Lantern
This page was last verified for Vintage Story version 1.22.2.
| Lantern | |
| Material | Metal |
| Stackable | 64 |
| Drops | Itself |
| Light Level | 18 (small) / 20 (large) |
| Blocks | |
Lanterns are bright, portable light sources that cannot be extinguished by rain or by being submerged in water. They come in two sizes, in any of thirteen metal finishes, and can be placed on the ground, ceiling, walls, fences, or attached to certain entities.
Obtaining
Crafting
Lanterns are crafted in the crafting grid. The recipe pattern determines the size, the metal plate determines the body colour, and the choice of glass (clear quartz or a glass slab) determines whether the lantern displays clear or coloured panes. An optional gold, silver, or electrum plate placed below the body adds a reflective metal trim.
Small lantern
| Ingredients | Crafting Recipe |
|---|---|
| 2x clear quartz 1x candle 1x metal plate |
| Ingredients | Crafting Recipe |
|---|---|
| 2x clear quartz 1x candle 1x metal plate 1x reflective plate (gold, silver, or electrum) |
A glass slab can be used in place of clear quartz to produce a lantern with plain glass panes. The recipe pattern and other ingredients are unchanged.
Large lantern
| Ingredients | Crafting Recipe |
|---|---|
| 4x clear quartz 1x candle 1x metal plate 8x metal nails-and-strips |
| Ingredients | Crafting Recipe |
|---|---|
| 4x clear quartz 1x candle 1x metal plate 8x metal nails-and-strips 1x reflective plate (gold, silver, or electrum) |
As with the small lantern, a glass slab can be substituted for clear quartz to produce plain glass panes.
Trading
Lanterns can be:
- Sold to building materials traders and survival goods traders.
- Purchased from furniture traders and luxury traders.
Looting
Lanterns of various metal types can be found in ruins. Some may require repairing with glue before they can be picked up, depending on the world setting for obtaining clutter.
Variants
Lanterns come in several variations. Some are set when the lantern is crafted, and others can be changed after the lantern is placed.
Size
Small lantern: emits light level 18. The default name in inventory shows just the metal type (for example, "Copper lantern").
Large lantern: emits light level 20. The inventory name is prefixed with "Large" (for example, "Large copper lantern").
Metal
The body metal determines the lantern's colour. Thirteen options are available: copper, brass, black bronze, bismuth, tin bronze, bismuth bronze, iron, molybdochalkos, silver, gold, meteoric iron, steel, and electrum.
Reflective lining
A gold, silver, or electrum plate placed in the bottom-centre of the crafting grid adds a decorative reflective trim around the lantern frame. Lining can also be added after placement (see Reflective lining below).
Glass
Clear quartz produces transparent panes; a glass slab produces translucent plain glass panes. Glass can be swapped after placement (see Glass customisation below).
Usage
Lanterns can be placed on the ground, ceiling, walls, fences, and on certain entities that accept lantern attachment (such as elk neck slots). They function underwater and are unaffected by rain.
The light level is set by size: 18 for small lanterns, 20 for large.
Modifications
Reflective lining
Place a crafted lantern on the ground and use
on it while holding a gold, silver, or electrum plate to add reflective lining after the fact. This applies the same decorative trim as the lined crafting recipe.
Glass customisation
Place a lantern on the ground and use
on it while holding any glass block to swap the existing panes. The held glass is consumed and the previous glass is returned to the player's inventory.
If the lantern's existing panes are clear quartz, they are not returned when swapped out.
History
- Lanterns gained two size variants (small and large) in version 1.22, with the small variant retaining the previous light level of 18 and the large variant emitting light level 20.
See also
| Wiki Navigation | |
|---|---|
| Vintage Story | Guides • Frequently Asked Questions • Soundtrack • Versions • Controls |
| Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
| World | World generation • Biomes • Weather • Temporal storms |
| Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
| Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
| Entities | Hostile entities • Animals • NPCs • Players |
| Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking • Adding Mods • Troubleshooting Mods |
