
This page was last verified for Vintage Story version 1.21.6.
| Bear | |
|---|---|
| Type | Land |
| Behavior | Hostile[[::Category:Hostile_creatures| ]] |
| Domesticable | no |
| Health | varies by species, sex, and age |
| Base attack | varies by species, sex, and age Tier: 2[1] |
| Spawn | |
Bears have both high health and high damage. Most bears are dangerous to players as well as to other animals.
Brown and black bears spawn in Temperate regions, and may be present in Warm or Cool regions, though brown bears spawn at slightly higher latitudes than black bear. Panda and sun bears spawn in Warm/Hot regions. Polar bears spawn in Cool/Cold/Icy regions.
1.6.[5] If default sealevel is Y 110, and 110x1.6=176, then the player should not encounter many bears above Y 176. Bears can still wander to higher elevations after spawning, especially if chasing prey.TriesPerChunk is 0.007.| Variant | Minimum temperature | Maximum temperature | Minimum rain | Minimum forestation |
|---|---|---|---|---|
| Polar bear |
-48 | -9 | 0 | 0 |
| Brown bear |
-15 | 10 | 0.1 | 0.2 |
| Black bear |
-5 | 20 | 0.25 | 0.5 |
| Panda bear |
20 | 33 | 0.5 | 0.6 |
| Sun bear |
24 | 40 | 0.6 | 0.4 |
In the table above, temperature refers to annual average, rather than the current temperature a player can observe in the Character panel.[6]
groupSize: { dist: "verynarrowgaussian", avg: 1, var: 1 } it also says maxQuantity: 1. It's highly unlikely that a group of bears can spawn during runtime.[9]There are 5 types of bears:
| Polar bear | |
| Health | |
| Health (Male/Female) | 66 |
| Attack | |
| Base Attack (Male/Female) | 16 |
| Behavior | |
| Alert Range (m) (Male/Female) | 30 |
| Step Height | 2 |
| Drops | |
| Bushmeat | 20 - 24* |
| Raw polar bear hide with head | 1* |
| Fat | 3 - 5* |
| Animals | |
| Brown bear | |
| Health | |
| Health (Male/Female) | 64 |
| Attack | |
| Base Attack (Male/Female) | 12 |
| Behavior | |
| Alert Range (m) (Male/Female) | 30 |
| Step Height | 3 |
| Drops | |
| Bushmeat | 14 - 18* |
| Raw brown bear hide with head | 1* |
| Fat | 2 - 4* |
| Animals | |
| Black bear | |
| Health | |
| Health (Male/Female) | 44 |
| Attack | |
| Base Attack (Male/Female) | 10 |
| Behavior | |
| Alert Range (m) (Male/Female) | 30 |
| Step Height | 3 |
| Drops | |
| Bushmeat | 10 - 14* |
| Raw black bear hide with head | 1* |
| Fat | 1 - 3* |
| Animals | |
| Panda bear | |
| Health | |
| Health (Male/Female) | 38 |
| Attack | |
| Base Attack (Male/Female) | 8 |
| Behavior | |
| Alert Range (m) (Male/Female) | 30 |
| Step Height | 3 |
| Drops | |
| Bushmeat | 8 - 12* |
| Raw panda bear hide with head | 1* |
| Fat | 1 - 3* |
| Animals | |
| Sun bear | |
| Health | |
| Health (Male/Female) | 34 |
| Attack | |
| Base Attack (Male/Female) | 4 |
| Behavior | |
| Alert Range (m) (Male/Female) | 30 |
| Step Height | 2 |
| Drops | |
| Bushmeat | 7 - 11* |
| Raw sun bear hide with head | 1* |
| Fat | 0 - 2* |
| Animals | |
Note: Cubs do not appear in the game at this time.
minDist: 2 and minVerDist: 1.5. This attack can probably be avoided by standing in a narrow pit 3 blocks deep.Black, brown, and polar bears will occasionally rampage without provocation. They seek prey within 20 blocks:
Bears cannot be domesticated but can be killed for animal resources.
| Version | Description | |
|---|---|---|
| 1.16.0 | rc.1 | Polar bears were added as a rare spawn. "Other bear types should get added in the future."[24] |
| 1.17.0 | pre.1 | Brown bears, black bears, pandas and sun bears were added.[25] |
| 1.19.0 | Polar bears can swim faster than other bears but not climb ladders[26] | |
| Jump height for polar and sun bears was modified[27] | ||
| Brown bears were tweaked to reduce black and brown bears spawning in same places.[28] | ||
| All bears' spawn rate was reduced, about 20-25%.[29] | ||
| 1.20.0 | pre1 | Tweaked aggressive animals (bear, hyena, wolf) and larger passive animals (deer, goats, moose, etc) to spawn a little further away from the player[30] |
| rc.5 | Prior to v1.20-rc.5, bears neglected to attack goats during rampages, and domesticated goats were safe.[31] | |
trappable: true, the trapChance is 0, so none are possible to catch in reed basket traps .trapDestroyChance is 95% and 50% for small and large traps respectively.
| Entities | |
|---|---|
| Passive | Butterfly • Deer • Gazelle • Goat • Hare • Salmon |
| Neutral | Bees • Bighorn sheep • Chicken • Raccoon • Traders • Wild pig |
| Hostile | Bear • Bell • Bowtorn • Drifter • Fox • Hyena • Immobilized eidolon • Locust • Shiver • Wolf |
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|---|---|
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