Berry

From Vintage Story Wiki
Berry
Stackable 64
Food
Satiety 80 (60 for cranberry)
Category

Fruit

Transitionable
Fresh Time 48 hours (96 hours for cranberry)
Transition Time 12 hours
Transition Ratio 0.25
Items


Berries are the fruit of berry bushes, also known as fruiting bushes[1], found in all biomes except the desert. Berries are fresh for a short period of time and provide fruit satiety when consumed.

Obtaining

Mature berry bushes grow in the wild. Different groups of berry species can be found in the temperate, tropical, and subpolar climates[2].

Berry Temperature Rainfall Forest
Icon Name Minimum Maximum Minimum Maximum Minimum Maximum
Beautyberry 10 22 0.45 1 0 0.4
Blueberry -2 18 0.3 0.7 0.5 1
Cloudberry -20 -3 0.5 1 0 0.7
Cranberry -2 18 0.45 1 0 0.7
Blackberry -2 23 0.35 0.8 0.5 1
Blackcurrant -2 23 0.3 0.7 0 0.5
Raspberry -15 10 0.3 1 0 0.4
Redcurrant -3 22 0.3 0.7 0 0.4
Whitecurrant 0 24 0.3 0.7 0 0.4
Strawberry -2 18 0.45 1 0 0.6

Ripe fruit can be harvested with Right mouse button. Wild bushes require no maintenance and will continuously grow new fruit under the correct temperature conditions. Blueberries and cranberries are also sold by the agricultural trader [3].

Usage

  • Cranberries have a lower satiety of 60 but remain fresh for twice as long, making them a more hardy food source for raw consumption.
  • The availability of berries in large quantities compared to other perishable items makes them suitable for intentionally spoiling into rot to create compost .
  • Some berries are used to make dyes . Blueberries and blackcurrents can be turned into purple dye, and cranberries can be turned into pink dye.

Growing Berry Bushes

Collecting berry bush cuttings

Cuttings are used to create new berry bushes and can be acquired by holding Shift and Right mouse button on a berry bush with a knife . Only 1 cutting can be taken per year and does not impact the bush. Breaking a bush by any other means drops plant debris, which can only be used as a simple fuel or allowed to spoil into rot. Cuttings are fresh for 15 days and will perish into sticks .

Strawberry cuttings are specifically referred to as runners.

Growth states

A cutting, young bush, and mature bushes

Cuttings can be planted on any type of soil (not farmland). A cutting takes 18–36 days to grow into a young bush and 18–36 more days to grow into a mature bush, or a total of 4–8 months[4].

Mature bushes cycle through four growth stages: mature (empty), flowering, ripening, and ripe. A newly matured or harvested bush takes 8–10 days to begin flowering, then 3–5 days to bear fruit, then 8–10 days to ripen for harvest. If the ripe fruit is left unharvested after 8–10 days, the bush will automatically revert to being empty.

A cutting can be broken with any tool and replanted, which resets its randomized growth time.

Health states

Berry bushes have 4 health states: bountiful, healthy, struggling, and barren. Healthier bushes have greater berry yields and more visible flowers and fruit.

Berry Berry yield
Bountiful Healthy Struggling Barren
Beautyberry 8–9 5–6 2–3 0
Blueberry 8–9 5–6 2–3 0
Cloudberry 3–5 2–3 1–2 0
Cranberry 8–9 5–6 2–3 0
Blackberry 8–9 5–6 2–3 0
Blackcurrant 8–9 5–6 2–3 0
Raspberry 8–9 5–6 2–3 0
Redcurrant 8–9 5–6 2–3 0
Whitecurrant 8–9 5–6 2–3 0
Strawberry 3–5 2–3 1–2 0

When a cutting grows into a young bush, it starts with nutrients equivalent to its soil’s base nutrient levels (25% N/P/K from low-fertility soil, 50% N/P/K from medium-fertility soil, etc). Its health can then be improved by applying fertilizer directly to the bush. Bushes can use multiple types of fertilizer and can accumulate a maximum of 100% in each nutrient, which follow the same slow release mechanics as farmland. Soil has no other effect on bush growth, and does not impart additional nutrients through passive replenishment like farmland.

Health state Total amount of nutrients Average N/P/K
Bountiful 240%–300% 80%–100%
Healthy 90%–239.9% 30%–79.9%
Struggling 30%–89.9% 10%–29.9%
Barren 0–29.9% 0%–9.9%

Each time a bush produces a ripe harvest, it will deplete some of its current nutrients. When the total amount of nutrients falls below a certain threshold, its health state will decline. Bushes’ nutrient consumption decreases as they age by about 15% per year, reaching about 5% nutrient consumption after 20 years[5].

Bountiful and struggling blueberry bushes
Tip:
A healthy bush on any soil can be maintained by periodically applying 1–2 of any fertilizer type. Bonemeal, the least potent fertilizer, provides 33% in total nutrients which can offset the nutrient consumption of a harvest.


Cloudberries and strawberries have half the yield quantity of other species[6] and consume nutrients at half the normal rate[7]. Strawberries also generate in patches double the size[8].

Wild bushes are only found in the healthy or struggling state, and their health state cannot be changed nor can nutrients be added.

Special traits

Wild berry bushes have a 15% chance to generate with a positive or negative trait from the same category. Traits have a 60% chance of being negative and a 40% chance of being positive. Bushes can have a maximum of 4 traits, with 1 from each category[9].

Traits are permanent and passed on to the bush's cuttings. Cuttings with different traits do not stack in the inventory.

Trait Effect
Heavy bearer +15% yield
Shy bearer -15% yield
Thick-skinned fruit +35% ripe duration
Thin-skinned fruit -35% ripe duration
Strong rooted -30% nutrient uptake
Weak rooted +30% nutrient uptake
Densely clustered berries +30% harvest speed
Sparsely clustered berries -30% harvest speed

Temperature ranges

A dormant bush

Berry bushes will grow and produce fruit when the temperature is between 4°C to 30°C[10]. When temperature rises and falls beyond this range, they will slow or reset:

  • Below 4°C, bushes' growth will pause.
  • Below -3°C, mature bushes will revert to an empty state.
  • Above 30°C, bushes' growth will pause.
  • Above 38°C, mature bushes will revert to an empty state.

At very cold temperatures, mature berry bushes will enter dormancy: losing their leaves, reverting to an empty state, and pausing growth. The bush needs to experience a significantly warmer temperature to exit dormancy.

Berry Temperature (°C)
Enter dormancy Exit dormancy
Beautyberry -5 15
Blueberry -5 15
Cloudberry -5 15
Cranberry -5 15
Blackberry -5 15
Blackcurrant -2 12
Raspberry -5 15
Redcurrant -2 12
Whitecurrant -2 12
Strawberry -5 15

Berry bushes can be planted in a greenhouse and will receive the +5°C bonus to its detected temperature, affecting all growth thresholds accordingly (growth pause, growth reset, entering and leaving dormancy, etc).

Notes

  • Growth times are given based on the default 9-day month and scale with changes to month length.
  • Blackberry and raspberry bushes reduce the player’s walk speed.
  • Raccoons and sun bears will approach ripe berry bushes to pick and eat them.
  • The berry bushes from before the overhaul in Version 1.22 are regarded as legacy blocks: they are not available in the Creative inventory, but any remaining in existing worlds will still function.

History

Version Description
1.2.0 Red currant, black currant, white currant, blueberry, and cranberry bushes were added as non-functional plants.
1.2.3 Berries were added as a food item. Berries regrew every 40 minutes.
1.2.7 Berry regrowth was calculated based on the in-game calender, allowing them to respawn in unloaded chunks.
1.3.4.1 The spawn rate of berry bushes in warmer climates was increased.
1.4.6 Berry bushes’ box collision was removed, regrowth time was increased by 500%, and the probability of berry bushes spawning ripe was increased.
1.9.0 rc.1 Berry bushes could no longer be stacked higher than 2 blocks.
1.9.4 rc.1 Berries’ regrowth timer was displayed on the HUD.
1.10.0 rc.1 Harvesting berries was no longer instantaneous and required 0.6 seconds. Flowering and ripening times were increased by 3-4 days. Ripe berry bushes reverted to an empty state after 20 days.
1.10.1 Halved the size of berry bush patches during world generation.
1.10.9 Flowering berry bushes were recognized as flowers in bee and butterfly behaviors.
1.12 Raccoons were added and able to steal berries.
1.13.0 pre.1 Berry bushes stopping growing when cold.
rc.1 Berry bushes reverted to empty when very cold (-4°C).
Berry bushes were affected by the greenhouse’s temperature bonus.
1.15.0 rc.1 Berry bushes stopped growing when hot (30°C) and reverted to empty when very hot (35°C).
1.16.0 rc.1 A sound effect for harvesting berries was added.
1.17.0 pre.1 Berry bushes’ appearance was optimized. A naturally overgrown look was added, which could be pruned with Shears.
Berries’ growth time and yield were doubled. The probability of berry bushes spawning ripe was reduced.
1.17.3 Berry growth rate was affected by the world configuration cropGrowthRateMul.
1.19.0 rc.1 A sound effect for walking through berries was added.
1.21.0 pre.1 Berry growth was redefined in calendar months, rather than days, to scale with custom month-length modifications.
1.22.0 rc.1 Berry bushes were overhauled. Pre-1.22 berry bushes were converted into legacy blocks. Berry bushes’ appearances were fully reworked. Berry bushes could only be propagated by taking a cutting and planting it, requiring 6–12 months to mature. A nutrient system was added. Strawberries were added.
rc.3 Cuttings no longer downgraded soil quality when they reached maturity.
rc.6 Berry bushes could be planted on low-fertility soil. Berry bushes required sunlight to grow received a growth penalty in the underground. Berries stopped growing at cool temperatures (4°C).
rc.7 Raspberries, blackberries, and cloudberries were added.

Gallery

See also

For more wild edibles and fruiting plants, see Plants and Foraging .

References

  1. assets\survival\blocktypes\plant\fruitingbush.json
  2. assets\survival\worldgen\blockpatches\berrybush.json
  3. assets\survival\config\tradelists\trader-agriculture.json
  4. Line 65 of assets\survival\blocktypes\plant\fruitingbush.json
  5. Official devlog
  6. Line 71 of assets\survival\blocktypes\plant\fruitingbush.json
  7. Line 45 of assets\survival\blocktypes\plant\fruitingbush.json
  8. Official devlog
  9. Lines 314 to 326 in vssurvivalmod/Systems/Farming /BEBehaviorFruitingBush.cs
  10. Line 32 of assets\survival\blocktypes\plant\fruitingbush.json




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