鉱床
This page was last verified for Vintage Story version 1.20.7.
鉱石を探すのは非常に大変です。典型的な鉱石分布の写真を右に示します。鉱石はランダムな高さで様々な角度の円盤状に分布しています。鉱石の中には、円盤の幅が他より広いものがあります。ほとんどの円盤の幅は平均5.5ブロックですが、クォーツの円盤はもっと大きくなっています。鉱石の円盤の全体的な形は地表の形を反映し、常に同じ水平方向の面積をカバーします。つまり地表が平らな地域では鉱石の円盤も平らになり、地表がギザギザしている場所では円盤は傾いて歪みます。そのため平らな地域では、水平に採掘すると鉱石の円盤が見つかる確率が下がります。これは地表がギザギザになり、その傾斜が鉱石の円盤の幅よりも大きくなるまで続きます。
By using a prospecting pick as well as the information in this guide, players can more reliably find ores by understanding how they spawn.
Ore generation
As of version 1.9, ores only appear in certain rock types. Many ores are only found in some host rocks, and different rocks can have different ore qualities. Examining a rock while holding Sneak + H, will provide information about which ores can appear in that rock type.
Rock layers
- See Rock for more information on how rock layers generate
While there are many types of stone in Vintage Story, some of them can spawn in specific layers. These form a sort of rock "biome", and the rock layer in an area dictates what types of ores can spawn there. There are three main types of rock layer, sedimentary, metamorphic and igneous, with a fourth type of volcanic rock (in reality a subset of igneous rock) that has different spawning rules.
Rock layers are always found in a certain order: from top (surface) to bottom, they go Basalt > Sedimentary > Metamorphic > Igneous > Kimberlite.
| Sedimentary | Metamorphic | Igneous |
|---|---|---|
| Bauxite1 | Slate | Andesite |
| Claystone | Phyllite | Basalt3 |
| Chalk | Marble2 | Peridotite |
| Chert | Granite | |
| Conglomerate | Kimberlite | |
| Limestone | ||
| Sandstone | ||
| Shale |
1No ores spawn in bauxite.
2Marble spawns within slate or phyllite layers.
3Basalt uniquely can spawn above all other rock types.
Additionally, ores can be found in suevite rock, which is always an indication of a meteor impact and found on the surface.
Ore Deposit Shape
Ores always generate in disc-shaped deposits, except for child deposits such as sylvite, gold and silver. Some ores have wider or thicker discs than others. Most discs average 5.5 blocks wide, though quartz discs are larger.
The overall shape of the ore disc reflects the surface above and will always cover the same horizontal area. This means that regions with flat ground will have flat ore discs, and where the surface is jagged, the discs will be tilted and distorted. Thus, in flat areas, mining horizontally reduces the chances of finding an ore disc. This continues to be true until the surface is jagged enough that its slope is greater than the width of the ore disc.
Ore Grades
- See Casting#Preparing metal for more information on the number of nuggets each ore grade drops.
Ores can be found in four different grades. From best to worst, they are Bountiful, Rich, Medium and Poor. The better the grade, the more nuggets are dropped per block.
Certain ores can only be found in certain host rocks, and the maximum grade of the ore may be higher or lower depending on the rock type. By default, the chance for a bountiful deposit to generate is the same as the chance for a poor deposit.
Some ores additionally benefit from a "depth bonus" and have a better chance to generate with a higher grade the deeper the deposit spawns, however, the ore deposit cannot generate with a higher grade than its maximum grade for the host rock. For these ores, the chance to generate with one higher grade than the default is 100% if the ore generates at Y = 0, and 0% if it generates at Y = 1, where the Y values are relative to the ores specific generator. If a deposit uses the sea level generator, then 0.5 is half the world's sea level, and 1 is one block above sea level.
Deposit Generators
- See Deposits for more information on deposit generation.
鉱石の鉱床は、特定のジェネレータによって生成されます。ジェネレータは鉱床のブロックがどのように配置されるかを制御します。v1.14では5種類のジェネレータがあり、鉱石はそのうちの3種類を使い、残りは宝石や鉱物に使われます。
- Surface: Called FollowSurface, the depth is in percent. Deposits will generate between the mantle and the height the surface. The surface is defined as the height of the highest block in a column, where rain will fall. This means a Y min of 0 will generate the ore above the mantle. A Y max of 1 will be below the highest block where rain falls.
- Surface below: Called FollowSurfaceBelow, the depth is in absolute blocks below the surface. This is specified by providing a generator of depth values. For example halite uses it to guarantee that salt lake bed deposits in deserts always spawn exactly 2 blocks below the surface, and alum uses it to guarantee that alum deposits always spawn between 2 and 4 blocks below the surface.
- Sea level: Called FollowSeaLevel, the depth is in percent. Deposits will generate between the mantle and the height of the sea level of the world. This means a Y min of 0 will generate the ore above the mantle and a Y max of 1 will generate the ore below the level of the global ocean height. Sea level in the world can be determined by the Y of the surface of a big lake or by multiplying the height of the world by 0.4313725490196078 and rounding down.
- Anywhere: Called Anywhere, the depth is in percent. Deposits will generate between the mantle and the height of the world. This means a Y min of 0 will generate the ore above the mantle and a Y max of 1 will generate the ore below the height of the world. For example, it is used by quartz to make deposits generate anywhere in the world, but only within rock.
- Child : Called ChildDeposit, deposits using this generator will only generate inside deposits of the given ore. For example, this is used by gold and silver to only spawn inside quartz deposits (silver can also spawn in galena), and used by sylvite to only spawn inside halite.
Generation stats
Ores are found in shallow deposits and deep deposits. The tables below provide information about disc generation for each ore type.
- Required tool tier: The tool tier required to mine the ore. Different ores can only be mined by pickaxes of a certain tier or above.
- Y min and Y max: Ores are distributed throughout the range given by these values, where 0 is the base of the world and 1 is the highest possible block. The Y values reflect proportions of the ore's specific generator, i.e. if a deposit uses the sea level generator, then 0.5 is half the world's sea level and 1 is one block above sea level. If the deposit uses the Surface Below generator, the depth is in absolute blocks below the surface.
- For example, on a default 256-block high world, an ore with a Y range of 0 - 0.85 using the "sea level" disc generator can spawn anywhere between 0 - 96 blocks up (rounding to the nearest whole block). Therefore, a player would have to dig down around 14 blocks from sea level before getting a chance of finding that ore.
- Y max of 256: The maximum height the ore can spawn at, given in number of blocks, assuming a default world height of 256. The heights of ores with the "surface" and "surface below" generators depend on the height of the surface, therefore these values are estimated based on the average surface height of 120.
- Average radius: The average width of the deposit along the X and Z coordinates. The variation is included with the ± symbol. An ore with an average radius of 8 ± 2 means that it can have a radius of 6 - 10 blocks.
- Thickness: The average height of the deposit along the Y coordinate.
- Disc Generator: The generator type the deposit uses.
- Tries per chunk: How many times the game tries to generate a deposit in each map chunk. More tries per chunk means that ore is more likely to be generated in that chunk.
- Depth Bonus: Some ores benefit from a "depth bonus" and have a better chance to generate with a higher grade the deeper the deposit spawns, however, the ore deposit cannot generate with a higher grade than its maximum grade for the host rock.
- For these ores, the chance to generate with one higher grade than the default is 100% if the ore generates at Y = 0, and 0% if it generates at Y = 1, where the Y values are relative to the ores specific generator.
浅い鉱石
浅い鉱床は、鉱石の入った石が地表に落ちていることがあります(必ず落ちているわけではありません)。金属製の道具をクラフトするためには、まず銅を見つける必要があります。自然銅の地表の鉱床は、石の最上層がボーキサイトである地域を除いて、ゲーム序盤ですぐに利用可能な入手源です。石灰岩の地域では、銅鉱石の別種であるマラカイトの鉱床が見つかります。
Shallow deposits can sometimes (but not always) be indicated by the presence of loose stones containing ore on the surface of the world. To craft metal tools, copper is the first metal ore players need to find. Surface native copper deposits are readily available sources of material available to players during early game stages, except for areas where the top stone layer is bauxite. In limestone areas, surface malachite deposits can be found, which is another type of copper ore.
For the purposes of this guide, shallow ores are those that have a chance of spawning as a surface block with accompanying loose stones. They also have a chance to spawn quite close to the surface or sea level.
| 鉱石 | Y最小 | Y最大 | 平均半径 | 厚さ | 円盤ジェネレータ | 生成回数/チャンク |
|---|---|---|---|---|---|---|
| 褐炭 | 0.48 | 0.92 | 10 | 2 | 地表 | 8 |
| 歴青炭l | 0.1 | 0.9 | 10 | 2 | 海面 | 7 |
| 無煙炭 | 0 | 0.8 | 8 | 1.5 | 海面 | 6 |
| 銅 | 0.962 | 0.968 | 4.25 | 1 | 地表 | 0.2 |
| マラカイト | 0.02 | 0.98 | 7 | 1 | 地表 | 10 |
| スズ石 | 0.92 | 0.98 | 3 | 1 | 地表 | 0.007 |
| 方鉛鉱 | 0 | 1 | 4 | 1 | 地表 | 40 |
| ラピスラズリ | 0.05 | 0.85 | 2 | 1 | 地表 | 5 |
| 硫黄 | 0.3 | 0.9 | 8 | 1 | 海面 | 15 |
| ホウ砂 | 0.4 | 1 | 8 | 1 | 海面 | 6 |
| 辰砂 | 0 | 0.4 | 8 | 1 | 海面 | 1 |
| 蛍石 | 0.2 | 0.6 | 8 | 2 | 海面 | 2 |
| 黒鉛 | 0.05 | 0.85 | 8 | 2 | 海面 | 6 |
| ケルナイト | 0.2 | 0.6 | 8 | 2 | 海面 | 2 |
| オリビン | 0 | 1 | 32 | 1.2 | どこでも | 0.5 |
| リン鉱石 | 0.2 | 0.6 | 8 | 2 | 海面 | 2 |
| Ore | Required tool tier |
Y min | Y max | Y max of 256 | Average radius | Thickness | Disc Generator | Tries per chunk | Depth Bonus |
|---|---|---|---|---|---|---|---|---|---|
| Coal | 2 | 0.48 | 0.92 | ~110 | 10 ± 5 | 2 | Surface | 8 | ❌ |
| Coal | 3 | 0.1 | 0.9 | 99 | 10 ± 5 | 2 | Sea level | 7 | ❌ |
| Coal | 3 | 0 | 0.8 | 88 | 8 ± 5 | 1.5 | Sea level | 6 | ❌ |
| Copper | 2 | 0.935 | 0.995 | ~119 | 4.25 ± 1 | 1 | Surface | 0.2 | ❌ |
| Copper | 2 | 0 | 0.94 | ~113 | 7 ± 3 | 1 | Surface | 10 | ✔️ |
| Cassiterite | 2 | 0.92 | 0.98 | ~118 | 3 ± 0.5 | 1 | Surface | 0.007 | ❌ |
| Lead | 2 | 0 | 1 | ~120 | 4 ± 4 | 1 | Surface | 40 | ✔️ |
| Sulfur | 2 | 0.3 | 0.9 | 99 | 8 ± 2 | 1 | Sea level | 15 | ❌ |
| Borax | 3 | 0.4 | 1 | 110 | 8 ± 2 | 1 | Sea level | 6 | ❌ |
| Alum | 2 | 4SB | 2SB | 118 | 10 ± 8 | 3.3 ± 1 | SurfaceBelow | 0.2 | ❌ |
| Cinnabar | 3 | 0 | 0.4 | 44 | 8 ± 2 | 1 | Sea level | 1 | ❌ |
| Lapis lazuli | 2 | 0.05 | 0.85 | ~102 | 2 ± 10 | 1 | Surface | 5 | ❌ |
| Gemstones#Olivine | 3 | 0 | 1 | 256 | 32 ± 32 | 1.2 | Anywhere | 0.5 | ❌ |
| Gemstone#Quartz | 3 | 0 | 1 | 256 | 32 ± 32 | 1.2 ± 3 | Anywhere | 0.5 | ❌ |
| Gold | 3 | In Quartz | In Quartz | In Quartz | 2 ± 2 | 2 ± 1 | Child | 6 | ❌ |
| Silver | 3 | In Quartz | In Quartz | In Quartz | 2 ± 2 | 2 ± 1 | Child | 20 | ❌ |
| Silver1 | 2 | In Galena | In Galena | In Galena | 2 ± 2 | 1.2 ± 3 | Child | 4 | ❌ |
| Fluorite2 | 3 | 0.2 | 0.6 | 66 | 8 ± 2 | 1 | Sea level | 2 | ❌ |
| Graphite2 | 3 | 0.05 | 0.85 | ~94 | 8 ± 2 | 1 | Sea level | 6 | ❌ |
| Kernite2 | 3 | 0.2 | 0.6 | 66 | 8 ± 2 | 1 | Sea level | 2 | ❌ |
| Phosphorite2 | 3 | 0.2 | 0.6 | 66 | 8 ± 2 | 1 | Sea level | 2 | ❌ |
| Ore | Sedimentary | Metamorphic | Special | Igneous | Special | Ore (again) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chalk | Chert | Claystone | Conglomerate | Limestone | Sandstone | Shale | Phyllite | Slate | Marble | Andesite | Basalt | Granite | Peridotite | Kimberlite | Suevite | ||
| Coal | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Coal | |||||||||
| Coal | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Coal | |||||||||
| Coal | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Coal | |||||||||
| Copper | Medium | Medium | Medium | Medium | Medium | Medium | Medium | Medium | Medium | Rich | Medium | Medium | Copper | ||||
| Copper | Bountiful | Rich3 | Copper | ||||||||||||||
| Cassiterite | Poor | Poor | Poor | Poor | Poor | Poor | Cassiterite | ||||||||||
| Lead | Medium | Bountiful | Rich | Medium | Medium | Rich | Bountiful | Lead | |||||||||
| Sulfur | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Sulfur | |||||||||
| Borax | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Borax | |||||||||
| Alum | Spawns in the same manner as halite salt beds, see Mining - In deserts for details. | Alum | |||||||||||||||
| Cinnabar | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Cinnabar | ||||||||||
| Lapis lazuli | ✓ | ✓3 | Lapis lazuli | ||||||||||||||
| Gemstones#Olivine | ✓ | Gemstones#Olivine | |||||||||||||||
| Gemstone#Quartz | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Gemstone#Quartz | |||
| Gold | Spawns within Quartz up to Bountiful quality. | Gold | |||||||||||||||
| Silver | Spawns within Quartz up to Bountiful quality. | Silver | |||||||||||||||
| Silver1 | Spawns within Galena up to Medium quality. | Silver1 | |||||||||||||||
| Fluorite2 | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Fluorite2 | |||||||||
| Graphite2 | ✓ | ✓ | ✓3 | Graphite2 | |||||||||||||
| Kernite2 | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Graphite2 | |||||||||
| Phosphorite2 | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | Phosphorite2 | |||||||||
1 Silver in galena does not spawn surface bits. Both silver and gold in quartz can spawn surface bits.
2Currently has no uses in the game.
3Only in red, green or white marble.
深い鉱石
深い鉱石は、地表の石の中に鉱床からは示されません。埋まっているだけではわかりません。ほとんどの深い鉱石は、運よく見つけるか、試掘ツルハシを使って見つけます。硝石などの一部の鉱石は、試掘では発見できず、洞窟を探索して見つけなければなりません。
Deep ores are not indicated by surface deposits in loose stones. Most deep ores can only be found by luck or by exploratory mining guided by a prospecting pick. Some minerals, such as saltpeter, cannot be detected by the prospecting pick and must be found while exploring caverns. Gemstones do not have ore grades, but have low, medium or high potential blocks instead.
| Ore | Required tool tier |
Y min | Y max | Y max of 256 | Average radius | Thickness | Disc Generator | Tries per chunk | Depth Bonus |
|---|---|---|---|---|---|---|---|---|---|
| Copper | 2 | 0 | 0.6 | ~72 | 7 ± 3 | 1 ± 2 | Surface | 25 | ❌ |
| Tin | 2 | 0.4 | 0.75 | ~90 | 5 ± 3 | 1 | Surface | 7 | ❌ |
| Tin | 2 | 0 | 0.6 | ~72 | 12 ± 3 | 1 | Surface | 0.1 | ❌ |
| Zinc | 2 | 0 | 0.95 | ~114 | 4 ± 3 | 1 | Surface | 12.5 | ✔️ |
| Bismuth | 2 | 0.05 | 0.85 | ~102 | 4 ± 3 | 1 | Surface | 16 | ✔️ |
| Iron | 3 | 0.05 | 0.85 | 94 | 26 ± 10 | 1 | Sea level | 0.5 | ✔️ |
| Iron | 3 | 0.05 | 0.85 | 94 | 26 ± 10 | 1 | Sea level | 0.8 | ✔️ |
| Iron | 3 | 0.05 | 0.85 | 94 | 26 ± 10 | 1 | Sea level | 0.3 | ✔️ |
| Titanium | 5 | 0.05 | 0.85 | 94 | 6 ± 10 | 1 | Sea level | 2 | ✔️ |
| Nickel | 4 | 0.0 | 0.4 | ~48 | 9 ± 3 | 1 ± 2 | Surface | 5 | ❌ |
| Manganese | 4 | 0.0 | 0.4 | 44 | 3 ± 10 | 1 | Sea level | 5 | ❌ |
| Gemstone#Diamond | 4 | 0 | 0.2 | 22 | 2 ± 1 | 1 | Sea level | 18 | ❌ |
| Gemstone#Emerald | 4 | 0 | 0.26 | 29 | 1 ± 0.5 | 1 | Sea level | 64 | ❌ |
| Gemstone#Peridot | 3 | 0 | 0.26 | 29 | 1 ± 0.5 | 1 | Sea level | 64 | ❌ |
| Chromite | 5 | 0 | 0.4 | 44 | 5 ± 10 | 1 ± 0 | Sea level | 3 | ❌ |
| Saltpeter | By hand | 0 | 0.8 | 88 | 10 ± 10 | 7 ± 3 | Sea level | 7 | ❌ |
| Halite | 2 | 0.45 | 0.85 | ~102 | 10 ± 8 | 150 ± 1 | Surface | 0.3 | ❌ |
| Halite | 2 | 2SB | 2SB | ~118 | 10 ± 8 | 3.3 ± 1 | SurfaceBelow | 0.2 | ❌ |
| Potash | 2 | Spawns within halite domes. | N/A | ~102 | 2 | 2 ± 1 | Child | 0.3 | ❌ |
| Potash | 2 | Spawns within halite lake beds. | N/A | ~118 | 3 ± 2 | 2 ± 1 | Child | 1 | ❌ |
| Ore | Sedimentary | Metamorphic | Special | Igneous | Special | Ore (again) | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chalk | Chert | Claystone | Conglomerate | Limestone | Sandstone | Shale | Phyllite | late | Marble | Andesite | Basalt | Granite | Peridotite | Kimberlite | Suevite | ||
| Copper | Medium | Medium | Medium | Medium | Medium | Medium | Rich | Rich | Rich | Bountiful* | Rich | Rich | Copper | ||||
| Tin | Medium | Medium | Medium | Medium | Bountiful | Medium | Tin | ||||||||||
| Tin | Medium | Medium | Medium | Medium | Bountiful | Medium | Tin | ||||||||||
| Zinc | Rich | Rich | Rich | Rich | Rich | Rich | Rich | Bountiful | Bountiful | Medium | Medium | Medium | Bountiful | Zinc | |||
| Bismuth | Medium | Medium | Rich | Bountiful | Rich | Rich | Bismuth | ||||||||||
| Iron | Rich | Medium | Bountiful | Bountiful | Iron | ||||||||||||
| Iron | Bountiful | Bountiful | Medium | Iron | |||||||||||||
| Iron | Medium | Medium | Medium | Medium | Rich | Iron | |||||||||||
| Titanium | Rich | Rich | Medium | Rich | Medium | Medium | Bountiful | Titanium | |||||||||
| Nickel | Medium | Medium | Medium | Bountiful | Nickel | ||||||||||||
| Manganese | Medium | Medium | Rich | Rich | Medium | Rich | Rich | Bountiful | Bountiful | Manganese | |||||||
| Gemstone#Diamond | High | Low | Gemstone#Diamond | ||||||||||||||
| Gemstone#Emerald | High | High | High | High | High | High | Gemstone#Emerald | ||||||||||
| Gemstone#Peridot | High† | Gemstone#Peridot | |||||||||||||||
| Chromite | Medium | Rich | Medium | Rich | Bountiful | Chromite | |||||||||||
| Saltpeter | Can spawn on exposed faces in any rock layer. | Saltpeter | |||||||||||||||
| Halite | See Mining - Obtaining Halite for spawning details. | Halite | |||||||||||||||
| Halite | See Mining - Obtaining Halite for spawning details. | Halite | |||||||||||||||
| Potash | Spawns within halite domes. | Potash | |||||||||||||||
| Potash | Spawns within halite lake beds. | Potash | |||||||||||||||
* Does not spawn as a "rich" deposit.
† Only within olivine, found inside peridotite.
特定の鉱石
岩塩
岩塩は二種類の方法でスポーンします。
岩塩ドームはどこにでもスポーンしますが、上部は堆積層から始まる必要があります。つまり堆積層がない=ハライトがない、ということになります。試掘ツルハシがパーミルモードで検出する岩塩は、岩塩ドームです。
干上がった塩湖は、砂漠の堆積石の上層にのみスポーンします。典型的な温帯地域で「現実的」設定の気候では、真の砂漠を見つけるには13kブロック以上、南に移動する必要があります。温帯気候で見られる砂利のやせ地では暑さが足りません。干上がった塩湖はその地域の石の上に直接スポーンしますが、砂/砂利の最上層の下にあります。そのため、見つけるためには浅く掘り下げて探索する必要があります。干上がった塩湖は岩塩ドームよりもはるかに簡単にアクセスできますが、岩塩ドームとは異なりパーミルモードの試掘ツルハシでは検出できません。この塩湖は、地層の隆起によって崖の表面に露出しているものを見つけるのが簡単です。
Halite spawns in one of two ways, as a salt dome or as a dry salt lake.
Salt domes can spawn anywhere, but their top must originate in a sedimentary layer. An area with no sedimentary layer cannot have a halite dome. The halite readings that the prospecting pick detects in Density Search mode are for salt domes.
Dry salt lakes can only spawn in sedimentary stone top layers in deserts. In a typical temperate spawn location, with a "realistic" banded climate, you'll need to travel 13k+ blocks south to find true deserts. Gravel barrens, which you can find in temperate climates, are not hot enough. The dry salt lake will spawn directly on top of the stone in the region, but below the sand or gravel top layers. So it will take some shallow exploratory digging to find them. These dry salt lakes, while much easier to access than salt domes, will not give halite readings on the prospecting pick in Density Search mode, unlike salt domes. They are easier to find exposed in cliff faces, due to geologic upheaval. However, dry salt lakes only spawn in relatively flat and smooth areas.
スズ石
スズ石は、鉄を加工する段階に進むための3つの青銅合金のうちの1つであるスズ青銅の原料となります。一部の商人が、鉄の加工に使える青銅の道具を売っていますが、青銅の金床を鋳造するための鉱石は見つけなければなりません。スズは地表の鉱床にも存在しますが、デフォルトのワールド生成設定では非常に稀です。
Sylvite is used to make potash, a fertilizer that not only restores K nutrients but can permanently increase a farm block's maximum K nutrients. Sylvite can only be found inside halite.
ビデオチュートリアル
| 鉱床の詳細ガイド(英語) | 鉱石分布の詳細(ドイツ語) |
|---|---|
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| Detailed guide of the ore deposits English | Detaillierte Erklärung der Erzverteilung Deutsch | Подробный гайд о рудах на русском |
|---|---|---|
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| Ores, metals and minerals | |
|---|---|
| Guides | Ore Deposits • Metals |
| Metals | Copper • Iron • Meteoric iron • Gold • Silver • Lead • Tin • Zinc • Bismuth • Titanium (Ilmenite) • Nickel |
| Alloys | Bronze (Tin bronze, bismuth bronze, black bronze) • Steel • Brass • Solder (Lead solder, Silver solder) • Molybdochalkos • Cupronickel • Electrum |
| Minerals | Alum • Borax • Cinnabar • Coal • Halite (Salt) • Lapis lazuli • Quartz • Saltpeter • Sulfur • Sylvite (Potash) |
| Tools | Pickaxe • Hammer • Prospecting Pick • Crucible • Forge • Ore blasting bomb • Quern • Anvil • Bloomery • Helve hammer • Pulverizer |
| Other | Gemstones |
| Related mechanics | Panning • Mining • Clay forming • Casting • Smithing • Steel making |
| Wiki Navigation | |
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| Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
| World | World generation • Biomes • Weather • Temporal storms |
| Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
| Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
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| Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking • Adding Mods • Troubleshooting Mods |



