Lederverarbeitung
This page was last verified for Vintage Story version 1.20.7.
Lederverarbeitung ist eine spezialisierte Serie von Fass-Rezepten, mit denen Spieler rohe Häute in Leder umwandeln können.
Benötigte Materialien
Um Leder herzustellen, benötigt ein Spieler:
- ein Vorrat an Kalk oder Pulverisiertes Borax.
- ein Vorrat an Eichen- oder Akazienstämmen, um Tannine – pflanzliche Gerbstoffe – herzustellen.
- ein Eimer oder eine Tonschale um Flüssigkeiten zu transportieren. Ein Eimer kann zehn Liter Flüssigkeit halten und eine Schüssel einen Liter.
- Fässer, um die Häute zu verarbeiten. Ein Fass kann 50 Liter an Flüssigkeit aufnehmen.
- unbehandelte Häute.
- ein Messer.
- einen Hammer oder eine Handmühle.
Häute
Häute können von sowohl wilden, toten als auch domestizierten, toten Tieren erhalten werden. Die folgenden Tiere haben die Chance eine Haut fallenzulassen:
- Kleine Häute: Hase, Waschbär, Fuchs, Lamm
- Mittlere Häute: Wildschwein, Hyäne, Wolf
- Große Häute: Dickhornschaf, Gazelle
- Riesige Häute: Bär
A barrel containing a full 50L of solution can process up to:
- 25 small hides (2L per hide and will use all of the solution)
- 12 medium hides (4L per hide and will have 2L left over)
- 8 large hides (6L per hide and will have 2L left over)
- 5 huge hides (10L per hide and will use all of the solution)
Kalk & Pulverisierter Borax
Kalk kann aus losem Kalkstein, Kreidestein, oder Meermuscheln gewonnen werden. Kalkstein und Kreide können mit Hilfe eines Hammers in deinem Herstellungsfeld zerschlagen, oder in einer Handmühle zermahlen, werden. Beide Methoden liefern die gleiche Menge an Kalk pro Stein; obwohl das Benutzen eines Hammers auch einen Teil der Haltbarkeit verbraucht, wohingegen die Handmühle keinen Schaden durch Benutzung nimmt. Ein Stein liefert einen Kalk.
Kalk kann zur Herstellung von gebranntem Kalk benutzt werden, welcher zur Produktion von Putz und Mörtel benötigt wird.
Pulverisierter Borax ist eine Alternative zu Kalk die durch das Zermahlen von einem Stück Boraxerz in einer Handmühle gewonnen wird. Ein Stück Borax liefert zwei pulverisierten Borax.
Pulverisierter Borax wird auch für das Schmieden von Eisen- oder Meteoriteneisenambossen benötigt.
Example Shopping List
To process 8 leather, which would be sufficient to craft 1 leather backpack, the player would need the following materials (rounded up in parentheses):
- Oak or Acacia Logs: 6 for any type of hide
- Lime or Powdered Borax - one limestone or chalk stone can be ground into one lime; one borax can be ground into two powdered borax
- Lime: 16 for small, 16 for medium, 18 for large and 20 for huge
- Powdered borax: 8 for any type of hide
- Hides: Either 8 small, 4 medium, 3 large or 2 huge
- Limewater or Diluted Borax: 16 L for small, 16 L for medium, 18 L for large and 20 L for huge
- Weak Tannin: 32 (40) L for small, 32 (40) L for medium, 36 (40) L for large and 40 L for huge - of which half will be turned into:
- Strong tannin: 16 (20) L for small, 16 (20) L for medium, 18 (20) L for large and 20 L for huge
Hide Processing Sequence
Players may only process one size of hide at a time: small, medium, large, or huge. Also, each of the sizes use different amounts of solution. One huge, large, medium or small hide require 10, 6, 4, or 2 liters respectively.
The different sizes of hides also give different amounts of leather after finished processing.
| hide size | leather amount |
|---|---|
| huge | 5 |
| large | 3 |
| medium | 2 |
| small | 1 |
The following chart shows the requirements to make one full barrel of each solution, as used farther down in the respective processing steps:
| Base Liquid | Solute | Makes 1 Full Barrel of |
|---|---|---|
| 50 L Water | 50 Lime | Limewater |
| 50 L Water | 20 powdered borax | Diluted Borax |
| 50 L Water | 5 oak/acacia logs | Weak Tannin |
| 50 L Weak Tannin | 5 oak/acacia logs | Strong Tannin |
Step 1: Limewater or Diluted Borax
To make soaked hides, limewater or diluted borax may be used:
- Limewater: 1 liter of water and 1 lime makes 1 liter of limewater - which means a full barrel of limewater requires 50 lime. Note: slaked lime is different from limewater; slaked lime is not useful for making leather.
- Diluted borax: 5 liters of water and 2 powdered borax make 5 liters of diluted borax - which means a full barrel of diluted borax requires 20 powdered borax.
To make either limewater or diluted borax, it is not required to seal the barrel or wait for a processing time. Simply add the required amount of lime or powdered borax to a barrel filled with the required amount of water; if the ratio is correct, the water will instantly change into limewater or diluted borax. If the player is unsure about the correct ratio, simply fill the barrel with the amount of water and keep adding lime or powdered borax one by one until the change happens.
Once the player has acquired the necessary lime or borax solution, the raw hides can be placed inside the barrel, after which it needs to be sealed for 20 in-game hours to turn into soaked hides. Similar to the above process, a specific ratio must be reached. The player can start with one hide and check the barrel tooltip; it should display the amount of liquid solution and input hides as well as the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid.
Step 2: Scraping Hides
Once the raw hides have been soaked long enough, they will turn into soaked hides. These cannot directly be further processed in barrels; another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hides. Please note that the knife will lose durability in the process.
| Ingredients | Crafting Recipe |
|---|---|
| 1x Knife 1x Lederverarbeitung |
Step 3: Weak Tannin
To make weak tannin, the player needs 10 units of water per oak/acacia log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce weak tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
After the player acquired weak tannin with the above procedure, place the scraped hides into the weak tannin solution. Again, further processing of the hides requires sealing in the barrel - after 3 in-game days† they will become prepared hides. Similar to the previous processes, a specific ratio must be reached. The player can start with one hide and check the barrel tool tip; it should display the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.
Large and Huge scraped hides can also be used to make sturdy leather.
†The handbook entry states that the hides must be sealed for 4 days, however this incorrect and will be fixed in 1.21.
Step 4: Strong Tannin
To make strong tannin, the player needs 10 liters of weak tannin per oak/acacia log. After inputting the log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce strong tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
After the player acquired strong tannin with the above procedure, place the prepared hides into the strong tannin solution. Again, further processing of the hides requires sealing in the barrel; after another 4.5 in-game days they will become leather. Similar to the previous processes, a specific ratio must be reached. The player can start with one hide and check the barrel tooltip; it should display the possible output. If there is no output shown, the player placed too many hides in the barrel for the available amount of liquid, and the player will not be able to seal it.
After waiting for the sealed hides to process, the player will be rewarded with the respective amount of leather ready to be used in crafting.
Usage
Leather can be used in recipes for
- The leather backpack which adds 6 inventory slots
- Several types of armor
- A few clothing items
- The sling
- Books
- Dyed leather
- The glider
- The longbow and recurve bow
- Leather reinforced wooden shield
- Antler mounts
- Elk medallions
- The saddle, saddlebags, and bridles
For a detailed overview check the leather page.
See also
Recipes in the Handbook can't always be easily discerned. Move your mouse cursor over a hide to check whether the image represents a raw hide, or a soaked one, etc. Remove the cursor to see the recipe resume cycling through all the possible options. Be sure to prepare the correct sort of hide for the recipe you want to craft.
Pelz
Making pelts is much simpler than making leather, requiring only lumps of fat and time to cure.
Several crafting recipes use cured pelts:
- Lamellar armor
- Fur coat
- Knee-high fur boots
- Fur gloves
- Fur lined reindeer herder shoes
- Reindeer herder fur coat
- Hunter backpack which adds 4 inventory slots
- Sling
- Longbow
Raw hide
A few crafting recipes use untreated hides:
History
| Version | Description |
|---|---|
| v1.19.4 | Icons and models were changed in 1.19.4-rc.1. "Hides have new models and textures, and can be placed on the ground"[1] |
Notes
Video Tutorials
| Detailed explanation how to make leather. |
|---|
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References
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