Modding:Json Block Behaviors

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Adding behaviors to your block

Block behaviors are an array of objects with properties attached to your block. They are added through the behaviors field at the top level (same level as the code field) of a block json file. Below is an example of two behaviors, one with properties and one without properties.

{
  ...
  code: "exampleblock",
  ...
  behaviors: [{name: "behavior1", properties: {myProperty1: "myValue1", myProperty2: "myValue2"}},{name: "behavior2"}],
  ...
}

All Block Behaviors

Here is a table containing all properties of the base game as of 1.18.14.

Behavior Name Properties Used by Blocks
BlockEntityInteract - door
BreakIfFloating - termitemound, crackedrock, meteorite, ore, ore, ore, rock, rottenlog
BreakSnowFirst - tallgrass, stonepath
CanAttach
  • sides
drystonefence, woodenfence, roughhewnfence
CanIgnite - torch
CollectFrom - henbox
Container - storagevessel, stove, hopper, quern, crate, labeledchest, trunk, chest, firepit, stationarybasket
Decor
  • sides
  • sidedVariants
  • nwOrientable
  • drawIfCulled
  • alternateZOffset
  • notFullFace
  • removable
  • thickness
linen, mediumcarpet, rushmat, smallcarpet, wallpaper, wool, hotspringbacteriasmooth, hotspringbacteria, attachingplant, overlay, overlay, oxidation, transition, fallenleaves, caveart
Door - door
DropNotSnowCovered - fern, flower
ExchangeOnInteract
  • exchangeStates (string array of block states)
  • sounds (path from sounds folder)
  • actionLangCode (language key from the lang file)
trapdoor
FiniteSpreadingLiquid
  • liquidCollisionSound (path from sounds folder)
  • sourceReplacementCode (block code)
  • flowingReplacementCode (block code)
  • collidesWith (other liquid)
  • spreadDelay (int, default: 0)
boilingwater, water, lava, saltwater
Harvestable
  • harvestTime (float, seconds, default: 0)
  • harvestedStack (BlockDropItemStack)
  • harvestingSound (path from sounds folder)
  • harvestedBlockCode (block code)
bigberrybush, saguarocactus, smallberrybush, log-resin
HeatSource
  • heatStrength (float)
boilingwater, lava, forge, firepit, pitkiln, coalpile, ember, fire
HorizontalAttachable
  • handleDrops (bool, default: true)
  • dropBlockFace (Compass Direction, default: "north")
  • dropBlock (block name)
  • attachmentAreas (side -> RotatableCube)
  • attachmentArea (cuboid)
tapestry, torchholder, mushroom, canvas, moldrack, painting, shelf, toolrack
HorizontalOrientable
  • dropBlockFace (Compass Direction, default: "North")
  • drop (block name)
agedwallpaperplanks, altar, bellows, bloomerybase, brake, cage, churn, clayoven, clutch, cokeovendoor, condenser, crank, creativerotor, helvehammerbase, jonas, labeledchest, metalpartpile, palisadestakes, palisadewall, pulverizerframe, resonator, skep, slantedroofing, slantedroofingcornerinner, slantedroofingcornerouter, statictranslocator, stationarybasket, stonecoffinsection, stove, trunk, verticalboiler, wagonwheels, windmillrotor, workbench
HorizontalUpDownOrientable - -
Ignitable - charcoalpit, clayoven, firepit
JonasBoilerDoor - jonas
JonasGasifier - jonas
JonasHydraulicPump - jonas
Ladder
  • dropBlockFace (face direction, Default: north)
  • isFlexible (bool, default: false)
ladder
Lockable - archimedesscrew, chest, chute, cokeovendoor, crate, door, hopper, irondoor, labeledchest, roughhewnfencegate, stationarybasket, storagevessel, trapdoor, trunk, woodenfencegate
MilkingContainer - woodbucket
Multiblock
  • sizex
  • sizey
  • sizez
  • type
  • cposition
jonas, riftward, verticalboiler, banner, trunk, painting
MyceliumHost - creativegrass, forestfloor, log, soil
NoParticles - claybrickchimney
NWOrientable - bookshelves (legacy), claybrickchimney, fruitpress, fruitpresstop, mannequin, slantedroofingridge, transmission, trough, woodenpath, woodentoggle
OmniAttachable
  • facingCode (string, default: orientation)
  • attachmentAreas (side -> RotatableCube)
crystal, lantern
OmniRotatable
  • rotateH (bool, default: false)
  • rotateV (bool, default: false)
  • rotateV4 (bool, default: false)
  • rotateSides (bool, default: false)
  • facing (string, "block" or "player", default: "player")
  • dropChance(float, default: 1)
brickslabs, clayshinglelabs, cobblestoneslab, glassslab, mudbrickslab, plankslab, polishedrockslab, quartzslab, stonebrickslab, trapdoor
Pillar
  • invertedPlacement (bool, default: false)
carvedlog, debarkedlog, hay, log, lognarrow, planks, plaster, quartzpillar, stackedbamboo, woodenaxle
Pumpkin
  • vineGrowthStage(int)
  • vineGrowthQuantity(NatFloat)
crop
PushEventOnBlockBroken
  • eventName (string)
bamboo, bambooleaves, leaves, leavesbranchy, leavesnarrow, log, lognarrow, logsection
RainDrip - -
Reinforcable - -
RightClickPickup
  • dropsPickupMode (bool, default: false)
  • sound (path from sounds folder)
  • placeSound (path from sounds folder)
basereturnteleporter, bowl, bowl-meal, clayplanter, claypot, crock, crucible, egg, flowerpot, ingotmold, jug, lantern, looseflints, looseores, loosestick, loosestones, metal, oillamp, pan, pie, pineapple, pumpkin, seashell, storagevessel, toolmold, wateringcan, woodbucket
RopeTieable - roughhewnfence, woodenfence
Slab - -
Steaming - boilingwater
SneakPlacing - pan, pie, wateringcan
Unplaceable - bloomerychimney, bowl, bowl-meal, clayplanter, claypot, crock, crucible, flowerpot, ingotmold, jug, metal, pineapple, pumpkin, storagevessel, toolmold, wateringcan
Unstable
  • attachedToFaces (default: down)
  • attachmentAreas (side -> RotatableCube)
bunchocandles, crop, deadcrop, firepit, oreblastingbomb, silvertorchcactus, verticalboiler, wildbeehive, woodenpath, woodenrails
UnstableFalling
  • attachableFaces (string array)
  • attachmentArea (cuboid)
  • attachmentAreas (side -> RotatableCube)
  • ignorePlaceTest (bool, default: false)
  • exceptions (block code array)
  • fallSideways (bool, default: false)
  • dustIntensity (float, default: 0)
  • fallSidewaysChance (float, default: 0.3)
  • fallSound (path from sounds folder)
  • impactDamageMul (float, default 1)
anvil, anvilpart, barrel, barrelcactus, bloomerychimney, bonyremains, bonysoil, carcass, chair, chandelier, cheese, churn, clayplanter, coalpile, dirtygravel, displaycase, drycarcass, egg, flowerpot, gravel, groundstorage, ingotmold, knappingsurface, lightningrod, looseboulders, looseflints, loosegears, looseores, loosestick, loosestones, lootvessel, metal, metalpartpile, muddygravel, oillamp, omoktabletop, pan, pie, quern, sand, seashell, sieve, sludgygravel, snowlayer, stonecoffinlid, storagevessel, table, talldisplaycase, toolmold, wateringcan, woodbucket
WrenchOrientable
  • hideInteractionHelpInSurvival (bool, default: false)
  • baseCode (string)
banner, brickslabs, brickstairs, carvedlog, chute, clayshinglelabs, clayshinglestairs, clutter, cobblestoneslab, cobblestonestairs, debarkedlog, glassslab, jonas, log, mudbrickslab, planks, plankslab, plankstairs, plaster, polishedrockslab, quartzpillar, quartzslab, quartzstairs, stonebrickslab, stonebrickstairs, stonepathstairs
WorldEditFixGhostBlockPlace - -
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