Peletería
This page was last verified for Vintage Story version 1.20.7.
La Peletería es una serie especializada de recetas de barril que los jugadores pueden utilizar para convertir pieles crudas en cuero.
Materiales necesarios
Para crear cuero, un jugador necesita:
- Un suministro de cal o bórax en polvo.
- Un suministro de troncos de roble o acacia para fabricar tanino.
- Un cubo para trasladar líquido. Un cubo puede contener 10 unidades de líquido. En un cuenco cabe 1 litro.
- Barriles para procesar pieles crudas. Un barril puede contener hasta 50 unidades (o 5 cubos) de líquido.
- Pellejo crudo.
- Un cuchillo
- Un martillo o un molino de piedra
Pellejos
Los pellejos pueden obtenerse de animales salvajes o domésticos al morir. Los siguientes animales tienen la posibilidad de soltar pellejo:
A barrel containing a full 50L of solution can process up to:
- 25 small hides (2L per hide and will use all of the solution)
- 12 medium hides (4L per hide and will have 2L left over)
- 8 large hides (6L per hide and will have 2L left over)
- 5 huge hides (10L per hide and will use all of the solution)
Cal y Bórax en polvo
La cal puede extraerse de piedra caliza suelta, piedra tiza suelta o conchas marinas. La piedra caliza y la tiza pueden triturarse con un martillo de tu inventario o molerse en un molino de piedra. Ambos métodos producen la misma cantidad de cal por piedra suelta; sin embargo, el uso de un martillo consumirá parte de la durabilidad de la herramienta, mientras que un molino no se daña con el uso repetido. Una piedra suelta produce una cal.
El bórax en polvo es una alternativa a la cal que puede extraerse moliendo un trozo de mineral de bórax en un molino. Un trozo de borax produce dos de bórax en polvo.
El bórax en polvo también es un material necesario en el proceso de forja de un yunque de hierro o hierro meteórico.
Ejemplo de lista de la compra
Para procesar 8 cueros, que serían suficientes para fabricar 1 mochila de cuero, el jugador necesitaría los siguientes materiales (redondeados entre paréntesis):
- Troncos de Roble o Acacia: 3 para pellejos pequeños o 6 para pellejos medianos, grandes o enormes
- Cal o bórax en polvo - una piedra de cal o tiza puede molerse en una cal; uno de bórax puede molerse en dos bórax en polvo.
- Cal: 8 para pequeño, 17 (20) para mediano, 19 (20) L para grande y 20 L para enorme
- Bórax en polvo: 4 para los pequeños u 8 para los medianos, grandes o enormes.
- Pellejos: 8 pequeños, 4 medianos, 3 grandes o 2 enormes
- Agua de cal o bórax diluido: 8 (10) L para pequeñas, 17 (20) L para medianas, 19 (20) L para grandes y 20 L para enormes.
- Tanino débil: 16 (20) L para pequeño, 34 (40) L para mediano, 38 (40) L para grande y 40 L para enorme - de los cuales la mitad se convertirán en:
- Tanino fuerte: 8 (10) L para pequeño, 17 (20) L para mediano, 19 (20) L para grande y 20 L para enorme.
Secuencia de Procesamiento del Pellejo
Los jugadores sólo pueden procesar un tamaño de pellejo a la vez: pequeña, mediana, grande o enorme. Además, cada uno de los tamaños utiliza diferentes cantidades de solución. Un pellejo enorme, grande, mediano o pequeño requiere 10, 6, 4 o 2 litros respectivamente.
Los diferentes tamaños de los pellejos también dan diferentes cantidades de cuero tras el procesado final. Un pellejo enorme, grande, mediano y pequeño produce 5, 3, 2 y 1 piel respectivamente.
El siguiente cuadro muestra los requisitos para fabricar un barril completo de cada solución, tal como se utiliza más adelante en las respectivas fases de elaboración:
| Líquido base | Disolvente | Rinde 1 barril completo de |
|---|---|---|
| 50 L Agua | 50 Cal | Agua de cal |
| 50 L Agua | 20 bórax en polvo | Bórax diluido |
| 50 L Agua | 5 troncos de roble/acacia | Tanino débil |
| 50 L Tanino fuerte | 5 troncos de roble/acacia | Tanino fuerte |
Paso 1: Agua de cal o bórax diluido
To make soaked hides, limewater or diluted borax may be used:
- Limewater: 1 liter of water and 1 lime makes 1 liter of limewater - which means a full barrel of limewater requires 50 lime. Note: slaked lime is different from limewater; slaked lime is not useful for making leather.
- Diluted borax: 5 liters of water and 2 powdered borax make 5 liters of diluted borax - which means a full barrel of diluted borax requires 20 powdered borax.
To make either limewater or diluted borax, it is not required to seal the barrel or wait for a processing time. Simply add the required amount of lime or powdered borax to a barrel filled with the required amount of water; if the ratio is correct, the water will instantly change into limewater or diluted borax. If the player is unsure about the correct ratio, simply fill the barrel with the amount of water and keep adding lime or powdered borax one by one until the change happens.
Once the player has acquired the necessary lime or borax solution, the raw hides can be placed inside the barrel, after which it needs to be sealed for 20 in-game hours to turn into soaked hides. Similar to the above process, a specific ratio must be reached. The player can start with one hide and check the barrel tooltip; it should display the amount of liquid solution and input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid.
Step 2: Scraping Hides
Once the raw hides have been soaked long enough, they will turn into soaked hides. These cannot directly be further processed in barrels; another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hides. Please note that the knife will lose durability in the process.
| Ingredients | Crafting Recipe |
|---|---|
| 1x Cuchillo 1x Pellejo remojado |
Step 3: Weak Tannin
To make weak tannin, the player needs 10 units of water per oak/acacia log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce weak tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
After the player acquired weak tannin with the above procedure, place the scraped hides into the weak tannin solution. Again, further processing of the hides requires sealing in the barrel - after 3 in-game days† they will become prepared hides. Similar to the previous processes, a specific ratio must be reached. The player can start with one hide and check the barrel tool tip; it should display the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.
Large and Huge scraped hides can also be used to make sturdy leather.
†The handbook entry states that the hides must be sealed for 4 days, however this incorrect and will be fixed in 1.21.
Step 4: Strong Tannin
To make strong tannin, the player needs 10 liters of weak tannin per oak/acacia log. After inputting the log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce strong tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
After the player acquired strong tannin with the above procedure, place the prepared hides into the strong tannin solution. Again, further processing of the hides requires sealing in the barrel; after another 4.5 in-game days they will become leather. Similar to the previous processes, a specific ratio must be reached. The player can start with one hide and check the barrel tooltip; it should display the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.
After waiting for the sealed hides to process, the player will be rewarded with the respective amount of leather ready to be used in crafting.
Usos
Leather can be used in recipes for
- The leather backpack which adds 6 inventory slots
- Several types of armor
- A few clothing items
- The sling
- Books
- Dyed leather
- The glider
- The longbow and recurve bow
- Leather reinforced wooden shield
- Antler mounts
- Elk medallions
- The saddle, saddlebags, and bridles
For a detailed overview check the leather page.
See also
Recipes in the Handbook can't always be easily discerned. Move your mouse cursor over a hide to check whether the image represents a raw hide, or a soaked one, etc. Remove the cursor to see the recipe resume cycling through all the possible options. Be sure to prepare the correct sort of hide for the recipe you want to craft.
Pellejo Tratado
A diferencia del cuero, fabricar pieles tratadas es relativamente fácil.
Several crafting recipes use cured pelts:
- Lamellar armor
- Fur coat
- Knee-high fur boots
- Fur gloves
- Fur lined reindeer herder shoes
- Reindeer herder fur coat
- Hunter backpack which adds 4 inventory slots
- Sling
- Longbow
Raw hide
A few crafting recipes use untreated hides:
History
| Version | Description |
|---|---|
| v1.19.4 | Icons and models were changed in 1.19.4-rc.1. "Hides have new models and textures, and can be placed on the ground"[1] |
Notes
Tutoriales en vídeo
| Explicación detallada de cómo fabricar cuero |
|---|
![]() |
Gallery
References
| Wiki Navigation | |
|---|---|
| Vintage Story | Guías • Preguntas más frecuentes (FAQ) • Vintage Story Original Soundtrack • Versiones • Controles |
| Mecánicas de juego | Fabricación • Talla Lítica • Alfarería • Herrería • Cocina • Temperatura • Hambre • Minería • Estabilidad temporal • Energía mecánica • Comercio • Agricultura • Ganadería |
| Mundo | Generación del Mundo • Biomas • Clima • Tormentas temporales |
| Objetos | Herramientas • Armas • Armadura • Ropa • Mochilas • Materiales • Comida |
| Bloques | Terreno • Plantas • Decorativo • Iluminación • Functional • Minerales |
| Entidades | Entidades hostiles • Animales • NPCs • Jugadores |
| Miscellaneous | List of client commands • Lista de comandos del servidor • Creative Starter Guide • Bot System • Cómo utilizar Worldedit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking • Adding_mods • Troubleshooting_Mods |
