Class

From Vintage Story Wiki

This page was last verified for Vintage Story version 1.21.6.


Seraphs of different classes.

As of v1.14 in Vintage Story, players can choose to play as one of six different classes at the start of a new world, each with tied-in buffs and debuffs, and a few with exclusive crafting recipes.

Each class reflects a different part of the past, as elaborated on by accounts in lore books , scrolls, tapestries and other in-game sources.

Even at the start of a world and with no ruin having been explored, descriptions accompany each of the player's garments and of the class they chose at character selection, each hinting at a much older and greater world than what can be seen on the surface.

How to choose a class

Left: Commoner. Right: unknown.

After joining a new world, the player enters the Character Creation screen where the player can choose one of 6 classes:

  • Commoner
  • Hunter
  • Malefactor
  • Clockmaker
  • Blackguard
  • Tailor


Note: In case you need to re-select your class on a multiplayer server, get in touch with the server admin and ask them to run the /player [name] allowcharselonce command for you, after which you can run the .charsel command to enter the Character Creation screen again, but only once!

Choosing a class depends on two factors: 1) your familiarity with the gameplay and mechanics of the game, and 2) your personal playstyle. Each class is enjoyable to play as and offers a unique experience, their respective buffs and debuffs being well or poorly -suited to the early, mid, and late-game stages differently than each other.

That said, as tempting as it is to play as a Blackguard or Clockmaker on your first playthrough, these work better for players well acquainted with the game as their debuffs may be challenging for a beginner to juggle along with learning how to survive. Hence Commoner, Hunter and Malefactor are preferred options for beginners, while any class is fair game for experienced players, especially the Blackguard, Clockmaker, and Tailor.

Don't let that stop you from having fun! Sometimes starting as a more "challenging" class may just be your cup of tea for jumping right into the game.

Classes and Traits

As of 1.18.8 and up through 1.21.6, the following classes are available:

The Commoner as depicted in-game

Commoner

"Leave behind your old life. Crawl into the new world"
"Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize."

The Commoner class is the default class of the game, often considered as the "Allrounder" class. It's usually recommended for new players looking to get the hang of the game as it lacks any positive or negative traits.

Starting Clothes
Warmth from gear 7.5
Commoner shirt
Commoner coat
Commoner gloves
Commoner trousers
Commoner Boots


The Hunter as depicted in-game

Hunter

"Loose the arrow, kill the beast. Take it home to your dying child. Eventually your child will die and you’ll find yourself providing for someone else's dying child."
"Hunters are ranged specialists that excel in the wild forests, plains and mountains. They struggle in the confined tunnels of the underground."

The Hunter class has the unique ability to craft the crude bow and arrows as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.

Additional Positive and Negative Traits
Focused (+20% ranged damage, +30% ranged accuracy, +20% ranged distance)
Resourceful (+10% animal loot, +25% animal harvesting speed)
Fleetfooted (+10% walk speed)
Bowyer (Exclusive craftable crude bows , crude arrows and recurve bows )
Farsighted (-15% melee damage)
Claustrophobic (-15% ore drop rate, -10% mining speed)
Starting Clothes
Warmth from gear 9.3
Hunter hood
Hunter face mask
Hunter poncho
Hunter shirt
Hunter coat
Hunter gloves
Hunter leggings
Hunter boots


The Malefactor as depicted in-game

Malefactor

"Terrible things are done in the heart of despair. She is gone, but you remain."
"Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however."

The malefactor is a frail and weak class that thrives on Foraging and finding broken vessels in ruins. They have the unique ability to craft the Sling , an alternative ranged weapon.

Additional Positive and Negative Traits
Forager (+10% loot from foraging1, +20% wild crop drop rate)
Pilferer (+15% drop rate from cracked vessels, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
Furtive (-35% animal seeking range)
Improviser (Exclusive craftable sling )
Frail (-2.5 health points, -25% ranged distance)
Nervous (-15% melee damage)
Starting Clothes
Warmth from gear 8.6
Malefactor heavy cloak
Malefactor whitewood mask
Malefactor bloody pendant
Malefactor shirt
Malefactor leather tunic
Malefactor wrapped gloves
Malefactor trousers
Malefactor sash
Malefactor wrapped boots


The Clockmaker as depicted in-game

Clockmaker

"The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."
"Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."

The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.

Additional Positive and Negative Traits
Precise (+25% damage against mechanicals)
Technical (-1 temporal gear cost to repair translocators)
Fleetfooted (+10% walk speed)
Tinkerer (Exclusive craftable Tuning spear to tame locusts)
Frail (-2.5 health points, -25% ranged distance)
Nervous (-15% melee damage)
Starting Clothes
Warmth from gear 7
Clockmaker shirt
Clockmaker tunic
Clockmaker apron
Clockmaker wristguard
Clockmaker toolbelt
Clockmaker pants
Clockmaker felt shoes


The Blackguard as depicted in-game

Blackguard

"Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through."
"Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength."

The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.

Additional Positive and Negative Traits
Soldier (+30% melee damage, +15% armor durability, walk speed penalty for wearing armor reduced by +25%)
Hardy (+10% mining speed, +5 health points)
Merciless (Exclusive craftable Blackguard shortsword and Blackguard Shield )
Ravenous (+30% hunger rate)
Nearsighted (-15% ranged damage)
Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging1, -20% wild crop drop rate)
Starting Clothes
Warmth from gear 5
Blackguard shirt
Blackguard pin
Blackguard belt
Blackguard leggings
Blackguard shoes


The Tailor as depicted in-game

Tailor

"Making a fitting garb, so we may walk with grace once more."
"Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature."

The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.

Additional Positive and Negative Traits
Clothier (Exclusive craftables; sewing kit and various clothing , including winter clothes)
Mender (+25% armor durability)
Civil (-10% loot from foraging1)
Weak (-2 health points, -10% mining speed)
Kind (-10% animal loot, -25% harvesting speed)
Starting Clothes
Warmth from gear 8.1
Tailor face mask
Tailor blouse
Tailor jacket
Tailor belt
Tailor needle puff
Tailor glove
Tailor trouser
Tailor shoes



A Seventh Class

In the game's files there is dialogue related to story locations corresponding with each of the six classes. However, dialogue exists for a seventh "unknown class".[1]

Following an interview [2] between Oscillascape and Tyron in the series Vintage Voices, speculation posits that this seventh class may be some form of Hanseatic Merchant , knight of the Forlorn Hope , nobleman, or scavenging plague doctor , though this is yet to be seen.

It is also entirely possible that this dialogue is meant as a backup in case the game cannot locate the proper set and so it has something generic to default to.

Version History

Version Description
v1.14.0 Class selector added[3]
v1.20.0 The Clockmaker now has an actual +25% bonus against mechanicals. Previously it was around +10% due to the other damage debuff.[4]

Notes

Notes

1 Items affected by the foraging modifier include:

See also our pages on Foraging and Plants .


Gallery

See also

References

  1. [The Lore of Vintage Story is Rotten | NeddyTheNoodle]
  2. [ Vintage Story’s Breakthrough Year: A Conversation with Tyron | Oscillascape]
  3. Official devlog
  4. Official devlog

Video Tutorials

Detailed look at the classes introduced with version 1.14


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