Modding:Content Mods Portal
Modding - Content Mods Portal
Content Modding |
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What can content mods do?
Content mods are often more simplistic than code mods, however their limitations mean they cannot add entirely new systems or mechanics into the game.
So, what can you do with content mods? This list is not exhaustive, but you can:
- Create and modify:
- Blocks
- Items
- Entities
- Recipes
- Textures
- 3D Models (Shapes)
- World Generation Features
- Game Configurations
Each one of these entries is known as an 'Asset Type'. Content mods allow you to create, edit, and remove assets at your will.
What can content mods not do?
As mentioned earlier, content mods cannot add entirely new systems or mechanics into the game.
Things such as the following cannot be achieved with just content mods:
- Creating new AI Tasks for entities
- Creating new logic or systems for blocks and items
- Creating new types of recipe systems
- Changing how specific objects are rendered
- Creating new behaviors for entities
In general, anything that is not adding onto something that already exists will require a code mod to achieve.
Content Mod Examples
The following are some examples of content mods:
BetterRuins by NiclAss - This mod adds in new items, config settings, recipes, and most of all new structures.
FOTSA:Pantherinae by TenthArchitect - This mod adds in new entities, items, shapes and textures to create a set of big cats!
TerraPrety by Nephelangelo - This mod changes the world generation settings to completely redesign how the world is generated!
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