Mechanische Energie

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Simple power train configuration.

The mechanical work horse is the path to prosperity.

Mechanical power is a mechanic that allows for the powering of different machinery through the harnessing of renewable energy (such as wind) via structures such as the windmill. Currently, it can be used to automate querns for milling, helve hammers to work iron blooms or smith metal plates, and pulverizers to crush materials into their powdered form. Although it can be used to power a single machine, with a series of axle and gear connections, you can make what’s called a power train. This allows for the connection of multiple machinery at a time, working in tandem.

Mechanical Power Sources

The windmill

A windmill is a multi-block structure used to harness wind power and transform it into mechanical power. There are many possible designs for a windmill but factors to consider include:

  • Location windspeed
  • Height - for wind and clearance for sails
  • Accommodation of various power train designs and equipment
  • Amount of power needed to drive attached equipment

Detailed information on the windmill can be found on the windmill page .

Example of working power train connecting to both a helve hammer and pulverizer.

Other

Other sources include the auto rotor (available in the Creative mode inventory) and water wheels .

Power train

A series of interconnected axles, gears, brakes and other mechanisms that allow for an uninterrupted flow of mechanical energy through multiple machines at the same time.

Components required for a power train

Wooden axle

Used to transmit the wind power in a straight line. These may be placed vertically or horizontally in any of the cardinal directions.

Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Log
1x Rendered fat
Hammer
Chisel
Log
Rendered fat
Wooden axle
2


Angled gears

Allow the mechanical power to make a right angle turn by connecting a horizontal axle to a vertical one. Often needed depending on the design of the power train. Note: if you're unable to add an angled gear to an axle, try placing a block under the axle as a temporary support, then try again with the gear.

Ingredients Crafting Recipe
1x Hammer
1x Saw
2x Stock
1x Chisel
1x Resin
1x Log
1x Rendered fat
Hammer
Stick
Resin
Saw
Chisel
Log
Stick
Rendered fat
Angled gears


Optional components for a power train

A brake can be used to completely stop a power train. A transmission instead interrupts a power train temporarily or separates two parts of the power train (for example, to disable one machine to free up power for another machine). To use a transmission, a clutch needs to be placed beside it, functioning similar to the brake.

A large gear can be used to exchange speed for torque, or vice versa, similar to changing gears on a bicycle or car.

Brake

Can be used to apply a lot of resistance to the mechanism in order to bring the entire train to a halt.

Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Log
1x Wooden axle
2x Resin
Hammer
Chisel
Log
Wooden axle
Resin
2
Brake


Clutch and transmission

When placed together can be used to interrupt flow of energy to a specific branch of the power train.

Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Saw
8x Bretter
1x Log
8x Stock
2x Resin
2x Rendered fat
Hammer
Board
8
Resin
2
Chisel
Log
Rendered fat
2
Saw
Stick
8
Clutch

Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Saw
2x Angled gears
8x Bretter
2x Resin
1x Rendered fat
Hammer
Angled gears
Resin
2
Chisel
Board
8
Rendered fat
Saw
Angled gears
Transmission

Large wooden gear

Allows to combine power from multiple sources, or distribute power from single source to multiple consumers. Can also be used to increase rotational speed at the cost of decreasing the torque, and vice-versa.

Ingredients Crafting Recipe
1x Hammer
1x Chisel
1x Saw
5x Bretter
2x Resin
12x Stock
Hammer
Board
2
Board
Chisel
Resin
2
Board
Saw
Stick
12
Board
Large gear section

Ingredients Crafting Recipe
4x Large gear section
24x Bretter
1x Wooden axle
Large gear section
Board
6
Large gear section
Board
6
Wooden axle
Board
6
Large gear section
Board
6
Large gear section
Large wooden gear

Input and output

Input and output is handled using chutes, hoppers and optionally chests . Hoppers accept multiple stacks of input items, which are then transported via chutes towards the input slot of an eligible block. Chutes can also grab items directly from chests. A special type of chute, the Archimedes screw, can transport items upward provided it is powered.

Hopper (optional)

Used for material input/output. Crafted directly from copper plates.

Ingredients Crafting Recipe
3x Metal plate
Copper plate
Copper plate
Copper plate
Hopper


Chute (optional)

Used to transfer materials between hoppers, chests, other containers and various machinery. These blocks can be placed directionally, with the output facing away from the player. Chutes are crafted from chute sections, which need to be crafted on an anvil with 1 copper ingot per section. As even the straight chute needs at least two sections, a minimum of two copper ingots is necessary for one chute.
Note: Chutes can be rotated using a wrench .

Ingredients Crafting Recipe
2x Chute section
Chute section
Chute section
Straight chute

Ingredients Crafting Recipe
2x Chute section
Chute section
Chute section
Elbow chute

Advanced power trains

Simple large gear setup that combines torque from three power sources into a single output. 1, 2 and 3 are creative auto rotors which provide power, 4 is the output.
More complex setup with two large gears. Torque from sources 1, 2 and 3 is combined by lower gear into a single output (4), which then goes through the upper gear (5) to increase rotational speed at the cost of reducing torque.

Resistance, Torque, and Speed

To build complex and efficient power trains it's important to understand the relation between speed and torque, and how they are affected by the resistance of a given mechanical system.

  • Resistance defines how much rotational energy the system needs in order to continuously operate. If there is not enough torque to counteract resistance, the entire power train will lose speed or even come to a complete halt. Each element of the system, such as axles, gears and transmissions, has some resistance. However, machinery doing useful work tends to contribute the most.
  • Torque is a measure of rotational force and directly counteracts resistance. Adding more torque to the system can help it overcome the resistance of connected machinery, allowing faster operation. However, as soon as resistance is completely overcome - there is no point in further increasing the torque.
  • Speed defines the rate at which machines in the system perform their job. Increasing the speed allows for faster operation, but only if there is enough torque to sustain it; otherwise most of the speed will be lost to resistance.

The following table illustrates the resistance of different components.[1] As you can see, pure power train components like axles and gears have very low resistance, and it takes hundreds of them to equal the resistance of a machine like a helve hammer.

Component Resistance value (each)
Axle
Angled gear
Transmission
0,0005
Pulverizer 0,085
Archimedes Screw 0,015
Large gear 0,004
Quern 0,1 [2]
Helve Hammer 0,125


Large wooden gear

Conversion of torque to speed and vice-versa can be achieved with the help of large wooden gear. Central shaft and rim of the gear can both be used for input or output. Direction of the power flow defines the conversion.

  • Using shaft as input and rim as the output allows to increase the speed by a factor of 5.5, at the cost of reducing the torque by the same factor;
  • Using rim as input and shaft as the output allows to achieve the opposite effect, increasing the torque by a factor of 5.5 and decreasing speed by the same factor;
  • Using rim as input for multiple power sources allows to combine the torque from those sources, while resulting speed will be defined by the fastest input;
  • Using rim as input for single power source allows to distribute that energy to multiple outputs, conserving speed and torque.

As evident from example of complex gear setup on this page, multiple gears can be used together to achieve desired conversion and distribution of energy.

Automated machinery

Milling

See also Quern .

Mechanized or not, querns enable the player to grind grain, as well as some minerals and stones into their processed forms. For mechanized milling, the quern must be attached to a functioning power train.
Querns can be automated further with the use of hoppers, chutes and chests.

Smithing

See also Helve hammer .

A helve hammer can help the player in processing iron blooms and blister steel, as well as making plates of any metal type. It requires mechanical power to operate and there is no practical way to automate the in- and output of materials, since it adheres to the same principles as manual smithing.

Crushing

See also Pulverizer .

The pulverizer allows players to crush certain stones and minerals into fine powder to be used for steel making or dyes . There is no other way to obtain these materials. A full pulverizer setup requires a significant investment of boards and metal for the frame, toggle, pounders and caps.

Video tutorials

Simple and speedy helve hammer with room to add more rotors General guide on mechanical power How to build a windmill and helve hammer in 1.13 Overview of large gear La force mécanique, Base 1 [FR]

References

  1. ↑ BEBehaviorMPAxle.GetResistance and similar class methods (see also this post form Tyron: https://discord.com/channels/302152934249070593/302152934249070593/889771503732789279)
  2. ↑ It appears most likely that the quern is using the default value of 0,1 resistance as defined in BEBehaviorMPConsumer.Initialize, however it's not exactly clear if that value might be overridden - additional research is needed to confirm.


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