Preguntas más frecuentes (FAQ)

From Vintage Story Wiki
This page is a translated version of the page Frequently Asked Questions (FAQ) and the translation is 2% complete.
Outdated translations are marked like this.
  • Building a shelter near spawn can be helpful, at least until you get a Temporal Gear to set your spawn point someplace you like better.

Tools

  • Tools and weapons cannot be repaired.

Weapons

  • Tools and weapons cannot be repaired.

Combat

Classes

  • Commoner, Hunter, and Malefactor are recommended for new players.

Armor

  • A full set of chainmail armor requires smithing 40 ingots on an anvil.
  • A full set of plate armor requires a total of 72 ingots.
  • Armor does not drop when the character dies.
  • Armor can be repaired.

Trading

  • Traders' stock rotates; the shop interface indicates how soon the next change will be.

Storage

Food preservation

  • A cellar isn't better deep underground than on the surface.
  • All stone-type blocks, all soil-type blocks, and all ceramic-type blocks are equally good as cellar building materials. Glass and other materials reduce a cellar's effectiveness but don't completely break it.
  • Salt is infamously hard to find; look for a trader who sells halite.

Temporal stability

  • While lots of light can prevent monster spawns most days, it doesn't work during temporal storms.
  • If you built a base someplace where your temporal gear is slowly draining, you don't necessarily need to move everything; locate a stable place nearby and spend time there as needed.

Temperature

Mechanical power

  • It doesn't matter (as of 1.20.9) which direction a windmill's sails face.
  • A rotor at elevation Y 170 gets the maximum speed boost.
  • If your windmill stops turning as soon as you connect a machine, you're demanding more torque than is available. If you have a Large Gear in the power train, try removing it until you have several more sets of sails.

Crafting

Knapping

  • Hitting the knapping surface with a bare hand will not form tools, and eventually breaks the material. Any stone in the active hand works.

Grid crafting

  • The Handbook cycles through valid alternatives for recipes. Cattails can usually be used in place of vines or papyrus.
  • Raw Hide and Pelt look quite similar; check whether a recipe needs the hide to be cured.
  • If you have all the right components in the positions the Handbook indicates, but the recipe isn't yielding anything, try again with tools that haven't lost much durability.
  • Dismantling a copper anvil requires a brand-new copper chisel, or a higher-tier chisel.

Clay forming

Casting

  • While sprinkling water on hot metal can cool it faster, there's a high risk of breaking the mold and losing some metal in the process; protect it from rain.
  • It's OK to add molten metal to a mold partially-filled with hardened metal.

Smithing

  • Many items can only be produced on an anvil. If you have the option of using a mold, it's recommended.

Cooking

  • A single portion of jam uses the following in the cooking pot's 4 slots: 1 fruit + 1 fruit + 0.2L honey + 0.2L honey; a full batch uses 6 fruit + 6 fruit + 1.2L honey + 1.2L honey.

Alcohol brewing

Leather working

  • Only oak and acacia are valid for making tannin.
  • If the barrel's Seal button won't work, it's because there's a problem with the type of ingredients or the ratio of ingredients.

Foraging

  • Loose stones, ore nuggets, and most other resources never respawn.
  • Mushrooms regrow in approximately the same location, over and over.

Panning

Farming

Animal Husbandry

Beekeeping

  • To find bees, you need to be able to hear them:
    • turn down the volume of weather, effects, and entities, but keep ambient volume high
    • use headphones, ideally with directional output
    • be especially attentive near areas with lots of trees (any species)

Mining

  • You need a pickaxe (not prospecting pick) AND a hammer (not helve hammer) to exit the Stone Age.
  • To find ores beyond the surface nuggets, make a prospecting pick and seek a variety of tutorials; it takes awhile to make sense.
  • Surface deposits of copper are small, and shallow. Big deposits of most ores are much deeper; expect to dig vertical shafts deeper than elevation Y 72 before you'll find the copper that Density mode of the prospecting pick forecasts.

Multiplayer

  • To prevent other players from taking stuff from your house, use Vintage Story's built-in land claims system. You can decide that a area of a specific height and a specific depth is only editable/usable by yourself or your group. Other players won't be able to break blocks or pick things up off the ground or in chests. (See Land claiming for more information)}}
  • If nobody is on the server, the calendar pauses unless the server admin changed that setting.

Customizing the experience

¿Hay alguna forma de conservar mis objetos al morir?

  • Cuando creas un mundo puedes hacer click en Personalizar, buscar la opción Pena de muerte y selecionar Mantener contenido del inventario
  • En mundos existentes, puedes mantener el inventario usando /worldconfig deathPunishment keep en el chat. Si desea revertir este cambio, utilice el comando /worldconfig deathPunishment drop (Para más información, véase Lista de comandos del servidor/Configuración del mundo )

¿Dónde está la carpeta de capturas de pantalla?

Las capturas de pantalla (tecla F12 por defecto) se guardan en la carpeta "Mis imágenes" que, en Windows, suele encontrarse en %perfildeusuario%\Imágenes\Vintagestory.

¿Está bien utilizar un servicio como Shadow Tech para jugar a Vintage Story?

Sí, siempre que hayas comprado oficialmente el juego aquí

Un comerciante está comprando/vendiendo cachorros de lobo. ¿Puedo domesticar lobos?

Todavía no es posible domesticar lobos. Los comerciantes venden y compran cachorros, pero el jugador no puede recoger cachorros de lobo en la naturaleza, y tan pronto como uno comprado se deja en el mundo, se convertirá en salvaje y no puede ser recogido de nuevo - en su lugar se convertirá en un lobo normal y agresivo.

En multijugador, ¿cómo evito que otros jugadores se lleven cosas de mi casa?

Vintage Story tiene un sistema de reclamación de terrenos. Es decir, puedes decidir que una zona de una altura y una profundidad determinadas sólo sea editable/utilizable por ti o por tu grupo. Otros jugadores no podrán romper bloques o coger cosas del suelo o de los cofres. (Ver Reclamación de tierras para más información)

Modding

Other

Where's the screenshot folder?

Screenshots (F12 key by default) are saved into your "My Pictures" folder which, on Windows, is usually found at %userprofile%\Pictures\Vintagestory.

Is it okay to use a service like Shadow Tech to play Vintage Story?

Yes, as long as you officially bought the game from here

A trader is buying/selling wolf pups! Can I tame wolves?

Taming wolves is not yet possible in the game. Traders sell and buy pups, however the player cannot pick up wolf pups in the wild, and as soon as a bought one is set down in the world, it will turn wild and cannot be picked up again - instead it will grow into a normal, aggressive wolf.


Wiki Navigation
Vintage Story Guías[[::Category:Guides| ]]Preguntas más frecuentes (FAQ) Vintage Story Original Soundtrack Versiones Controles
Mecánicas de juego Fabricación Talla Lítica Alfarería Herrería Cocina Temperatura Hambre Minería Estabilidad temporal Energía mecánica Comercio Agricultura Ganadería
Mundo Generación del Mundo Biomas Clima Tormentas temporales
Objetos Herramientas Armas Armadura Ropa Mochilas Materiales Comida
Bloques Terreno Plantas Decorativo Iluminación Functional Minerales
Entidades Entidades hostiles Animales NPCs Jugadores
Miscellaneous List of client commands Lista de comandos del servidor Creative Starter Guide Bot System Cómo utilizar Worldedit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking Adding_mods Troubleshooting_Mods