鉱床

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This page is a translated version of the page Ore Deposits and the translation is 0% complete.
Outdated translations are marked like this.

This page was last verified for Vintage Story version 1.20.7.


鉱石の分布の典型例

試掘ツルハシと検出した鉱石を試掘する方法については、採掘ページをご覧ください。

鉱石を探すのは非常に大変です。典型的な鉱石分布の写真を右に示します。鉱石はランダムな高さで様々な角度の円盤状に分布しています。鉱石の中には、円盤の幅が他より広いものがあります。ほとんどの円盤の幅は平均5.5ブロックですが、クォーツの円盤はもっと大きくなっています。鉱石の円盤の全体的な形は地表の形を反映し、常に同じ水平方向の面積をカバーします。つまり地表が平らな地域では鉱石の円盤も平らになり、地表がギザギザしている場所では円盤は傾いて歪みます。そのため平らな地域では、水平に採掘すると鉱石の円盤が見つかる確率が下がります。これは地表がギザギザになり、その傾斜が鉱石の円盤の幅よりも大きくなるまで続きます。

By using a prospecting pick as well as the information in this guide, players can more reliably find ores by understanding how they spawn.



Ore generation

The coordinates system in Vintage Story. Y=0 down at the mantle level. X=0 and Z=0 at the player's spawn point.

As of version 1.9, ores only appear in certain rock types. Many ores are only found in some host rocks, and different rocks can have different ore qualities. Examining a rock while holding Sneak + H, will provide information about which ores can appear in that rock type.

Rock layers

See Rock for more information on how rock layers generate

While there are many types of stone in Vintage Story, some of them can spawn in specific layers. These form a sort of rock "biome", and the rock layer in an area dictates what types of ores can spawn there. There are three main types of rock layer, sedimentary, metamorphic and igneous, with a fourth type of volcanic rock (in reality a subset of igneous rock) that has different spawning rules.

Rock layers are always found in a certain order: from top (surface) to bottom, they go Basalt > Sedimentary > Metamorphic > Igneous > Kimberlite.

{{{1}}}
Sedimentary Metamorphic Igneous
Bauxite1 Slate Andesite
Claystone Phyllite Basalt3
Chalk Marble2 Peridotite
Chert Granite
Conglomerate Kimberlite
Limestone
Sandstone
Shale


1No ores spawn in bauxite.
2Marble spawns within slate or phyllite layers.
3Basalt uniquely can spawn above all other rock types.

Additionally, ores can be found in suevite rock, which is always an indication of a meteor impact and found on the surface.

Ore Deposit Shape

Ores always generate in disc-shaped deposits, except for child deposits such as sylvite, gold and silver. Some ores have wider or thicker discs than others. Most discs average 5.5 blocks wide, though quartz discs are larger.

The overall shape of the ore disc reflects the surface above and will always cover the same horizontal area. This means that regions with flat ground will have flat ore discs, and where the surface is jagged, the discs will be tilted and distorted. Thus, in flat areas, mining horizontally reduces the chances of finding an ore disc. This continues to be true until the surface is jagged enough that its slope is greater than the width of the ore disc.

Ore Grades

See Casting#Preparing metal for more information on the number of nuggets each ore grade drops.

Ores can be found in four different grades. From best to worst, they are Bountiful, Rich, Medium and Poor. The better the grade, the more nuggets are dropped per block.

Certain ores can only be found in certain host rocks, and the maximum grade of the ore may be higher or lower depending on the rock type. By default, the chance for a bountiful deposit to generate is the same as the chance for a poor deposit.

Some ores additionally benefit from a "depth bonus" and have a better chance to generate with a higher grade the deeper the deposit spawns, however, the ore deposit cannot generate with a higher grade than its maximum grade for the host rock. For these ores, the chance to generate with one higher grade than the default is 100% if the ore generates at Y = 0, and 0% if it generates at Y = 1, where the Y values are relative to the ores specific generator. If a deposit uses the sea level generator, then 0.5 is half the world's sea level, and 1 is one block above sea level.

Deposit Generators

See Deposits for more information on deposit generation.

鉱石の鉱床は、特定のジェネレータによって生成されます。ジェネレータは鉱床のブロックがどのように配置されるかを制御します。v1.14では5種類のジェネレータがあり、鉱石はそのうちの3種類を使い、残りは宝石や鉱物に使われます。

  • Surface: Called FollowSurface, the depth is in percent. Deposits will generate between the mantle and the height the surface. The surface is defined as the height of the highest block in a column, where rain will fall. This means a Y min of 0 will generate the ore above the mantle. A Y max of 1 will be below the highest block where rain falls.
  • Surface below: Called FollowSurfaceBelow, the depth is in absolute blocks below the surface. This is specified by providing a generator of depth values. For example halite uses it to guarantee that salt lake bed deposits in deserts always spawn exactly 2 blocks below the surface, and alum uses it to guarantee that alum deposits always spawn between 2 and 4 blocks below the surface.
  • Sea level: Called FollowSeaLevel, the depth is in percent. Deposits will generate between the mantle and the height of the sea level of the world. This means a Y min of 0 will generate the ore above the mantle and a Y max of 1 will generate the ore below the level of the global ocean height. Sea level in the world can be determined by the Y of the surface of a big lake or by multiplying the height of the world by 0.4313725490196078 and rounding down.
  • Anywhere: Called Anywhere, the depth is in percent. Deposits will generate between the mantle and the height of the world. This means a Y min of 0 will generate the ore above the mantle and a Y max of 1 will generate the ore below the height of the world. For example, it is used by quartz to make deposits generate anywhere in the world, but only within rock.
  • Child : Called ChildDeposit, deposits using this generator will only generate inside deposits of the given ore. For example, this is used by gold and silver to only spawn inside quartz deposits (silver can also spawn in galena), and used by sylvite to only spawn inside halite.

Generation stats

Ores are found in shallow deposits and deep deposits. The tables below provide information about disc generation for each ore type.

  • Required tool tier: The tool tier required to mine the ore. Different ores can only be mined by pickaxes of a certain tier or above.
  • Y min and Y max: Ores are distributed throughout the range given by these values, where 0 is the base of the world and 1 is the highest possible block. The Y values reflect proportions of the ore's specific generator, i.e. if a deposit uses the sea level generator, then 0.5 is half the world's sea level and 1 is one block above sea level. If the deposit uses the Surface Below generator, the depth is in absolute blocks below the surface.
    • For example, on a default 256-block high world, an ore with a Y range of 0 - 0.85 using the "sea level" disc generator can spawn anywhere between 0 - 96 blocks up (rounding to the nearest whole block). Therefore, a player would have to dig down around 14 blocks from sea level before getting a chance of finding that ore.
  • Y max of 256: The maximum height the ore can spawn at, given in number of blocks, assuming a default world height of 256. The heights of ores with the "surface" and "surface below" generators depend on the height of the surface, therefore these values are estimated based on the average surface height of 120.
  • Average radius: The average width of the deposit along the X and Z coordinates. The variation is included with the ± symbol. An ore with an average radius of 8 ± 2 means that it can have a radius of 6 - 10 blocks.
  • Thickness: The average height of the deposit along the Y coordinate.
  • Disc Generator: The generator type the deposit uses.
  • Tries per chunk: How many times the game tries to generate a deposit in each map chunk. More tries per chunk means that ore is more likely to be generated in that chunk.
  • Depth Bonus: Some ores benefit from a "depth bonus" and have a better chance to generate with a higher grade the deeper the deposit spawns, however, the ore deposit cannot generate with a higher grade than its maximum grade for the host rock.
    • For these ores, the chance to generate with one higher grade than the default is 100% if the ore generates at Y = 0, and 0% if it generates at Y = 1, where the Y values are relative to the ores specific generator.

浅い鉱石

浅い鉱床は、鉱石の入った石が地表に落ちていることがあります(必ず落ちているわけではありません)。金属製の道具をクラフトするためには、まず銅を見つける必要があります。自然銅の地表の鉱床は、石の最上層がボーキサイトである地域を除いて、ゲーム序盤ですぐに利用可能な入手源です。石灰岩の地域では、銅鉱石の別種であるマラカイトの鉱床が見つかります。

Shallow deposits can sometimes (but not always) be indicated by the presence of loose stones containing ore on the surface of the world. To craft metal tools, copper is the first metal ore players need to find. Surface native copper deposits are readily available sources of material available to players during early game stages, except for areas where the top stone layer is bauxite. In limestone areas, surface malachite deposits can be found, which is another type of copper ore.

For the purposes of this guide, shallow ores are those that have a chance of spawning as a surface block with accompanying loose stones. They also have a chance to spawn quite close to the surface or sea level.

鉱石 Y最小 Y最大 平均半径 厚さ 円盤ジェネレータ 生成回数/チャンク
褐炭 0.48 0.92 10 2 地表 8
歴青炭l 0.1 0.9 10 2 海面 7
無煙炭 0 0.8 8 1.5 海面 6
0.962 0.968 4.25 1 地表 0.2
マラカイト 0.02 0.98 7 1 地表 10
スズ石 0.92 0.98 3 1 地表 0.007
方鉛鉱 0 1 4 1 地表 40
ラピスラズリ 0.05 0.85 2 1 地表 5
硫黄 0.3 0.9 8 1 海面 15
ホウ砂 0.4 1 8 1 海面 6
辰砂 0 0.4 8 1 海面 1
蛍石 0.2 0.6 8 2 海面 2
黒鉛 0.05 0.85 8 2 海面 6
ケルナイト 0.2 0.6 8 2 海面 2
オリビン 0 1 32 1.2 どこでも 0.5
リン鉱石 0.2 0.6 8 2 海面 2


Generation stats
Ore Required
tool tier
Y min Y max Y max of 256 Average radius Thickness Disc Generator Tries per chunk Depth Bonus
Coal 2 0.48 0.92 ~110 10 ± 5 2 Surface 8
Coal 3 0.1 0.9 99 10 ± 5 2 Sea level 7
Coal 3 0 0.8 88 8 ± 5 1.5 Sea level 6
Copper 2 0.935 0.995 ~119 4.25 ± 1 1 Surface 0.2
Copper 2 0 0.94 ~113 7 ± 3 1 Surface 10 ✔️
Cassiterite 2 0.92 0.98 ~118 3 ± 0.5 1 Surface 0.007
Lead 2 0 1 ~120 4 ± 4 1 Surface 40 ✔️
Sulfur 2 0.3 0.9 99 8 ± 2 1 Sea level 15
Borax 3 0.4 1 110 8 ± 2 1 Sea level 6
Alum 2 4SB 2SB 118 10 ± 8 3.3 ± 1 SurfaceBelow 0.2
Cinnabar 3 0 0.4 44 8 ± 2 1 Sea level 1
Lapis lazuli 2 0.05 0.85 ~102 2 ± 10 1 Surface 5
Gemstones#Olivine 3 0 1 256 32 ± 32 1.2 Anywhere 0.5
Gemstone#Quartz 3 0 1 256 32 ± 32 1.2 ± 3 Anywhere 0.5
Gold 3 In Quartz In Quartz In Quartz 2 ± 2 2 ± 1 Child 6
Silver 3 In Quartz In Quartz In Quartz 2 ± 2 2 ± 1 Child 20
Silver 1 2 In Galena In Galena In Galena 2 ± 2 1.2 ± 3 Child 4
Fluorite 2 3 0.2 0.6 66 8 ± 2 1 Sea level 2
Graphite 2 3 0.05 0.85 ~94 8 ± 2 1 Sea level 6
Kernite 2 3 0.2 0.6 66 8 ± 2 1 Sea level 2
Phosphorite 2 3 0.2 0.6 66 8 ± 2 1 Sea level 2
Possible host rocks and highest ore quality
Ore Sedimentary Metamorphic Special Igneous Special Ore (again)
Chalk Chert Claystone Conglomerate Limestone Sandstone Shale Phyllite Slate Marble Andesite Basalt Granite Peridotite Kimberlite Suevite
Coal Coal
Coal Coal
Coal Coal
Copper Medium Medium Medium Medium Medium Medium Medium Medium Medium Rich Medium Medium Copper
Copper Bountiful Rich3 Copper
Cassiterite Poor Poor Poor Poor Poor Poor Cassiterite
Lead Medium Bountiful Rich Medium Medium Rich Bountiful Lead
Sulfur Sulfur
Borax Borax
Alum Spawns in the same manner as halite salt beds, see Mining - In deserts for details. Alum
Cinnabar Cinnabar
Lapis lazuli 3 Lapis lazuli
Gemstones#Olivine Gemstones#Olivine
Gemstone#Quartz Gemstone#Quartz
Gold Spawns within Quartz up to Bountiful quality. Gold
Silver Spawns within Quartz up to Bountiful quality. Silver
Silver 1 Spawns within Galena up to Medium quality. Silver 1
Fluorite 2 Fluorite 2
Graphite 2 3 Graphite 2
Kernite 2 Graphite 2
Phosphorite 2 Phosphorite 2


1 Silver in galena does not spawn surface bits. Both silver and gold in quartz can spawn surface bits.
2Currently has no uses in the game.
3Only in red, green or white marble.

深い鉱石

深い鉱石は、地表の石の中に鉱床からは示されません。埋まっているだけではわかりません。ほとんどの深い鉱石は、運よく見つけるか、試掘ツルハシを使って見つけます。硝石などの一部の鉱石は、試掘では発見できず、洞窟を探索して見つけなければなりません。

Deep ores are not indicated by surface deposits in loose stones. Most deep ores can only be found by luck or by exploratory mining guided by a prospecting pick . Some minerals, such as saltpeter, cannot be detected by the prospecting pick and must be found while exploring caverns. Gemstones do not have ore grades, but have low, medium or high potential blocks instead.

Generation stats
Ore Required
tool tier
Y min Y max Y max of 256 Average radius Thickness Disc Generator Tries per chunk Depth Bonus
Copper 2 0 0.6 ~72 7 ± 3 1 ± 2 Surface 25
Tin 2 0.4 0.75 ~90 5 ± 3 1 Surface 7
Tin 2 0 0.6 ~72 12 ± 3 1 Surface 0.1
Zinc 2 0 0.95 ~114 4 ± 3 1 Surface 12.5 ✔️
Bismuth 2 0.05 0.85 ~102 4 ± 3 1 Surface 16 ✔️
Iron 3 0.05 0.85 94 26 ± 10 1 Sea level 0.5 ✔️
Iron 3 0.05 0.85 94 26 ± 10 1 Sea level 0.8 ✔️
Iron 3 0.05 0.85 94 26 ± 10 1 Sea level 0.3 ✔️
Titanium 5 0.05 0.85 94 6 ± 10 1 Sea level 2 ✔️
Nickel 4 0.0 0.4 ~48 9 ± 3 1 ± 2 Surface 5
Manganese 4 0.0 0.4 44 3 ± 10 1 Sea level 5
Gemstone#Diamond 4 0 0.2 22 2 ± 1 1 Sea level 18
Gemstone#Emerald 4 0 0.26 29 1 ± 0.5 1 Sea level 64
Gemstone#Peridot 3 0 0.26 29 1 ± 0.5 1 Sea level 64
Chromite 5 0 0.4 44 5 ± 10 1 ± 0 Sea level 3
Saltpeter By hand 0 0.8 88 10 ± 10 7 ± 3 Sea level 7
Halite 2 0.45 0.85 ~102 10 ± 8 150 ± 1 Surface 0.3
Halite 2 2SB 2SB ~118 10 ± 8 3.3 ± 1 SurfaceBelow 0.2
Potash 2 Spawns within halite domes. N/A ~102 2 2 ± 1 Child 0.3
Potash 2 Spawns within halite lake beds. N/A ~118 3 ± 2 2 ± 1 Child 1
Possible host rocks and highest ore quality
Ore Sedimentary Metamorphic Special Igneous Special Ore (again)
Chalk Chert Claystone Conglomerate Limestone Sandstone Shale Phyllite late Marble Andesite Basalt Granite Peridotite Kimberlite Suevite
Copper Medium Medium Medium Medium Medium Medium Rich Rich Rich Bountiful* Rich Rich Copper
Tin Medium Medium Medium Medium Bountiful Medium Tin
Tin Medium Medium Medium Medium Bountiful Medium Tin
Zinc Rich Rich Rich Rich Rich Rich Rich Bountiful Bountiful Medium Medium Medium Bountiful Zinc
Bismuth Medium Medium Rich Bountiful Rich Rich Bismuth
Iron Rich Medium Bountiful Bountiful Iron
Iron Bountiful Bountiful Medium Iron
Iron Medium Medium Medium Medium Rich Iron
Titanium Rich Rich Medium Rich Medium Medium Bountiful Titanium
Nickel Medium Medium Medium Bountiful Nickel
Manganese Medium Medium Rich Rich Medium Rich Rich Bountiful Bountiful Manganese
Gemstone#Diamond High Low Gemstone#Diamond
Gemstone#Emerald High High High High High High Gemstone#Emerald
Gemstone#Peridot High† Gemstone#Peridot
Chromite Medium Rich Medium Rich Bountiful Chromite
Saltpeter Can spawn on exposed faces in any rock layer. Saltpeter
Halite See Mining - Obtaining Halite for spawning details. Halite
Halite See Mining - Obtaining Halite for spawning details. Halite
Potash Spawns within halite domes. Potash
Potash Spawns within halite lake beds. Potash

* Does not spawn as a "rich" deposit.
† Only within olivine, found inside peridotite.


特定の鉱石

岩塩

岩塩は二種類の方法でスポーンします。
岩塩ドームはどこにでもスポーンしますが、上部は堆積層から始まる必要があります。つまり堆積層がない=ハライトがない、ということになります。試掘ツルハシがパーミルモードで検出する岩塩は、岩塩ドームです。
干上がった塩湖は、砂漠の堆積石の上層にのみスポーンします。典型的な温帯地域で「現実的」設定の気候では、真の砂漠を見つけるには13kブロック以上、南に移動する必要があります。温帯気候で見られる砂利のやせ地では暑さが足りません。干上がった塩湖はその地域の石の上に直接スポーンしますが、砂/砂利の最上層の下にあります。そのため、見つけるためには浅く掘り下げて探索する必要があります。干上がった塩湖は岩塩ドームよりもはるかに簡単にアクセスできますが、岩塩ドームとは異なりパーミルモードの試掘ツルハシでは検出できません。この塩湖は、地層の隆起によって崖の表面に露出しているものを見つけるのが簡単です。

Halite spawns in one of two ways, as a salt dome or as a dry salt lake.

Salt domes can spawn anywhere, but their top must originate in a sedimentary layer. An area with no sedimentary layer cannot have a halite dome. The halite readings that the prospecting pick detects in Density Search mode are for salt domes.

Dry salt lakes can only spawn in sedimentary stone top layers in deserts. In a typical temperate spawn location, with a "realistic" banded climate, you'll need to travel 13k+ blocks south to find true deserts. Gravel barrens, which you can find in temperate climates, are not hot enough. The dry salt lake will spawn directly on top of the stone in the region, but below the sand or gravel top layers. So it will take some shallow exploratory digging to find them. These dry salt lakes, while much easier to access than salt domes, will not give halite readings on the prospecting pick in Density Search mode, unlike salt domes. They are easier to find exposed in cliff faces, due to geologic upheaval. However, dry salt lakes only spawn in relatively flat and smooth areas.

スズ石

スズ石は、鉄を加工する段階に進むための3つの青銅合金のうちの1つであるスズ青銅の原料となります。一部の商人が、鉄の加工に使える青銅の道具を売っていますが、青銅の金床を鋳造するための鉱石は見つけなければなりません。スズは地表の鉱床にも存在しますが、デフォルトのワールド生成設定では非常に稀です。

Sylvite is used to make potash , a fertilizer that not only restores K nutrients but can permanently increase a farm block's maximum K nutrients. Sylvite can only be found inside halite.


ビデオチュートリアル

鉱床の詳細ガイド(英語) 鉱石分布の詳細(ドイツ語)
Detailed guide of the ore deposits English Detaillierte Erklärung der Erzverteilung Deutsch Подробный гайд о рудах на русском


Ores, metals and minerals
Guides Ore Deposits Metals
Metals Copper Iron Meteoric iron Gold Silver Lead Tin Zinc Bismuth Titanium (Ilmenite) Nickel
Alloys Bronze (Tin bronze, bismuth bronze, black bronze) • Steel Brass Solder (Lead solder, Silver solder) • Molybdochalkos Cupronickel Electrum
Minerals Alum Borax Cinnabar Coal Halite (Salt) Lapis lazuli Quartz Saltpeter Sulfur Sylvite (Potash)
Tools Pickaxe Hammer Prospecting Pick Crucible Forge Ore blasting bomb Quern Anvil Bloomery Helve hammer Pulverizer
Other Gemstones
Related mechanics Panning Mining Clay forming Casting Smithing Steel making



Blocks
Natural
Terrain Rawclay blue.pngClayGrid Cob.pngCobGrid Gravel Granite.pngGravelPeat-none.pngPeatGrid Granite sand.pngSandGrid Barren low fertility soil.pngSoil (Packed dirt.pngPacked dirt)
Stone Grid Granite cobblestone.pngCobblestone (Cobbleskull-granite.pngCobble skull) • Ember.pngEmberRock-obsidian.pngObsidianMantle.pngMantleGrid Rock granite.pngRocks (Rock-claystone.pngSedimentaryRock-whitemarble.pngMetamorphicRock-andesite.pngIgneousCrackedrock-granite.pngCracked) • Stalagsection-granite-04.pngStalagmite
Ore Ore-alum-conglomerate.pngAlumOre-anthracite-conglomerate.pngAnthraciteOre-bituminouscoal-conglomerate.pngBlack coalOre-medium-bismuthinite-granite.pngBismuthiniteOre-borax-conglomerate.pngBoraxOre-medium-cassiterite-granite.pngCassiteriteOre-medium-chromite-granite.pngChromiteOre-cinnabar-granite.pngCinnabarOre-medium-nativecopper-granite.pngNative CopperOre-corundum-phyllite.pngCorundumOre-fluorite-conglomerate.pngFluoriteOre-medium-galena-claystone.pngGalenaOre-graphite-phyllite.pngGraphiteOre-sylvite-halite.pngHaliteOre-medium-hematite-granite.pngHematiteOre-medium-ilmenite-granite.pngIlmeniteOre-kernite-conglomerate.pngKerniteOre-lapislazuli-limestone.pngLapis lazuliOre-lignite-conglomerate.pngBrown coalOre-medium-limonite-chert.pngLimoniteOre-medium-magnetite-conglomerate.pngMagnetiteOre-medium-malachite-limestone.pngMalachiteMeteorite-iron.pngMeteoric ironOre-medium-pentlandite-granite.pngPentlanditeOre-phosphorite-conglomerate.pngPhosphoriteOre-quartz-granite.pngQuartzOre-medium-rhodochrosite-conglomerate.pngRhodochrositeOre-medium-sphalerite-granite.pngSphaleriteOre-sulfur-conglomerate.pngSulfurOre-medium-uranium-granite.pngUranium
Plants Bamboo-placed-green-segment1.pngBambooBerrybush red currant ripe.pngBerry bushSaguarocactus-topflowering.pngCactusFlax-Normal9.pngCropsTallgrass-tall.pngGrassTallfern.pngFernFlower-californiapoppy.pngFlowersHay-normal.pngHayGrid mushroom bolete.pngMushroomHanginglichen-lace-bottom.pngLace lichenLeaves-placed-oak.pngLeavesLog-oak.pngLogGrid Cattail tops.pngReedSapling-oak.pngSaplingSeaweed-top.pngSeaweedWaterlily.pngWaterlilyWildvine-section.pngWild vine
Liquids Glacierice.pngIceLava-still-7.pngLavaSnowblock.pngSnow blockWater-still-7.pngWater
Miscellaneous Quartz-ornate.pngAncient segmentBonyremains-ribcage.pngBony ribcageCarcass-medium.pngCarcassEgg-chicken-3.pngChicken eggCrystal-amethyst-large2.pngCrystalGlowworms-base1-short.pngGlow wormsLocustnest-cage.pngLocust nestLooseboulders-granite.pngLoose bouldersLooseflints-granite-free.pngLoose flintLooseores-nativecopper-granite.pngLoose oreLoosestick-free.pngLoose stickLootvessel.pngCracked vesselMetalpartpile-large.pngPile of junk metalSeashell-volute-cinnamon.pngSea shellGrid Granite stone.pngStonesTermitemound-granite-medium.pngTermite moundWildbeehive-large.pngWild bee hive
Crafted
Structural Debarkedlog oak.pngDebarked logGrid Drystone granite.pngDrystoneGlass-plain.pngGlass (Glasspane-leaded-oak.pngGlass panes) • Hardenedclay-blue.pngHardened clayMetalblock-copper.pngMetal blockMudbrick-light.pngMudbricksPlanks-oak.pngPlanksPlaster-diagonal.pngPlasterGrid Polished Granite.pngPolished rockRefractorybricks-good-tier1.pngRefractory brickSlantedroofing-thatch.pngRoofingClayshingleblock-blue.pngShingle blockPlankslab-oak.pngSlabPlankstairs-oak.pngStairsGrid Granite Brick Block.pngStone brickStrewn straw.pngStrewn strawSupportbeam-oak.pngSupport beamStatictranslocator-broken.pngTranslocator
Decorative Mediumcarpet-black-ns.pngCarpetChair-plain.pngChairChandelier-candle8.pngChandelierClaybrickchimney-fire.pngClay brick chimneyDisplaycase.pngDisplay caseDrystonefence-granite.pngDry stone fenceRoughhewnfence-oak.pngFenceFlowerpot-burnt.pngFlowerpotLinen-normal-down.pngLinenPainting-castleruin.pngPaintingClayplanter-burnt.pngPlanterPlaque-fancy-copper-wall-north.pngPlaqueSign.pngSignSignpost.pngSignpostStonecoffinlid-granite.pngStone coffinStonepath.pngStone pathWallpaper-lightgreen.pngWallpaperWoodenpath.pngWooden path
Lighting Torch-basic-lit.pngTorchTorchholder-brass.pngTorch holder
Storage Barrel.pngBarrelBookshelves-ns.pngBookshelfCrock-burned-east.pngCrockCurdbundle.pngCurd bundleJug-blue-fired.pngJugShelf.pngShelfStoragevessel-burned.pngStorage vesselToolrack.pngTool rackMoldrack.pngVertical rackGrid Woodbucket.pngWooden bucket
Functional Anvil-copper.pngAnvilArchimedesscrew-straight.pngArchimedes screwArmorstand.pngArmor standBasereturnteleporter.pngBase return teleporterBed-wood-head-north.pngBedBloomerybase.pngBloomery base (Bloomerychimney.pngBloomery chimney) • Verticalboiler.pngBoilerBowl-burned.pngBowlClayoven.pngClay ovenCondenser.pngCondenserChute-straight.pngChuteClaypot-burned.pngCooking potCrucible-burned.pngCrucibleDoor-plank.pngDoorFarmland-dry-medium.pngFarmlandRoughhewnfencegate-oak.pngFence gateFruitpress.pngFruit pressForge.pngForgeHenbox-empty.pngHenboxIngotmold-burned.pngIngot moldLadder-wood.pngLadderLightningrod.pngLightning rodQuern-granite.pngQuernResonator-north.pngResonatorRiftward.pngRift wardSkep-empty-east.pngSkepStrawdummy.pngStraw dummyTable-normal.pngTableCorpsereturnteleporter.pngTerminus teleporterToolmold-burned-pickaxe.pngTool moldTrapdoor-closed.pngTrapdoorTrough-genericwood-large.pngTrough
Mechanical Grid Angled Gears.pngAngled gearGrid Brake.pngBrakeGrid Clutch.pngClutchHelvehammerbase.pngHelve hammer baseLargegear.pngLarge wooden gearPulverizerframe.pngPulverizerGrid Transmission.pngTransmissionWindmillrotor.pngWindmill rotorWoodenaxle-ud.pngWooden axleWoodentoggle.pngWooden toggle
Creative only Commandblock.pngCommand blockCreativeblock-0.pngCreative blocksCreativeglow-32.pngCreative glowsCreativeglow-32.pngCreative lightsCreativerotor.pngCreative rotorPaperlantern-off.pngPaper lanternTeleporterbase.pngTeleporter base
Unused/Unreleased Altar.pngAltarStove-lit.pngStoveWorkbench.pngWorkbench


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Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
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Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking Adding Mods Troubleshooting Mods