List of server commands/serverconfig: Difference between revisions

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*<code>/serverconfig [config]</code><br />Modify or display the server config <code>[config]</code>
* <code>/serverconfig [config]</code><br /> Modify or display the server config <code>[config]</code>
**<code>/serverconfig maxchunkradius [integer]</code><br />Displays the max chunk radius. Sets the max chunk radius to the integer passed, which is the highest chunk radius a player may load.
** <code>/serverconfig maxchunkradius [integer]</code><br /> Displays the max chunk radius. Sets the max chunk radius to the integer passed, which is the highest chunk radius a player may load.
**<code>/serverconfig maxclients [integer]</code><br /> Displays the max clients. Sets the max number of connected clients to the integer passed.
** <code>/serverconfig maxclients [integer]</code><br /> Displays the max clients. Sets the max number of connected clients to the integer passed.
**<code>/serverconfig password [string]</code><br />Sets the server password that is required to connect to the server. It may not contain spaces.
** <code>/serverconfig password [string]</code><br /> Sets the server password that is required to connect to the server. It may not contain spaces.
**<code>/serverconfig nopassword</code><br />Removes the password protection.
** <code>/serverconfig nopassword</code><br /> Removes the password protection.
**<code>/serverconfig antiabuse [Off|Basic|Pedantic]</code><br />Sets anti-abuse level, this protects against a range of malicious player operations, but is currently a work in progress.
** <code>/serverconfig antiabuse [Off|Basic|Pedantic]</code><br /> Sets anti-abuse level, this protects against a range of malicious player operations, but is currently a work in progress.
**<code>/serverconfig allowpvp [bool]</code><br />Control allowing players to combat each other.
** <code>/serverconfig allowpvp [bool]</code><br /> Control allowing players to combat each other.
**<code>/serverconfig onlywhitelist [bool]</code><br />Control allowing only whitelisted players to connect to the server.
** <code>/serverconfig onlywhitelist [bool]</code><br /> Control allowing only whitelisted players to connect to the server.
**<code>/serverconfig entityspawning [bool]</code><br />Control global entity spawning. Disabling it will cause no creatures to spawn (default: on)
** <code>/serverconfig entityspawning [bool]</code><br /> Control global entity spawning. Disabling it will cause no creatures to spawn (default: on).
**<code>/serverconfig tickrate [10-100]</code><br />Shows or sets the server tick rate. A higher tickrate makes the server more responsive. A lower tick rate has the opposite effect.
** <code>/serverconfig tickrate [10-100]</code><br /> Shows or sets the server tick rate. A higher tickrate makes the server more responsive. A lower tick rate has the opposite effect.
**<code>/serverconfig blockTickSamplesPerChunk</code><br />Control how many random update ticks per chunk should be executed.
** <code>/serverconfig blockTickSamplesPerChunk</code><br /> Control how many random update ticks per chunk should be executed.
**<code>/serverconfig defaultSpawn [x y? z]</code><br />Shows or sets the default spawn point. <code>y</code> can be omitted to automatically use the surface position at given x/z location.
** <code>/serverconfig defaultSpawn [x y? z]</code><br /> Shows or sets the default spawn point. <code>y</code> can be omitted to automatically use the surface position at given x/z location.
**<code>/serverconfig setspawnhere</code><br />Sets the default spawn point to where the player is currently standing
** <code>/serverconfig setspawnhere</code><br /> Sets the default spawn point to where the player is currently standing.
** <code>/serverconfig passtimewhenempty [bool]</code><br /> Shows or sets if time should pass when the server has no connected players.

Revision as of 15:33, 23 December 2020

  • /serverconfig [config]
    Modify or display the server config [config]
    • /serverconfig maxchunkradius [integer]
      Displays the max chunk radius. Sets the max chunk radius to the integer passed, which is the highest chunk radius a player may load.
    • /serverconfig maxclients [integer]
      Displays the max clients. Sets the max number of connected clients to the integer passed.
    • /serverconfig password [string]
      Sets the server password that is required to connect to the server. It may not contain spaces.
    • /serverconfig nopassword
      Removes the password protection.
    • /serverconfig antiabuse [Off|Basic|Pedantic]
      Sets anti-abuse level, this protects against a range of malicious player operations, but is currently a work in progress.
    • /serverconfig allowpvp [bool]
      Control allowing players to combat each other.
    • /serverconfig onlywhitelist [bool]
      Control allowing only whitelisted players to connect to the server.
    • /serverconfig entityspawning [bool]
      Control global entity spawning. Disabling it will cause no creatures to spawn (default: on).
    • /serverconfig tickrate [10-100]
      Shows or sets the server tick rate. A higher tickrate makes the server more responsive. A lower tick rate has the opposite effect.
    • /serverconfig blockTickSamplesPerChunk
      Control how many random update ticks per chunk should be executed.
    • /serverconfig defaultSpawn [x y? z]
      Shows or sets the default spawn point. y can be omitted to automatically use the surface position at given x/z location.
    • /serverconfig setspawnhere
      Sets the default spawn point to where the player is currently standing.
    • /serverconfig passtimewhenempty [bool]
      Shows or sets if time should pass when the server has no connected players.