 | 50% |
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80 | 120 | 50% |
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80 | 120 | 50% |
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80 | 120 | 50% |
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80 | 120 | 50% |
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80 | 120 | 50% |
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60 | 90 | 50% |
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80 | 120 | 50% |
Ingredient | Raw | Cooked | Improvement (%) |
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200 | 200 | 0% |
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240 | 240 | 0% |
History
Notes
Gallery
See also
References
- ↑ Mushrooms that are poisonous will apply their negative effects to the meal.
- ↑ Not currently obtainable in Vintage Story.
- ↑ Whole pumpkins cannot be used for cooking.
- ↑ Dried cassava cannot be eaten so the satiety value for the edible version is used.
- ↑ Raw redmeat cannot be eaten so the satiety value for the cooked version is used.
- ↑ Raw poultry cannot be eaten so the satiety value for the cooked version is used.
- ↑ Eggs cannot be eaten raw, and there are no other edible variants other than being cooked.
Food and Cooking | |
---|---|
Finding food | Foraging • Farming • Animal husbandry • Cooking |
Edibles | Fruit • Vegetable • Meat • Grain • Mushroom • Honey • Cheese |
Meals | Vegetable stew • Meat stew • Soup • Porridge • Scambled eggs • Bread • Pie |
Food preservation | Pickles • Cured meat • Jam • Cheese • Alcohol • Cellar |
Cooking tools | Firepit • Clay oven • Cooking pot • Quern |
Utensils | Bowl • Crock • Storage vessel |
Other links | Room • Satiety |
Wiki Navigation | |
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Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
World | World generation • Biomes • Weather • Temporal storms |
Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
Entities | Hostile entities • Animals • NPCs • Players |
Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking • Adding Mods • Troubleshooting Mods |