Modding:Level of detail

From Vintage Story Wiki

The lodLevel (level of detail) parameter of ITerrainMeshPool.AddMeshData controls at which distances the mesh is rendered. In general, meshes with a lower lodLevel are used for higher detail shapes.

FrustumCulling.InFrustumAndRange controls which levels of detail are rendered at which distances. The following table summarizes the logic. Note that the table is accurate for meshes directly added through ITerrainMeshPool.AddMeshData, but inaccurate for meshes added by the json tessellator, because the json tessellator adjusts the lodlevel before inserting the meshes in the pool.

Distance to block Level 0 Level 1 Level 2 Level 3
short visible visible visible hidden
medium hidden visible visible hidden
long hidden visible hidden visible



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