Deer

From Vintage Story Wiki
This page contains changes which are not marked for translation.

This page was last verified for Vintage Story version 1.22.0.

Deer
Type Land
Behavior Passive[[::Category:Passive_creatures| ]], adult males defensive
Domesticable no
Health varies by species, sex, and age
Base attack varies by species, sex, and age
Tier: 2


Deer are a source of red meat , hides , fat and bones . These animals cannot be domesticated.

Spawning

Worldgen spawn conditions

Deer (including moose) spawn in grass , shallow snow, or air, only on the world's surface . A male might spawn alone, or with one or more females and/or baby(s), with an average group size of 2, ±3.

Regional conditions
Variant Minimum temperature Maximum temperature Minimum rain Maximum rain Minimum forestation Maximum forestation Minimum elevation Maximum elevation
Fallow deer
-5 15 0.4 1.0 0.4 1.0 0.9 1.2
Pampas deer
6 30 0.41 1.0 0 0.4 0.9 1.2
Guemal deer
-5 8 0.1 0.6 0 0.5 1.2 1.6
Chital deer
16 28 0.2 0.9 0 0.8 0.9 1.2
Taruca deer
12 24 0.1 0.6 0 0.5 1.2 1.6
Elk
-14 -2 0.2 1.0 0 0.6 1.2 1.8
Pudu deer
0 8 0.5 0.8 0.5 1.0 0.9 1.2
Water deer
5 18 0.65 1 0 0.4 0.9 1.1
Caribou
-19 1 0.35 1 0.1 0.6 0.9 1.5
Marsh deer
11 25 0.35 1 0.3 0.9 0.9 1.3
Red brocket deer
20 40 0.5 1 0.6 1.0 0.9 1.4
Whitetail deer
-5 15 0.25 1 0.25 0.75 0.9 1.4
Moose
-19 -4 0.35 1 0.35 0.95 0.9 1.5

In practical terms, here are the elevation parameters for a world with default maximum height of 256 blocks:

Calculated elevation
Variant Y min of 256 Y max of 256
Fallow deer 99 139
Pampas deer 99 139
Guemal deer 139 197
Chital deer 99 139
Taruca deer 139 197
Elk 139 226
Pudu deer 99 139
Water deer 99 124
Caribou 99 183
Marsh deer 99 153
Red brocket deer 99 168
Whitetail deer 99 168
Moose 99 183

Toggle the coordinate HUD in the Settings menu. The middle coordinate is the elevation.


Pampas deer are twice as likely to appear as fallow deer.
0.003 average triesPerChunk: Fallow deer, guemal deer, chital deer, pudu deer, water deer, caribou, marsh deer, red brocket deer, moose (adult males).
0.006 average triesPerChunk: Pampas deer, taruca deer, elk, whitetail deer.

Runtime spawn conditions

In addition to grass, shallow snow, and air, deer (including moose) can spawn on soil, sand, or gravel during runtime in light level 10 or higher. The average group size is 2, with a maximum group size of 4. The chance is 0.005.

There's no known method of preventing deer/moose from spawning. Because they can spawn in air, replacing soil etc with manmade blocks isn't likely to have any effect.

Despawn conditions

Deer might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.

{ "code": "despawn", "minPlayerDistance": 16, "belowLightLevel": 8, "minSeconds": 300 }

Variants

The drop data below applies to adults, baby deer will instead drop red meat and a small hide. Male deer will also always drop their antlers.


Fallow deer
Health
Health (Male/Female) 21
Health (Fawn) 6
Attack
Base Attack (Male) 8
Base Attack (Female) 6
Base Attack (Fawn) 0.1
Behavior
Run Speed (Male/Female) 0.08
Run Speed (Fawn) 0.06
Swim Speed (Male/Female) 0.045
Swim Speed (Fawn) 0.035
Drops
Red meat 10 - 16*
Raw hide (large) 2*
Fat 1.5 - 2.1*
Animals



Pampas deer
Health
Health (Male/Female) 10
Health (Fawn) 3
Attack
Base Attack (Male) 6
Base Attack (Female) 4
Base Attack (Fawn) 0.1
Behavior
Run Speed (Male/Female) 0.06
Run Speed (Fawn) 0.05
Swim Speed (Male/Female) 0.04
Swim Speed (Fawn) 0.03
Drops
Red meat 3 - 7*
Raw hide (medium) 0.7 - 2.7*
Fat 0*
Animals



Guemal deer
Health
Health (Male/Female) 21
Health (Fawn) 6
Attack
Base Attack (Male) 6
Base Attack (Female) 4
Base Attack (Fawn) 0.1
Behavior
Run Speed (Male/Female) 0.08
Run Speed (Fawn) 0.06
Swim Speed (Male/Female) 0.045
Swim Speed (Fawn) 0.035
Drops
Red meat 10 - 16*
Raw hide (medium) 0.3 - 2.3*
Fat 1.5 - 2.1*
Animals



Chital deer
Health
Health (Male/Female) 21
Health (Fawn) 6
Attack
Base Attack (Male) 8
Base Attack (Female) 6
Base Attack (Fawn) 0.1
Behavior
Run Speed (Male/Female) 0.08
Run Speed (Fawn) 0.06
Swim Speed (Male/Female) 0.045
Swim Speed (Fawn) 0.035
Drops
Red meat 10 - 16*
Raw hide (large) 2*
Fat 1.5 - 2.1*
Animals



Taruca deer
Health
Health (Male/Female) 21
Health (Fawn) 6
Attack
Base Attack (Male) 6
Base Attack (Female) 4
Base Attack (Fawn) 0.1
Behavior
Run Speed (Male/Female) 0.08
Run Speed (Fawn) 0.06
Swim Speed (Male/Female) 0.045
Swim Speed (Fawn) 0.035
Drops
Red meat 10 - 16*
Raw hide (medium) 0.3 - 2.3*
Fat 1.5 - 2.1*
Animals



Elk
Health
Health (Male/Female) 30
Health (Calf) 9
Attack
Base Attack (Male) 12
Base Attack (Female) 9
Base Attack (Calf) 0.1
Behavior
Run Speed (Male/Female) 0.08
Run Speed (Calf) 0.06
Swim Speed (Male/Female) 0.045
Swim Speed (Calf) 0.035
Drops
Red meat 15 - 25*
Raw hide (large) 2*
Fat 1.5 - 2.5*
Animals



Pudu deer
Health
Health (Male/Female) 6
Health (Fawn) 2
Attack
Base Attack (Male) 1
Base Attack (Female) 0.6
Base Attack (Fawn) 0.1
Behavior
Run Speed (Male/Female) 0.06
Run Speed (Fawn) 0.05
Swim Speed (Male/Female) 0.04
Swim Speed (Fawn) 0.03
Drops
Red meat 1 - 1*
Raw hide (small) 1*
Fat 0*
Animals



Water deer
Health
Health (Male/Female) 11
Health (Fawn) 4
Attack
Base Attack (Male) 6
Base Attack (Female) 4
Base Attack (Fawn) 0.1
Behavior
Run Speed (Male/Female) 0.06
Run Speed (Fawn) 0.05
Swim Speed (Male/Female) 0.04
Swim Speed (Fawn) 0.03
Drops
Red meat 3 - 7*
Raw hide (medium) 0.3 - 2.3*
Fat 0*
Animals



Caribou
Health
Health (Male/Female) 21
Health (Fawn) 6
Attack
Base Attack (Male) 10
Base Attack (Female) 8
Base Attack (Fawn) 0.1
Behavior
Run Speed (Male/Female) 0.08
Run Speed (Fawn) 0.06
Swim Speed (Male/Female) 0.045
Swim Speed (Fawn) 0.035
Drops
Red meat 10 - 16*
Raw hide (large) 1.7*
Fat 1.7 - 2.3*
Animals



Marsh deer
Health
Health (Male/Female) 21
Health (Fawn) 6
Attack
Base Attack (Male) 7
Base Attack (Female) 5
Base Attack (Fawn) 0.1
Behavior
Run Speed (Male/Female) 0.08
Run Speed (Fawn) 0.06
Swim Speed (Male/Female) 0.045
Swim Speed (Fawn) 0.035
Drops
Red meat 10 - 16*
Raw hide (large) 1.7*
Fat 1.7 - 2.3*
Animals



Red brocket deer
Health
Health (Male/Female) 10
Health (Fawn) 3
Attack
Base Attack (Male) 6
Base Attack (Female) 4
Base Attack (Fawn) 0.1
Behavior
Run Speed (Male/Female) 0.06
Run Speed (Fawn) 0.05
Swim Speed (Male/Female) 0.04
Swim Speed (Fawn) 0.03
Drops
Red meat 3 - 7*
Raw hide (medium) 0.7 - 2.7*
Fat 0*
Animals



White-tailed
Health
Health (Male/Female) 21
Health (Fawn) 6
Attack
Base Attack (Male) 8
Base Attack (Female) 6
Base Attack (Fawn) 0.1
Behavior
Run Speed (Male/Female) 0.08
Run Speed (Fawn) 0.06
Swim Speed (Male/Female) 0.045
Swim Speed (Fawn) 0.035
Drops
Red meat 10 - 16*
Raw hide (large) 1.7*
Fat 1.7 - 2.3*
Animals



Moose
Health
Health (Male/Female) 21
Health (Calf) 6
Attack
Base Attack (Male) 12
Base Attack (Female) 9
Base Attack (Calf) 0.1
Behavior
Run Speed (Male/Female) 0.05
Run Speed (Calf) 0.02
Swim Speed (Male/Female) 0.0045
Swim Speed (Calf) 0.0045
Drops
Red meat 10 - 16*
Raw hide (large) 1.7*
Fat 1.7 - 2.3*
Animals


Behavior

Climbing

  • Deer stepHeight is 3.1251.
  • Moose stepHeight is 2.1251 (client), 3.1251 (server).

Sleeping

  • Deer sleep from 1:00 to 4:00 and 18:00-10:00. Moose sleep 18:00-10:00.

Fleeing

  • Deer and moose usually run away when the player gets within 20 blocks.

Combat

  • Males become aggressive when they receive damage, after that they will seek the player within 20 blocks to attack.
  • Deers also attack wolves and hyenas. Mooses will attack wolves, hyenas, and bears.

Domestication

Deer cannot be domesticated or made to reproduce, though they will eat from large troughs.

See Animal Husbandry for overview of raising other livestock.

Food

Food that can be placed in the large trough to feed deer:

Image Food for Deer
Spelt
Rye
Flax
Amaranth
Sunflower
Peanut
Dry fruit mash
Dry grass
Turnip
Carrot
Onion
Cabbage
Pumpkin
Cassava
Soybean

They will not eat rice or parsnips.

"foodTags": {
    "grass": 0.1,
    "nibbleCrop": 0.5,
    "grain": 0.7,
    "fruitmash": 0.9,
    "tastyvegetable": 1.0,
    "peanut": 0.2
},
"skipFoodTags": [
    "rice",
    "parsnip"
]

Source: assets/survival/entities/land/hooved/deer.json

Harvesting

  • Small deer yield smaller hides and less meat than larger variants. Compare the drops sections in infoboxes above.
  • Adult water deer and pudu deer leave behind a small carcass, adult elks leave a large carcass and other adult deer leave a medium carcass. All baby deer leave a small carcass.
  • Unharvested deer corpses decay into bones after 4 days.
{
	"code": "deaddecay",
	"hoursToDecay": 96,
	"decayedBlockByType": {
		"deer-water-*-adult": "carcass-small",
		"deer-pudu-*-adult": "carcass-small",
		"deer-elk-*-adult": "carcass-large",
		"*-baby": "carcass-small",
		"*": "carcass-medium"
	}

Source: AppData\Roaming\Vintagestory\assets\survival\entities\land\hooved\deer.json

Antlers

Male deer (including moose) can grow antlers. Antlers grow on male adults starting in August, passing through several phases, and reaching full growth in mid-February. After 2 months at full growth, the antlers are shed in the latter half of April. Shed antlers can be picked up by players and placed on an antler mount made of wood.

Note that not all deer reach the maximum antler size at full growth. Mid-sized antlers are most common, and particularly small or large ones are rare. The full-grown size can vary from year to year.

Water deer do not have antlers; instead, they have tusks that are not shed, and cannot be harvested.[1]

Deer antlers
Variant Minimum Maximum # of size variants Mounted
Fallow deer
8
Pampas deer
7
Guemal deer
5
Chital deer
8
Taruca deer
5
Elk
8
Pudu deer
4
Water deer
No harvestable antlers No harvestable antlers 1* No harvestable antlers
Caribou
8
Marsh deer
7
Red brocket deer
4
Whitetail deer
6
Moose
9

* Water deer have tusks, but they are not collectible in-game.

Mounts

As of April 2025, the elk is the only creature that can wear a saddle and be ridden by the player.

An elk calf may be captured and tamed to obtain a tamed elk, which can be controlled as a mount. Alternatively, a tamed elk may be purchased from a Treasure Hunter Trader.

In creative mode, wild elk and tamed elk are separate items.

History

  • "11+" deer were added in version 1.19.0-pre.1.[2]

Notes

  • Antlers grow on male adults over winter and are shed in spring. Can be picked up by players and placed on 3 variants of wood-typed antler mounts.[3]
  • Moose are often mentioned separately from deer, but they belong to the same subfamily, Capreolinae. Moose is the world's tallest, largest and heaviest species of deer now living.[4]
  • The deer.json file says "damageByType": {..."deer-baby": 0.1} on line 572, but it might need to say "deer-*-baby" to actually have an effect.
  • Chital deer and fallow deer use the same texture/model.
  • While most deer can be pet as early as generation 1, moose cannot be pet until generation 4.
  • Since deer cannot be made to reproduce, generation can only be advanced through the use of commands.

Gallery

Roughly two dozen mannequins are displayed; some feature headgear only, some lower-body items, and others a variety of items.
teaser image from devlog for 1.22.0-pre1

See also


References

  1. PM on Discord with Red Ram (30 Jan 2024).
  2. Official Devlog
  3. Version 1.19.0-rc.1 blog
  4. Wikipedia




Wiki Navigation
Vintage Story Guides[[::Category:Guides| ]]Frequently Asked Questions Soundtrack Versions Controls
Game systems Crafting Knapping Clay forming Smithing Cooking Temperature Hunger Mining Temporal stability Mechanical power Trading Farming Animal husbandry
World World generation Biomes Weather Temporal storms
Items Tools Weapons Armor Clothing Bags Materials Food
Blocks Terrain Plants Decorative Lighting Functional Ore
Entities Hostile entities Animals NPCs Players
Miscellaneous List of client commands List of server commands Creative Starter Guide Bot System WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking Adding Mods Troubleshooting Mods