採掘
This page was last verified for Vintage Story version 1.20.7.
採掘は鉱石を採取するためのゲームメカニクスで、鉱石は鋳造や鍛冶で高度なツールと武器をクラフトするなどの様々な用途に使われます。鉱物を集めて金属に加工することも、そのまま宝石としてとっておくこともできます。
==必要な素材
採掘を始めるには2種類の特別な道具、ツルハシと試掘ツルハシが必要です。鉱石を入れられる10スロットの採掘バッグも選択肢として挙げられます。ツルハシは実際に石や鉱石を採取するために必要ですが、試掘用ツルハシは石や鉱石を見つけるために使用するもので、それだけでは鉱石を採取することはできません。==
To begin mining, a player needs two specialized tools, the pickaxe and the prospecting pick. Some optional items include a mining bag, which has 10 available inventory slots and exclusively holds ores, a light source to see underground, and ladders or a water bucket to aid in traversing the depths.
While the prospecting pick is used to find ores, the pickaxe is needed to actually harvest stone and ores; blocks broken by the propick drop nothing. A hammer is also required to crush the chunks obtained from mining into nuggets (an ore nugget is 5 units of base metal).
==採掘より前の金属の鉱石を入手する
ここに難問があります。採掘に必要な道具は金属を鋳造して作らなければなりませんが、金属の道具を作るために必要な材料は、金属の道具を使わなければ採取できないのです! 採掘せずにツルハシを作れるだけの製錬できる鉱石の塊(卑金属5ユニット分)を集めるには、2つの方法があります。==
Herein lies the conundrum. The tools required for mining must be made from metal by casting, but the materials that players require to create metal tools can only be harvested when using metal tools!
There are four methods available to collect enough smeltable ore nuggets to create a pickaxe and hammer (40 nuggets or 200 units) without mining: Panning, looting cracked ore vessels, buying them directly from a trader, or via surface ore bits.
- Panning sand, gravel, or bony soil can yield a 15% chance to receive copper nuggets, and a very small chance to receive gold, silver or tin nuggets, which can be good in a pinch.
- Cracked ore vessels contain a small assortment of various nuggets, including copper; these vessels can be found in surface or underground ruins or sold by Treasure Hunter traders.
- Commodities traders might have bismuth, copper, tin, and zinc nuggets circulating in their current goods rotation.
- Small stones containing ores appear on the surface of the world and are a good early game source of ore nuggets.
- These surface ore bits contain 1 - 3 nuggets that can be collected by breaking the stone or right clicking with an empty hotbar slot, and are an indicator of larger underground deposits directly beneath.
- They can be found in most rock types, with the exception of bauxite, halite, obsidian, scoria volcanic rock, suevite impact rock, and tuff volcanic rock.
- Depending on the ore and stone combination, they can blend into the environment and be easily missed.
- While suevite impact rock is by itself not a host rock for ore, its presence is an indicator of meteoric iron.
It is recommended to add waypoints (
on world map) to any ore location for later collection operations, especially with regards to a full inventory or a current lack of need for that particular ore.
An alternate source of metal comes from metal bits, which can be obtained by combining a chisel with any metal tool head or ingot in the crafting grid. This allows players to break down metal items and re-cast them for other uses.
==採掘で金属鉱石を入手する
実際の採掘作業については、詳しい説明は必要ありません。ツルハシで岩ブロックを壊すと、岩や小石、石の塊に含まれる鉱石などがドロップします。採掘で難しいのは、採掘する鉱石を見つけることです。バージョン1.9では、特定の鉱石は特定の岩の中にしかスポーンしません。ある種類の岩にどのような鉱石が出現するかは、ブロックに対してShift + Hを押すと開かれるハンドブックに記載されています。天然の鉱床や鉱石の生成については、鉱石の鉱床のページをご覧ください。==
- For more information about natural deposits and ore generation, see the Ore Deposits page.
When rock blocks are broken using a pickaxe, small stones are dropped. However, rocks containing ores will drop ore chunks. The challenge is in finding the ore-containing rocks. As of game version 1.9, certain ore types only spawn in certain rock types. To determine which ores can occur in a rock type, examine a block, hold Shift+H, and the handbook will provide information about what ores can appear in that rock type.
There are two general methods used to choose a location, "Exploration" and "Prospecting". These are not mutually exclusive and work very well when combined. Players can prospect to find a region with the desired ore, and then explore caves within that region to find exposed ore to mine.
| Protip: |
==探索(ランダムな手法)
クラフトに使う岩(チョーク、石灰岩)や、ツールや武器、金属アイテムの材料となる鉱石が発生することがわかっている岩がある地域を、マップ上で探索してみましょう。鉱石は入り口が地表に出ている洞窟を探索することで見つかることもあります。洞窟を探検する際には、シャフトを登ったり降りたりするためのはしごや、洞窟内を照らしたり出口を示すための松明をたくさん持っていくとよいでしょう。どの洞窟にも「冒険」の可能性があるので、大きな危険と大きな報酬に直面する準備をしておきましょう。==
Explore the map to locate regions with rock types used in crafting (chalk, limestone) and rock types that are known to generate ores used in crafting tools, weapons, and metal items. Sometimes ores can be located by exploring caves with entrances exposed to the surface of the world. When exploring caves, it's a good idea to bring ladders to provide a way to climb up or down shafts, and lots of torches to light the cave and mark a path back out. The possibility for "Adventure" exists in every cave, so be ready to face great danger, but also to reap great rewards.
====洞窟探検の報酬
洞窟探検の利点は、鉱石が存在しないとしても地下の遺跡を発見できる可能性があることであり、そこには他の方法では手に入らない宝物や素材が眠っていることでしょう。洞窟の中にはスタティック・トランスロケーターも存在します。この機械を使えば、ワールドの未開の地に移動することが可能です。====
- Ores may be found in caves.
- Underground ruins can be located, which often contain treasures and materials that a player cannot acquire any other way, such as Static Translocators. These machines can be used to transport the player into uncharted regions of the world.
- Saltpeter can be found lining the walls of some caves, and cannot be prospected for.
- Locust nests can be broken for a chance to get Jonas parts and other useful materials.
====洞窟の危険
- ローカストは洞窟にスポーンする危険な生き物です。
- ドリフターは地表で出会うものよりも手強くなっています。
- 洞窟では落下穴が数十ブロックから数百ブロックに渡って伸びていることがあり、このような洞窟の穴に落ちたプレイヤーに生存の可能性はないでしょう。
- 地下深くには溶岩が存在し、直接出くわせばプレイヤーも装備も燃えてしまいます!====
- Locusts are a dangerous mob that spawns in caves and caverns near locust nests.
- Drifters, Bowtorns and Shivers that are tougher than those encountered on the surface can be found underground.
- Drop shafts may extend for tens or hundreds of blocks in caverns, and players who fall into these cavernous pits have no chance of survival.
- Temporal stability will begin to drop faster the deeper you are underground.
- Lava exists at deeper levels underground and will burn players (and gear) if personally encountered!
==試掘(計画的な方法)
地表の小さな鉱床で示された場所を採掘するのは鉱石を見つける良い方法ですが、すべての鉱石が地表の石の中にスポーンするわけではありません。より深くにある鉱石を見つけるには、試掘ツルハシを使います。試掘は、そのエリアで採掘することを決める前に地表で行うことができ、チャンク内に存在する鉱石をもとに、どのエリアが採掘する価値があるかを判断するのに役立ちます。==
- For a detailed guide on prospecting, see the Guide:Prospecting page
Mining at locations marked by small surface deposits can be a good way to find ores, but not all ores in a region will spawn in surface stones. To find deeper ores, use the prospecting pick or "propick". Prospecting can be performed on the surface before choosing to mine in an area, and help players decide which regions are worthwhile to mine based on the ores present in the chunk.
Prospecting picks have two modes, Density Search and Node Search. You can select them with the F key.
- Durability: Each block broken with the Node Search mode will reduce the durability of the propick by 2, while blocks broken with the Density Search mode will reduce the durability by 1.
- Drops: Blocks broken by the prospecting pick do not drop any materials.
Jump to Node Search mode
===密度探査モード
試掘ツルハシの一つ目のモードである密度探査モードは、最初から有効になっています。これは見込みベースの広範囲探査システムで、具体的には探査されたチャンク(32x32ブロック、ただし地表からマントルまでの範囲)に特定の鉱石が存在する見込みを示します。===
This is the first mode of the propick (F key), which is by default always enabled. It offers a long range search for possible deposits over a large area. Specifically, it shows the chance (in permille) for specific ores to be present within the area, based on the column of the first point sampled all the way from surface to mantle.
====試掘の手順
試掘するためには「近接」している3つの岩ブロックを壊して、そのエリアの鉱石を「サンプリング」する必要があります。試掘ツルハシは岩ブロックにしか使用できません。これらのブロックは最低でも3ブロック、最高で16ブロック離れていなければなりません(サンプリングするブロックの間が)。正方形の中に3つのブロックを配置することも、最初のサンプルから最後のサンプルが8ブロック離れているような直線に配置することも可能である。3つ目の有効なサンプルブロックを壊すと、3つのブロックのうち最初のブロックがあったチャンクに基づいて、チャットウィンドウにすべての鉱石の密度が表示されます。====
To prospect, a player must break any 3 rock blocks in 'close' proximity to "sample" the area for ores. These blocks must be located with a minimum of 3 blocks between them and a maximum of 16 blocks between them.
- Prospecting "Too Close": If a player breaks a block that is too close to another previously sampled block, the game dialog (displayed in the chat window) will repeat the request for that sample number. However, the game registers the faulty sample as a hit. To take a new sample, players must prospect at least 3 blocks from the faulty sample block hit, even though the action did not count toward the prospecting total.
- Prospecting "Too Far": If a block is prospected that is too far (over 16 blocks) from the initial sample, the game dialog (displayed in the chat window) will display a message stating that this sample is too distant to be used with previous samples taken. The game will convert this last block hit into a new starting sample. If blocks are broken "too far away" from each other, the consequence is that a player must restart the process of sampling.
Upon breaking the third valid sample block, it will display the possible densities of all the ores in the chat window based on the column of the first block broken. The results will also be saved as a waypoint on the world map.
====試掘の結果
試掘の結果の情報を解釈するには、このツールが鉱石の実際の存在を検知するものではなく、鉱石が存在する可能性を検知するものであることを理解する必要があります。このゲームでは、チャンクが生成されるときにランダムに生成される鉱石密度マップが使用されます。これにより鉱石の出現確率が決定されます。プレイヤーがチャンクからすべての鉱石を取り除いたとしても、試掘の結果は変わりません。またこのモードで試掘しても、クォーツや表層の銅のように検出されない鉱石もあります。====
One must understand that this mode does not detect the actual presence of ore blocks, but detects the chance that ores are present in permille (parts-per-thousand).
- The game uses randomly generated ore density maps whenever a chunk is generated. These, along with the rock strata present in the column prospected, determine the chance for ores to appear.
- Even if a player removed all the ores from a chunk, the prospecting reading would remain the same.
- Additionally, some deposits are not detected by prospecting with this mode, such as quartz, surface copper, surface tin, saltpeter, or halite lake beds ("Halite" readings from the propick are for halite salt domes).
結果の表示は、破壊した3つのブロックのうち最初のブロックを基準にしたものです。ゲームはチャンクの密度マップを読み込み、すべての鉱石の密度をチャットウィンドウに表示します。これらの値は実際の鉱石ではなく、潜在的な密度を反映しています。
The information displayed is as follows:
- The relative density of the ore compared to how dense the ore can get. The densities are as follows: Ultra High, Very High, High, Decent, Poor, Very Poor, Miniscule. A reading of "Ultra High" means the ore is as dense as it can get. A reading of "Miniscule" means the ore can be present in the area, but in very small quantities. A Very Poor reading of one ore may have a much higher permille reading than an Ultra High reading of another ore.
- The name of the ore. You can click on the name to see the handbook entry for it.
- The actual density of the ore in parenthesis, given in parts-per-thousand (‰, notice the second zero at the bottom), based on the column prospected1, which represents the average number of blocks in the area that may be of that specified ore should it have spawned.
1Though the data is based on only the column prospected, the information will likely be similar for nearby columns and even chunks, since rock strata usually does not change a great deal over a short distance except when elevation changes.
Using the Bismuthinite reading above as an example, you have a medium chance of locating the ore in the area, approximately 1.9 blocks of 1000 in the area contain the ore, while the Copper reading shows a poor chance of locating the ore in the area, but at 9.1 out of 1000 blocks, meaning while there is less copper in the area than what could be found in other areas, you would still find more copper than bismuthinite.
Note: The prospecting pick only detects ores above a certain threshold. Players will very occasionally find ore deposits in a region when the prospecting pick did not indicate the ores are present. Such 'undetected' occurrences are extremely rare.
Prospecting for Ore Fields
Prospecting results should be similar for 4 chunks in an area because the ore densities are created from a density map generated with the world, at a resolution of approximately 32 blocks. The ore densities will tend to have a more concentrated 'center' and then decrease when moving towards the circumference. So when locating a low density reading of any desired ore, try taking other prospecting samples some distance away in other directions to find an area with a higher reading. With enough sampling, a player can locate the center of the ore field, which often spans a great many chunks.
Node Search Mode
This is the second mode of the propick, which can be activated with the F key. It offers a short to medium range search for exact and actually available deposits in a specific place.
To prospect, break any stone block with the propick. Unlike density mode you will only need to break one block, and the results will immediately be listed in the chat info log. Remember that each block broken with the node search mode drains 2 durability from the propick.
Prospecting Results
The propick by default searches a 6 block cubical radius around the block broken.
- If no ores are deteced within that radius, the info log will display the "No ore node nearby" message.
- If any ores are detected, the prospecting pick will display "Found the following ore nodes" with a list of ores and anywhere between "Trace amounts" to "Huge amounts" of each ore, depending on how much is in the area. The results are based on the amount of ore blocks in the area and does not account for the quality of the ore.
- Halite and saltpeter cannot be detected with this mode.
| Verified... | Trace amounts | Small amounts | Medium amounts | Large amounts | Very large amounts | Huge amounts |
| Amount | 1-9 | 10-19 | 20-39 | 40-79 | 80-159 | 160+[1] |
====ノード探査モードを有効化
この2つ目のモードにアクセスする最も簡単な方法は、新しいワールドを作成する際に有効にすることです。これは詳細設定(「カスタマイズ」ボタン)で行うことができます。リストの最後にある「試掘ツルハシのノード探査半径」というオプションで、無効にするかどうか、使用する場合はどのサイズで動作させるかを切り替えることができます。 ここで選択する半径は、立方体の探査領域のサイズを表します。例えば半径4は、9x9x9ブロックの検索領域に相当し、合計で729ブロックを探査することになります。====
Since v1.18, this second mode is enabled by default when creating a new world. You can disable it or modify its radius in the advanced settings ("Customize" button) - in the middle of the list, the option "ProPick Node Search Radius" lets you switch between disabled or, if you want to use it, for what size you want it to work. The radius you select here describes the size of the cubic search area, for instance the radius 4 equals a search area of 9x9x9 blocks, 729 blocks searched in total.
| Radius | 2 | 4 | 6 | 8 |
| Search Size | 125 | 729 | 2197 | 4913 |
すでにワールドを作成済みの場合は、チャットで簡単なコマンドを使用してこのモードを有効にし、半径を設定または変更することができます。チャットで以下のように入力してください。
/worldConfig propickNodeSearchRadius [/worldConfig propickNodeSearchRadius [Radius]]
設定したい半径を入れてEnterキーを押します(最後のコマンドに括弧はつけません)。半径の数値が大きくなるとコンピュータに負担がかかり、フリーズする可能性があることを覚えておいてください。さらにゲーム内での考慮点として、あまり広い探索範囲の鉱石を探査することは、そもそも密度探査とあまり変わりません。 Fキーで2つのモードを切り替えられますが、一度ゲームを再起動しておく必要があります。
Before you will be able to switch between the two modes using the F, you will have to restart the game once.
Prospecting Written Guide
For an excellent guide on the methodology of prospecting, see Guide:Prospecting
Additionally, this reddit post is a wonderfully written guide from the user Streetwind on how to start prospecting if you are completely new to prospecting in general. It clearly explains how to begin prospecting, what to bring with your first expedition, and how exactly you figure out where to dig down.
===採掘の産出物
採掘しても、製錬できる塊はドロップしません。代わりに、石の大きな塊に含まれる鉱石がドロップします。採掘をしているとインベントリのスペースは貴重なものですが、この石の大きな塊は「製錬できる塊」よりも少ないスペースで済みます。岩の中の鉱石から製錬できる塊を得るためには、クラフトグリッドでハンマーを使って砕かなければなりません。「含有量が豊かな」大きな塊は鉱石の濃度が高く、砕くとより多くのナゲットが入手できます。鉱石を保管するための鍛冶用の貯蔵容器を必ず作成しておきましょう!===
Smeltable nuggets do not drop from rocks when mined. Instead, ores contained in chunks of stone will be dropped. When mining, inventory space is generally at a premium, and these chunks occupy less space than "smeltable nuggets".
Ores within rock must be crushed with a hammer in the crafting grid to obtain smeltable nuggets. "Richer" chunks have a higher concentration of ore and will generate more nuggets when crushed, so be sure to create smithy storage containers to store the ores!
== ビデオチュートリアル:試掘ツルハシの使い方 ==
| How to Use the Prospecting Pick |
|---|
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== ビデオチュートリアル:鉱床 ==
| Ore Deposits in Vintage Story English | Erz Verteilung in Vintage Story Deutsch |
|---|---|
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Notes
The head developer settled a debate in 2023 about density readings. To the question "Are prospecting reading in density mode chunk-based, or position-based?" Tyron responded "They are position based. thats why i don't want to represent them in the same way as prospector info". The mod Prospector Info displays density-reading results on the map in squares aligned with chunk borders, and many video tutorials have perpetuated the misconception that prospecting results are chunk-based.
History
| Version | Description |
|---|---|
| v1.19.0 | The results of density samples are now not only printed to the chat box but also saved to the map. |
References
| Ores, metals and minerals | |
|---|---|
| Guides | Ore Deposits • Metals |
| Metals | Copper • Iron • Meteoric iron • Gold • Silver • Lead • Tin • Zinc • Bismuth • Titanium (Ilmenite) • Nickel |
| Alloys | Bronze (Tin bronze, bismuth bronze, black bronze) • Steel • Brass • Solder (Lead solder, Silver solder) • Molybdochalkos • Cupronickel • Electrum |
| Minerals | Alum • Borax • Cinnabar • Coal • Halite (Salt) • Lapis lazuli • Quartz • Saltpeter • Sulfur • Sylvite (Potash) |
| Tools | Pickaxe • Hammer • Prospecting Pick • Crucible • Forge • Ore blasting bomb • Quern • Anvil • Bloomery • Helve hammer • Pulverizer |
| Other | Gemstones |
| Related mechanics | Panning • Mining • Clay forming • Casting • Smithing • Steel making |
| Wiki Navigation | |
|---|---|
| Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
| Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
| World | World generation • Biomes • Weather • Temporal storms |
| Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
| Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
| Entities | Hostile entities • Animals • NPCs • Players |
| Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking • Adding Mods • Troubleshooting Mods |



