Modding:Asset Type - Entities
From Vintage Story Wiki
This page was last verified for Vintage Story version 1.19.8.
Usage
Entity assets are used to register new types of entities within the game. Entity assets are written in JSON. Entities often add entity behaviors.
Asset Location
New entity assets can be made by adding new JSON files in a folder called 'entities' in your mod's domain.
Json Documentation
All JSON properties for EntityTypes are currently documented on the JSON Reference.
See Also
Content Modding | |||||||||
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Basics | Content Mods • Developing a Content Mod • Packaging & Release | ||||||||
Tutorials |
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Concepts | Modding Concepts • Modinfo • Variants • Domains • Patching • Remapping • World Properties | ||||||||
Moddable Assets |
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Uncategorized |
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Modding Introduction | Getting Started • Theme Pack |
Content Modding | Content Mods • Developing a Content Mod • Basic Tutorials • Intermediate Tutorials • Advanced Tutorials • Content Mod Concepts |
Code Modding | Code Mods • Setting up your Development Environment |
Property Overview | Item • Entity • Entity Behaviors • Block • Block Behaviors • Block Classes • Block Entities • Block Entity Behaviors • Collectible Behaviors • World properties |
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