Malefactor clothing set
From Vintage Story Wiki
This page was last verified for Vintage Story version 1.19.8.
The Malefactor set is a clothing set consisting of the Malefactor heavy cloak, Malefactor shirt, Malefactor leather tunic, Malefactor trousers, Malefactor wrapped boots, Malefactor bloody pendant, Malefactor whitewood mask, Malefactor wrapped gloves, and Malefactor sash.
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Malefactor heavy cloak
A thick leather cloak to protect against exposure. Slot Shoulder Craftable? No Max warmth 0.5°C Social status {{{SocialStatus}}} Loot chance {{{LootChance}}} Clothing
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Malefactor shirt
Undergarments stained with sweat. Slot Upper body Craftable? No Max warmth 2°C Social status {{{SocialStatus}}} Loot chance {{{LootChance}}} Clothing
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Malefactor leather tunic
Vagabonds, foragers, and thieves; the outcasts would venture to the surface in search of any remaining resources. Slot Upper body over Craftable? No Max warmth 2°C Social status {{{SocialStatus}}} Loot chance {{{LootChance}}} Clothing
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Malefactor trousers
Some people adapted poorly to the underground. They longed to see the forests again. Slot Lower body Craftable? No Max warmth 2°C Social status {{{SocialStatus}}} Loot chance {{{LootChance}}} Clothing
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Malefactor wrapped boots
Improvised to travel through the filth and mire. Slot Foot Craftable? No Max warmth 1°C Social status {{{SocialStatus}}} Loot chance {{{LootChance}}} Clothing
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Malefactor bloody pendant
Those who committed crimes in the underground were exiled to join the scouts on the surface until they found something of value to bring back. Slot Neck Craftable? No Max warmth 0°C Social status {{{SocialStatus}}} Loot chance {{{LootChance}}} Clothing
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Malefactor whitewood mask
Any discoloration on the mask would be deemed too dangerous to allow re-entry. Those who were brave enough to make multiple journeys would carve tallies on their masks, to show how many times they had cheated death. Slot Face Craftable? No Max warmth 0.25°C Social status {{{SocialStatus}}} Loot chance {{{LootChance}}} Clothing
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Malefactor wrapped gloves
Heavy wrappings meant to be discarded after prolonged use. Slot Hand Craftable? No Max warmth 0.5°C Social status {{{SocialStatus}}} Loot chance {{{LootChance}}} Clothing
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Malefactor sash
Some outcasts liked to keep a few findings for themselves. Slot Waist Craftable? No Max warmth 0.25°C Social status {{{SocialStatus}}} Loot chance {{{LootChance}}} Clothing
Obtaining
If a player selects Malefactor class, they will be equipped with the Malefactor set but in poor condition.
Crafting
Not applicable.
Purchasing
Not applicable.
Usage
Total warmth potential: 8.6°C
Storage
Clothing cannot be stored/displayed on an armor stand. Shoes can be placed on the ground or shelves, or in display cases.
History
Notes
Gallery
See also
References
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