Górnictwo

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This page is a translated version of the page Mining and the translation is 14% complete.
Outdated translations are marked like this.

This page was last verified for Vintage Story version 1.20.7.



Górnictwo to mechanika gry, która pozwala graczom zbierać rudy do wykorzystania w różnych przepisach rzemieślniczych, w tym odlewanie i kowalstwo zaawansowanych narzędzi i broni . Możesz zbierać niektóre minerały i przekształcać je w metal lub zachować inne w ich naturalnej formie jako kamienie szlachetne .



== Potrzebne materiały ==

Aby rozpocząć górnictwo, gracz potrzebuje dwóch specjalistycznych narzędzi: kilof oraz kilof do poszukiwań . Niektóre opcjonalne przedmioty to mining bag , który ma 10 dostępnych slotów w ekwipunku i przechowuje wyłącznie rudy, źródło światła , aby widzieć pod ziemią, oraz drabiny lub wiadro z wodą, które pomagają w poruszaniu się po głębinach.

Podczas gdy kilof do poszukiwań jest używany do znajdowania rud, kilof jest potrzebny do faktycznego wydobywania kamienia i rud; bloki zniszczone przez kilof do poszukiwań nie wypadają. Do rozdrabniania kawałków uzyskanych z górnictwa na nuggety (nugget rudy to 5 jednostek podstawowego metalu) potrzebny jest również młotek .

==Pozyskiwanie rud metali przed wydobyciem==

Tutaj leży zagadka. Narzędzia potrzebne do wydobycia muszą być wykonane z metalu poprzez odlewanie , ale materiały, które gracze potrzebują do stworzenia metalowych narzędzi, mogą być zbierane tylko przy użyciu metalowych narzędzi!


Istnieją cztery metody, aby zebrać wystarczającą ilość rud w postaci nuggetów do przetopienia, aby stworzyć kilof i młot (40 nuggetów lub 200 jednostek) bez wydobywania: Skrzynka , łupienie pękniętych naczyń z rudą , kupowanie ich bezpośrednio od handlarza , lub poprzez powierzchniowe kawałki rudy.

  • Panning sand, gravel, or bony soil can yield a 15% chance to receive copper nuggets, and a very small chance to receive gold, silver or tin nuggets, which can be good in a pinch.
  • Cracked ore vessels contain a small assortment of various nuggets, including copper; these vessels can be found in surface or underground ruins or sold by Treasure Hunter traders.
  • Commodities traders might have bismuth, copper, tin, and zinc nuggets circulating in their current goods rotation.
  • Small stones containing ores appear on the surface of the world and are a good early game source of ore nuggets.
    • These surface ore bits contain 1 - 3 nuggets that can be collected by breaking the stone or right clicking with an empty hotbar slot, and are an indicator of larger underground deposits directly beneath.
    • They can be found in most rock types, with the exception of bauxite, halite, obsidian, scoria volcanic rock, suevite impact rock, and tuff volcanic rock.
    • Depending on the ore and stone combination, they can blend into the environment and be easily missed.
    • While suevite impact rock is by itself not a host rock for ore, its presence is an indicator of meteoric iron .

It is recommended to add waypoints (Right mouse button on world map) to any ore location for later collection operations, especially with regards to a full inventory or a current lack of need for that particular ore.

Alternatywnym źródłem metalu są metalowe kawałki , które można uzyskać, łącząc dłuto z dowolną głowicą narzędzia metalowego lub sztabą w siatce rzemieślniczej. Umożliwia to graczom rozkładanie metalowych przedmiotów i ponowne odlewanie ich do innych zastosowań.


==Pozyskiwanie rud metali przez wydobycie==

Aby uzyskać więcej informacji na temat naturalnych złóż i generacji rud, zobacz stronę Złoża rud .

Gdy bloki kamienia są rozbijane za pomocą kilofa , wypadają małe kamienie. Jednak skały zawierające rudy będą wypuszczać kawałki rudy. Wyzwanie polega na znalezieniu skał zawierających rudy. Od wersji gry 1.9, niektóre typy rud pojawiają się tylko w określonych typach kamieni . Aby określić, które rudy mogą występować w danym typie kamienia, zbadaj blok, przytrzymaj Shift+H, a podręcznik dostarczy informacji o tym, jakie rudy mogą pojawić się w tym typie kamienia .

Istnieją dwie ogólne metody wybierania lokalizacji, "Eksploracja" i "Poszukiwanie". Nie są one wzajemnie wykluczające się i bardzo dobrze działają w połączeniu. Gracze mogą poszukiwać, aby znaleźć obszar z pożądaną rudą, a następnie eksplorować jaskinie w tym regionie, aby znaleźć odsłoniętą rudę do wydobycia.


Pickaxe-iron.png Protip:
Wydobywanie w pionowym szybie jest bardziej efektywne, ponieważ rudy występują w "dyskowatych" złożach. Aby dowiedzieć się, na jakiej wysokości mogą pojawiać się konkretne rudy, sprawdź stronę Złoża Rud, do której link znajduje się powyżej.


==Eksploracja (Metoda losowa)==

Eksploruj mapę, aby zlokalizować obszary z typami kamieni używanymi w rzemiośle (wapień, kreda) oraz typami kamieni, które są znane z generowania rud używanych do wytwarzania narzędzi, broni i przedmiotów metalowych. Czasami rudy można znaleźć, eksplorując jaskinie z wejściami odsłoniętymi na powierzchni świata. Podczas eksploracji jaskiń warto zabrać ze sobą drabiny, aby mieć możliwość wspinania się w górę lub w dół szybu, oraz dużo pochodni, aby oświetlić jaskinię i oznaczyć drogę powrotną. W każdej jaskini istnieje możliwość "przygody", więc bądź gotowy na stawienie czoła wielkim niebezpieczeństwom, ale także na zdobycie wielkich nagród.

====Nagrody za eksplorację jaskiń====

  • Ores may be found in caves.
  • Underground ruins can be located, which often contain treasures and materials that a player cannot acquire any other way, such as Static Translocators. These machines can be used to transport the player into uncharted regions of the world.
  • Saltpeter can be found lining the walls of some caves, and cannot be prospected for.
  • Locust nests can be broken for a chance to get Jonas parts and other useful materials.

====Niebezpieczeństwa eksploracji jaskiń====

  • Locusts are a dangerous mob that spawns in caves and caverns near locust nests.
  • Drifters , Bowtorns and Shivers that are tougher than those encountered on the surface can be found underground.
  • Drop shafts may extend for tens or hundreds of blocks in caverns, and players who fall into these cavernous pits have no chance of survival.
  • Temporal stability will begin to drop faster the deeper you are underground.
  • Lava exists at deeper levels underground and will burn players (and gear) if personally encountered!


==Poszukiwanie (Metoda systematyczna)==

Aby uzyskać szczegółowy przewodnik dotyczący poszukiwania, zobacz stronę Przewodnik: Poszukiwanie

Wydobywanie w miejscach oznaczonych małymi powierzchniowymi złożami może być dobrym sposobem na znalezienie rud, ale nie wszystkie rudy w danym regionie będą występować w kamieniach powierzchniowych. Aby znaleźć głębsze rudy, użyj kilofa do poszukiwania lub "propick". Poszukiwanie można przeprowadzić na powierzchni przed podjęciem decyzji o wydobywaniu w danym obszarze, co pomoże graczom zdecydować, które regiony są warte wydobycia na podstawie obecnych rud w chunku.


Kilofy do poszukiwania mają dwa tryby: Wyszukiwanie gęstości i Wyszukiwanie węzłów. Można je wybrać za pomocą klawisza F.

  • Wytrzymałość: Każdy blok rozbity w trybie Wyszukiwania węzłów zmniejsza wytrzymałość propicka o 2, podczas gdy bloki rozbite w trybie Wyszukiwania gęstości zmniejszają wytrzymałość o 1.
  • Upuszczenia: Bloki rozbite przez kilof do poszukiwania nie wypuszczają żadnych materiałów.

Przejdź do trybu Wyszukiwania węzłów

  • Durability: Each block broken with the Node Search mode will reduce the durability of the propick by 2, while blocks broken with the Density Search mode will reduce the durability by 1.
  • Drops: Blocks broken by the prospecting pick do not drop any materials.

Jump to Node Search mode


Density Search Mode

To jest pierwszy tryb propicka (klawisz F), który domyślnie jest zawsze włączony. Oferuje on długozasięgowe poszukiwanie możliwych złóż na dużym obszarze. Konkretnie, pokazuje szansę (w promilach) na obecność konkretnych rud w danym obszarze, opierając się na kolumnie pierwszego punktu próbkowanego od powierzchni aż do płaszcza ziemskiego.

Prospecting Process

To prospect, a player must break any 3 rock blocks in 'close' proximity to "sample" the area for ores. These blocks must be located with a minimum of 3 blocks between them and a maximum of 16 blocks between them.

  • Prospecting "Too Close": If a player breaks a block that is too close to another previously sampled block, the game dialog (displayed in the chat window) will repeat the request for that sample number. However, the game registers the faulty sample as a hit. To take a new sample, players must prospect at least 3 blocks from the faulty sample block hit, even though the action did not count toward the prospecting total.
  • Prospecting "Too Far": If a block is prospected that is too far (over 16 blocks) from the initial sample, the game dialog (displayed in the chat window) will display a message stating that this sample is too distant to be used with previous samples taken. The game will convert this last block hit into a new starting sample. If blocks are broken "too far away" from each other, the consequence is that a player must restart the process of sampling.

Upon breaking the third valid sample block, it will display the possible densities of all the ores in the chat window based on the column of the first block broken. The results will also be saved as a waypoint on the world map.

Prospecting Results

The prospecting results of a region spanning approximately 1600 blocks x 1056 blocks; the prospecting layer of the world map is filtered to show all minerals


The previous image, but filtered to only show the results for borax.

One must understand that this mode does not detect the actual presence of ore blocks, but detects the chance that ores are present in permille (parts-per-thousand).

  • The game uses randomly generated ore density maps whenever a chunk is generated. These, along with the rock strata present in the column prospected, determine the chance for ores to appear.
  • Even if a player removed all the ores from a chunk, the prospecting reading would remain the same.
  • Additionally, some deposits are not detected by prospecting with this mode, such as quartz, surface copper, surface tin, saltpeter , or halite lake beds ("Halite" readings from the propick are for halite salt domes).


The display is based on the column of the first of the three blocks broken. The game displays the densities and chance of spawning of all the ores in the chat "Info log". These values reflect the chance to spawn and potential density, not the actual ore available in the chunk nor does it account for quality. An example reading is shown below:

Prospecting example.PNG


The information displayed is as follows:

  • The relative density of the ore compared to how dense the ore can get. The densities are as follows: Ultra High, Very High, High, Decent, Poor, Very Poor, Miniscule. A reading of "Ultra High" means the ore is as dense as it can get. A reading of "Miniscule" means the ore can be present in the area, but in very small quantities. A Very Poor reading of one ore may have a much higher permille reading than an Ultra High reading of another ore.
  • The name of the ore. You can click on the name to see the handbook entry for it.
  • The actual density of the ore in parenthesis, given in parts-per-thousand (‰, notice the second zero at the bottom), based on the column prospected1, which represents the average number of blocks in the area that may be of that specified ore should it have spawned.

1Though the data is based on only the column prospected, the information will likely be similar for nearby columns and even chunks, since rock strata usually does not change a great deal over a short distance except when elevation changes.


Using the Bismuthinite reading above as an example, you have a medium chance of locating the ore in the area, approximately 1.9 blocks of 1000 in the area contain the ore, while the Copper reading shows a poor chance of locating the ore in the area, but at 9.1 out of 1000 blocks, meaning while there is less copper in the area than what could be found in other areas, you would still find more copper than bismuthinite.

Note: The prospecting pick only detects ores above a certain threshold. Players will very occasionally find ore deposits in a region when the prospecting pick did not indicate the ores are present. Such 'undetected' occurrences are extremely rare.

Prospecting for Ore Fields

Prospecting results should be similar for 4 chunks in an area because the ore densities are created from a density map generated with the world, at a resolution of approximately 32 blocks. The ore densities will tend to have a more concentrated 'center' and then decrease when moving towards the circumference. So when locating a low density reading of any desired ore, try taking other prospecting samples some distance away in other directions to find an area with a higher reading. With enough sampling, a player can locate the center of the ore field, which often spans a great many chunks.


Node Search Mode

This is the second mode of the propick, which can be activated with the F key. It offers a short to medium range search for exact and actually available deposits in a specific place.

To prospect, break any stone block with the propick. Unlike density mode you will only need to break one block, and the results will immediately be listed in the chat info log. Remember that each block broken with the node search mode drains 2 durability from the propick.


Prospecting Results

The propick by default searches a 6 block cubical radius around the block broken.

  • If no ores are deteced within that radius, the info log will display the "No ore node nearby" message.
  • If any ores are detected, the prospecting pick will display "Found the following ore nodes" with a list of ores and anywhere between "Trace amounts" to "Huge amounts" of each ore, depending on how much is in the area. The results are based on the amount of ore blocks in the area and does not account for the quality of the ore.
    • Halite and saltpeter cannot be detected with this mode.
Verified... Trace amounts Small amounts Medium amounts Large amounts Very large amounts Huge amounts
Amount 1-9 10-19 20-39 40-79 80-159 160+[1]


Gui nodesearchmode results.png

Activating Node Search Mode

Since v1.18, this second mode is enabled by default when creating a new world. You can disable it or modify its radius in the advanced settings ("Customize" button) - in the middle of the list, the option "ProPick Node Search Radius" lets you switch between disabled or, if you want to use it, for what size you want it to work. The radius you select here describes the size of the cubic search area, for instance the radius 4 equals a search area of 9x9x9 blocks, 729 blocks searched in total.

Radius 2 4 6 8
Search Size 125 729 2197 4913


If you have already created a world where this mode was disabled, you can use a simple command in chat to activate it - and set or change the radius. Simply type the following into the chat:


/worldConfig propickNodeSearchRadius [Radius]

Insert the radius you want to use and enter - the final command should not have any brackets. Please keep in mind that higher radius numbers might be hard on your computer and could potentially lead to freezes. Additionally, even going with in game considerations, knowing the ores in such a big search area might be just as helpful as doing a density search in the first place.

Before you will be able to switch between the two modes using the F, you will have to restart the game once.


Prospecting Written Guide

For an excellent guide on the methodology of prospecting, see Guide:Prospecting

Additionally, this reddit post is a wonderfully written guide from the user Streetwind on how to start prospecting if you are completely new to prospecting in general. It clearly explains how to begin prospecting, what to bring with your first expedition, and how exactly you figure out where to dig down.


Mining Products

Smeltable nuggets do not drop from rocks when mined. Instead, ores contained in chunks of stone will be dropped. When mining, inventory space is generally at a premium, and these chunks occupy less space than "smeltable nuggets".

Ores within rock must be crushed with a hammer in the crafting grid to obtain smeltable nuggets. "Richer" chunks have a higher concentration of ore and will generate more nuggets when crushed, so be sure to create smithy storage containers to store the ores!

Video Tutorial - How to Use the Prospecting Pick

How to Use the Prospecting Pick

Video Tutorial - Ore Deposits

Ore Deposits in Vintage Story English Erz Verteilung in Vintage Story Deutsch


Notes

The head developer settled a debate in 2023 about density readings. To the question "Are prospecting reading in density mode chunk-based, or position-based?" Tyron responded "They are position based. thats why i don't want to represent them in the same way as prospector info". The mod Prospector Info displays density-reading results on the map in squares aligned with chunk borders, and many video tutorials have perpetuated the misconception that prospecting results are chunk-based.

History

Version Description
v1.19.0 The results of density samples are now not only printed to the chat box but also saved to the map.


References


Ores, metals and minerals
Guides Ore Deposits Metals
Metals Copper Iron Meteoric iron Gold Silver Lead Tin Zinc Bismuth Titanium (Ilmenite) Nickel
Alloys Bronze (Tin bronze, bismuth bronze, black bronze) • Steel Brass Solder (Lead solder, Silver solder) • Molybdochalkos Cupronickel Electrum
Minerals Alum Borax Cinnabar Coal Halite (Salt) Lapis lazuli Quartz Saltpeter Sulfur Sylvite (Potash)
Tools Pickaxe Hammer Prospecting Pick Crucible Forge Ore blasting bomb Quern Anvil Bloomery Helve hammer Pulverizer
Other Gemstones
Related mechanics Panning Mining Clay forming Casting Smithing Steel making



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