Pumpkin
| Pumpkin slice | |
| Stackable | 64 |
| Food | |
| Satiety | 140 |
| Category |
Vegetable |
| Transitionable | |
| Fresh Time | 9 days |
| Transition Time | 3 days |
| Transition Ratio | 0.56 |
| Items | |
| Pumpkin | |
| Material | Plant |
| Stackable | 8 |
| Transitionable | |
| Fresh Time | 18 days |
| Transition Time | 5.8 days |
| Transition Ratio | 2 |
| Items | |

Pumpkins are a source of food. They have very different growth behaviors from other crops, and need much more space to farm sustainably.
Obtaining
Pumpkins are not found as wild crops. Instead seeds are rarely found inside loot vessels.
After successfully planting and harvesting pumpkins, seeds can be crafted from the full pumpkin fruits by simply putting them into the crafting grid. One full pumpkin will only turn into one seed, so planning is necessary to ensure there are enough pumpkins grown to replant the crop.
On multiplayer servers, it might be easier to trade for seeds with established players rather than trying to find your own.
Cultivation

Pumpkins go through 8 growth stages over 2.27 months (20.4 days), at default 9 day per month settings. They use up 30% P nutrients from their farm block. Unlike other crops, which grow only on the block they are planted, pumpkins spread out as vines from a central mother plant. Mature pumpkins grow on the vines generated by the mother plant.
Pumpkin Mother Plant
Pumpkins consist of three main components: The mother plant, vines and the fruit. The mother plant follows the growth behavior defined in the crop properties and behaves the way other crops do. However, once the plant reaches stage 3 or above it has a 50% chance to spawn a stage 1 vine on any of the 4 adjacent sides as long as the the position is occupied by air or a block with replaceable >= 6000 and that the supporting block (underneath) is solid. After 6 in game days it will no longer spawn vines.
Vine behavior
A vine will advance 1 stage every 12 in-game hours. During stage 2 it has a 50% change to spawn another stage 1 vine. The vine has a 75% chance to spawn in the opposite direction of the parent and a 25% to spawn to the left or right. Six in-game hours after reaching stage 3, this new vine has a 50% chance of becoming a flowering stage 3 vine.
- At the beginning and end of each time interval, a flowering stage 3 vine has:
- A 50% chance to spawn a pumpkin on any of the 4 adjacent sides (if free)
- A 50% chance to revert to a normal stage 3 vine
- After 3 time intervals it will turn back into a normal stage 3 vine
Planting guidelines
The vines rarely spread beyond 4 away from the mother plant. The longer vines grow straight out from the pumpkin therefore if planting seeds in a straight line, leave at least 8 blocks between mother plants. Plants will yield roughly 2.6 pumpkins on average.
On occasions, a player may find that vines have spread significantly further. In at least one instance, a vine had 7 sections in a single direction. In another instance, a vine had 10 sections but not in a straight line.
Usage
Food
This section was last verified for Vintage Story version 1.19.0.
Pumpkins cannot be eaten whole nor be used for cooking.
Instead, pumpkins must be crafted with a knife in the crafting grid to produce 4 pumpkin slices, restoring 140 vegetable satiety each. Pumpkin slices can be used in cooking, where it qualifies as a vegetable and therefore as a primary ingredient in vegetable stew, or as a secondary ingredient in meat stews, soups and porridges.
Pumpkins, whole or sliced, benefit from storage in a cellar. Pumpkin slices can be pickled to further extend their lifespan, though at the cost of reducing their satiety provided from 140 to 80.
Animal Husbandry
Carving
During the month of October (in real life, not in game), creative glow is automatically added as a secondary material to allow you to make jack-o-lanterns. This is the only source of creative glow accessible in vanilla without console commands.
History
- Version 1.4.2 added pumpkins. "Custom, realistic growing behavior unlike other crops. Rare find in seed vessels found in ruins."
- Version 1.19.0 "Tweak: Pumpkins can no longer be eaten whole, but must be cut into pieces to eat (like pineapple)"
Notes
Gallery
See also
References
| Farming | |
|---|---|
| Wild foods | Berries • Cactus (saguaro) fruit • Mushrooms • Cattail (and papyrus) |
| Grains | Amaranth • Cassava • Flax • Rice • Rye • Spelt • Sunflower |
| Vegetables | Cabbage • Carrot • Onion • Turnip • Parsnip • Peanut • Pumpkin • Soybean |
| Fruits | Fruit trees • Pineapple |
| Other | Fertilizer • Beekeeping • Room |
| Tools | Hoe • Scythe • Fruit press |
| See also | Animal husbandry • Cooking • Food preservation |
| Wiki Navigation | |
|---|---|
| Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
| Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
| World | World generation • Biomes • Weather • Temporal storms |
| Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
| Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
| Entities | Hostile entities • Animals • NPCs • Players |
| Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking • Adding Mods • Troubleshooting Mods |
