Stétt
This page was last verified for Vintage Story version 1.21.6.

Upp frá útgáfu 1.14 af Vintage Story, þá geta leikspilarar valið að leika sem einn af sex mismunandi stéttum við byrjun í nýjum heimi, hver þeirra með tengda jákvæða og neikvæða eiginleika, og sumar eru með einkauppskriftir.
Hver stétt endurspeglar aðra tíma úr fortíðinni, eins og kemur fram í endursögn gamalla bóka, bókrollum, veggteppum og öðrum innan-leiks heimildum.
Jafnvel í byrjun á nýjum heim með engar rústir uppgötvaðar, þá hefur sérhver flík sína eigin lýsingu og sérhver stétt í persónu sköpuninni, allar gefa í skin margfalt eldri og dýpri heim en það sem sést á yfirborðinu.
Hvernig skal velja sér stétt

Eftir að tengjast nýjum heimi, þá fær leikspilari Persónu Sköpunar glugga þar sem spilari getur valið einn af 6 stéttum:
- Almenningur
- Veiðimaður
- Útlagi
- Úrsmiður
- Svartvörður
- Skraddari
Ath: Í því tilfelli þar sem þú þarft að endurvelja stéttina þína í fjölspilun, hafðu þá samband við stjórnanda leikjaþjónsins og biðjið þau um að keyra /player [nafn] allowcharselonce skipunina fyrir þig, og eftir það getur þú keyrt skipunina .charsel til að opna persónu sköpunar gluggann aftur, en bara einu sinni!
Að velja stétt veltur á tveimur hlutum: 1) hversu kunnug/ur þú ert með hvernig leikurinn virkar, og 2) hvernig þinn persónulegi leikstíll er. Allar stéttir eru skemmtilegar að spila og bjóða upp á einstaka upplifun, hver þeirra hefur jákvæða og neikvæða eiginleika sem henta misvel fyrir snemm-, mið-, og enda-stig leiksins.
Með það í huga, eins freistandi og það er að spila sem Svartvörður eða Úrsmiður í fyrstu leiklotu, þá virka þeir betur fyrir þá sem kunna vel á leikinn þar sem neikvæðir eiginleikar þeirra gætu verið erfiðir fyrir nýliða ofan á að læra koma lífs af í leiknum. Þess vegna er Almennur borgari, Veiðimaður og Útlagi hentugri valkostir fyrir byrjendur, meðan hvaða allar stéttir eru opnir fyrir lengra komna leikspilara, sérstaklega Svartvörður, Úrsmiður, og Skraddari.
Ekki láta það stöðva skemmtunina þína! Að byrja sem "erfiðari" stétt gæti mögulega verið fullkomið fyrir þig til að hoppa inn í leikinn.
Stéttir og Eiginleikar
Frá útgáfu 1.18.8 upp að 1.21.6, þá hafa eftirfarandi stéttir verið í boði:

Almennur borgari
- "Leave behind your old life. Crawl into the new world"
- "Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize."
The Commoner class is the default class of the game, often considered as the "Allrounder" class. It's usually recommended for new players looking to get the hang of the game as it lacks any positive or negative traits.
| Starting Clothes | |
|---|---|
| Warmth from gear | 7,5 |
| Commoner shirt | |
| Commoner coat | |
| Commoner gloves | |
| Commoner trousers | |
| Commoner Boots | |

Veiðimaður
- "Loose the arrow, kill the beast. Take it home to your dying child. Eventually your child will die and you’ll find yourself providing for someone else's dying child."
- "Hunters are ranged specialists that excel in the wild forests, plains and mountains. They struggle in the confined tunnels of the underground."
The Hunter class has the unique ability to craft the crude bow and arrows as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.
- Additional Positive and Negative Traits
- Focused (+20% ranged damage, +30% ranged accuracy, +20% ranged distance)
- Resourceful (+10% animal loot, +25% animal harvesting speed)
- Fleetfooted (+10% walk speed)
- Bowyer (Exclusive craftable crude bows, crude arrows and recurve bows)
- Farsighted (-15% melee damage)
- Claustrophobic (-15% ore drop rate, -10% mining speed)
| Starting Clothes | |
|---|---|
| Warmth from gear | 9,3 |
| Hunter hood | |
| Hunter face mask | |
| Hunter poncho | |
| Hunter shirt | |
| Hunter coat | |
| Hunter gloves | |
| Hunter leggings | |
| Hunter boots | |

Útlagi
- "Terrible things are done in the heart of despair. She is gone, but you remain."
- "Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however."
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
- Additional Positive and Negative Traits
- Forager (+10% loot from foraging1, +20% wild crop drop rate)
- Pilferer (+15% drop rate from cracked vessels, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
- Furtive (-35% animal seeking range)
- Improviser (Exclusive craftable sling)
- Frail (-2,5 health points, -25% ranged distance)
- Nervous (-15% melee damage)

Úrsmiður
- "The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."
- "Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
- Additional Positive and Negative Traits
- Precise (+25% damage against mechanicals)
- Technical (-1 temporal gear cost to repair translocators)
- Fleetfooted (+10% walk speed)
- Tinkerer (Exclusive craftable Tuning spear to tame locusts)
- Frail (-2,5 health points, -25% ranged distance)
- Nervous (-15% melee damage)
| Starting Clothes | |
|---|---|
| Warmth from gear | 7 |
| Clockmaker shirt | |
| Clockmaker tunic | |
| Clockmaker apron | |
| Clockmaker wristguard | |
| Clockmaker toolbelt | |
| Clockmaker pants | |
| Clockmaker felt shoes | |

Svartvörður
- "Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through."
- "Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength."
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.
- Additional Positive and Negative Traits
- Soldier (+30% melee damage, +15% armor durability, walk speed penalty for wearing armor reduced by +25%)
- Hardy (+10% mining speed, +5 health points)
- Merciless (Exclusive craftable Blackguard shortsword and Blackguard Shield)
- Ravenous (+30% hunger rate)
- Nearsighted (-15% ranged damage)
- Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging1, -20% wild crop drop rate)
| Starting Clothes | |
|---|---|
| Warmth from gear | 5 |
| Blackguard shirt | |
| Blackguard pin | |
| Blackguard belt | |
| Blackguard leggings | |
| Blackguard shoes | |

Skraddari
- "Making a fitting garb, so we may walk with grace once more."
- "Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature."
The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.
- Additional Positive and Negative Traits
- Clothier (Exclusive craftables; sewing kit and various clothing, including winter clothes)
- Mender (+25% armor durability)
- Civil (-10% loot from foraging1)
- Weak (-2 health points, -10% mining speed)
- Kind (-10% animal loot, -25% harvesting speed)
| Starting Clothes | |
|---|---|
| Warmth from gear | 8,1 |
| Tailor face mask | |
| Tailor blouse | |
| Tailor jacket | |
| Tailor belt | |
| Tailor needle puff | |
| Tailor glove | |
| Tailor trouser | |
| Tailor shoes | |
A Seventh Class
In the game's files there is dialogue related to story locations corresponding with each of the six classes. However, dialogue exists for a seventh "unknown class".[1]
Following an interview [2] between Oscillascape and Tyron in the series Vintage Voices, speculation posits that this seventh class may be some form of Hanseatic Merchant, knight of the Forlorn Hope, nobleman, or scavenging plague doctor, though this is yet to be seen.
It is also entirely possible that this dialogue is meant as a backup in case the game cannot locate the proper set and so it has something generic to default to.
History
| Version | Description | |
|---|---|---|
Notes
- Notes
1
Items affected by the foraging modifier include:
Gallery
See also
References
- ↑ [The Lore of Vintage Story is Rotten | NeddyTheNoodle]
- ↑ [ Vintage Story’s Breakthrough Year: A Conversation with Tyron | Oscillascape]
- ↑ Official devlog
- ↑ Official devlog
Video Tutorials
| Detailed look at the classes introduced with version 1.14 |
|---|
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| Wiki Navigation | |
|---|---|
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| Game systems | Crafting • Knapping • Clay forming • Smithing • Cooking • Temperature • Hunger • Mining • Temporal stability • Mechanical power • Trading • Farming • Animal husbandry |
| World | World generation • Biomes • Weather • Temporal storms |
| Items | Tools • Weapons • Armor • Clothing • Bags • Materials • Food |
| Blocks | Terrain • Plants • Decorative • Lighting • Functional • Ore |
| Entities | Hostile entities • Animals • NPCs • Players |
| Miscellaneous | List of client commands • List of server commands • Creative Starter Guide • Bot System • WorldEdit • Cinematic Camera • Adjustable FPS Video Recording • ServerBlockTicking • Adding Mods • Troubleshooting Mods |

