Modding:Asset Type - Shapes
From Vintage Story Wiki
This page was last verified for Vintage Story version 1.19.8.
Usage
Shape assets are used to define 3D models for other assets. Shape assets are written in JSON.
Asset Location
New shape assets can be made by creating JSON files in a folder called 'shapes' in your mod's domain. Although not necessary, it is good-practice to split shapes into 'block', 'item', and 'entity' subfolders.
Notes
Although shapes are written in JSON, it is highly recommended to use the official Vintage Story Model Creator to create shape files.
See Also
Modding | |
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Basics • Content • Code • Asset Types • Model Creator • Troubleshooting • VS Engine | |
Block Types • Entities • Item Types • Patches • Recipes (Alloy , Barrel , Clayforming , Cooking , Grid , Knapping , Smithing ) • Shapes • Sounds • Textures & Icons • World Properties |