Drifter: Difference between revisions

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<languages/>
<languages/>
{{tnt|GameVersion|1.16.5}}<br clear=all>
 
{{GameVersion|1.19.1}}
 
{{Entity infobox
|<translate><!--T:45--> Drifter</translate>
|Normal_Drifter
|type={{ll|Humanoid|<translate><!--T:46--> Humanoid</translate>}}
|behavior={{ll|:Category:Hostile_creatures|<translate><!--T:47--> Hostile</translate>}}
}}
<translate>
<translate>
{{tnt|Entity infobox
 
|Drifter
<!--T:38-->
|Normal_Drifter
'''Drifters''' are common hostile creatures that have both a melee and ranged attack.  
|type=[[Humanoid]]
 
|behavior=[[:Category:Hostile_creatures|Hostile]]
</translate>
}}'''Drifters''' are common hostile creatures that have both a melee and ranged attack, and are the only [[:Category:Hostile_creatures|hostile]] creature that can spawn both on the [[surface]] and [[underground]].
__TOC__
__TOC__
<translate>
== Spawning == <!--T:24-->
== Spawning == <!--T:24-->
Drifters can spawn in any [[Air|air]] or [[Tall grass|tall grass]] block with a [[Light|light]] level below 9.
 
<!--T:39-->
Drifters can spawn in any empty or {{ll|tall grass|tall grass}} block with a {{ll|light level|light level}} below 7.


<!--T:25-->
<!--T:25-->
On the surface, only surface drifters can spawn, though they are further limited to only spawning within a 25 block radius of a [[Temporal rift|temporal rift]].
On the surface, only surface drifters can spawn, though they are further limited to only spawning within a 25 block radius of a {{ll|temporal rift|temporal rift}}.


<!--T:26-->
<!--T:26-->
Depending on the type of drifter, they are limited to spawning within a certain [[Y level]] - the more dangerous drifters tending to spawn much deeper in a world.
Depending on the type of drifter, they are limited to spawning within a certain {{ll|Y level|Y level}} - the more dangerous drifters tending to spawn much deeper in a world.


<!--T:27-->
<!--T:27-->
Double-headed drifters can only spawn during [[temporal storm|temporal storms]].
Double-headed drifters can only spawn during {{ll|temporal storm|temporal storms}}.


== Drops == <!--T:28-->
== Drops == <!--T:28-->
Upon dying, drifters can be harvested with a [[knife]] for a chance to loot a number of {{Icon link|Grid_Flax_fibers.png|Flax fibers|flax fibers}}, {{Icon link|gear-rusty.png|Rusty gear|rusty gears}} and {{Icon link|gear-temporal.png|Temporal gear|temporal gears}}. The chance for each item varies depending on the type of drifter, and can be seen in the table below.
 
<!--T:40-->
Upon dying, drifters can be harvested with a {{ll|knife|knife}} for a chance to loot a number of {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|flax fibers}}, {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|rusty gears}} and {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|temporal gears}}. The chance for each item varies depending on the type of drifter, and can be seen in the table below.


== Variants == <!--T:29-->
== Variants == <!--T:29-->
<!--T:41-->
There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.
There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.


</translate>
<table>
<table>
<tr><td>
<tr><td>
{{tnt|Entity infobox
{{Entity infobox
|Surface drifter
|<translate><!--T:48--> Surface drifter</translate>
|Normal_Drifter
|Normal_Drifter
|type=[[Humanoid]]
|type={{ll|Humanoid|<translate><!--T:49--> Humanoid</translate>}}
|behavior=[[:Category:Hostile creatures|Hostile]]
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:50--> Hostile</translate>}}
|health=12
|health=12
|attack=2.5
|attack=2.5
|tier=0
|tier=0
|groupsize=1 ± 3
|groupsize=1 ± 3
|ylevel=0.85 to 2
|ylevel=0.85 <translate><!--T:100--> to</translate> 2
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 20%}}
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:104--> Flax fibers</translate>}} | 20%}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 2.66% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:105--> Temporal gear</translate>}} | 2.66% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 1%}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:106--> Rusty gear</translate>}} | 1%}}
}}</td><td>
}}</td><td>
{{tnt|Entity infobox
{{Entity infobox
|Deep drifter
|<translate><!--T:51--> Deep drifter</translate>
|Deep_Drifter
|Deep_Drifter
|type=[[Humanoid]]
|type={{ll|Humanoid|<translate><!--T:52--> Humanoid</translate>}}
|behavior=[[:Category:Hostile creatures|Hostile]]
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:53--> Hostile</translate>}}
|health=16
|health=16
|attack=4
|attack=4
|tier=1
|tier=1
|groupsize=1.5 ± 0.5
|groupsize=1.5 ± 0.5
|ylevel=0.22 to 0.89
|ylevel=0.22 <translate><!--T:101--> to</translate> 0.89
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 40%}}
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:54--> Flax fibers</translate>}} | 40%}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 3.33% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:55--> Temporal gear</translate>}} | 3.33% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 3%}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:56--> Rusty gear</translate>}} | 3%}}
}} </td><td>
}} </td><td>
{{tnt|Entity infobox
{{Entity infobox
|Tainted drifter
|<translate><!--T:57--> Tainted drifter</translate>
|Tainted_Drifter
|Tainted_Drifter
|type=[[Humanoid]]
|type={{ll|Humanoid|<translate><!--T:58--> Humanoid</translate>}}
|behavior=[[:Category:Hostile creatures|Hostile]]
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:59--> Hostile</translate>}}
|health=22
|health=22
|attack=8
|attack=8
|tier=2
|tier=2
|groupsize=1.5 ± 0.5
|groupsize=1.5 ± 0.5
|ylevel=0.1 to 0.55
|ylevel=0.1 <translate><!--T:102--> to</translate> 0.55
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 60%}}
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:60--> Flax fibers</translate>}} | 60%}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 7% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:61--> Rusty gear</translate>}} | 7% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 4%}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:62--> Temporal gear</translate>}} | 4%}}
}}</td></tr>
}}</td></tr>
<tr><td>
<tr><td>
{{tnt|Entity infobox
{{Entity infobox
|Corrupt drifter
|<translate><!--T:63--> Corrupt drifter</translate>
|Corrupt_Drifter
|Corrupt_Drifter
|type=[[Humanoid]]
|type={{ll|Humanoid|<translate><!--T:64--> Humanoid</translate>}}
|behavior=[[:Category:Hostile creatures|Hostile]]
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:65--> Hostile</translate>}}
|health=30
|health=30
|attack=12
|attack=12
|tier=3
|tier=3
|groupsize=1.5 ± 0.5
|groupsize=1.5 ± 0.5
|ylevel=0.1 to 0.55
|ylevel=0.1 <translate><!--T:103--> to</translate> 0.55
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 80%}}
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:66--> Flax fibers</translate>}} | 80%}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 10% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:67--> Rusty gear</translate>}} | 10% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 4.66%}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:68--> Temporal gear</translate>}} | 4.66%}}
}}</td><td>
}}</td><td>
{{tnt|Entity infobox
{{Entity infobox
|Nightmare drifter
|<translate><!--T:69--> Nightmare drifter</translate>
|Nightmare_Drifter
|Nightmare_Drifter
|type=[[Humanoid]]
|type={{ll|Humanoid|<translate><!--T:70--> Humanoid</translate>}}
|behavior=[[:Category:Hostile creatures|Hostile]]
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:71--> Hostile</translate>}}
|health=40
|health=40
|attack=20
|attack=20
Line 96: Line 112:
|groupsize=1.5 ± 0.5
|groupsize=1.5 ± 0.5
|ylevel=0 to 0.23
|ylevel=0 to 0.23
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 100%}}
|drops={{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:72--> Flax fibers</translate>}} | 100%}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 20% | 1}}
{{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:73--> Rusty gear</translate>}} | 20% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 5.33%}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:74--> Temporal gear</translate>}} | 5.33%}}
}}</td><td>
}}</td><td>
{{tnt|Entity infobox
{{Entity infobox
|Double-headed drifter
|<translate><!--T:75--> Double-headed drifter</translate>
|creature-drifter-double-headed
|creature-drifter-double-headed
|type=[[Humanoid]]
|type={{ll|Humanoid|<translate><!--T:76--> Humanoid</translate>}}
|behavior=[[:Category:Hostile creatures|Hostile]]
|behavior={{ll|:Category:Hostile creatures|<translate><!--T:77--> Hostile</translate>}}
|health=48
|health=54
|attack=24
|attack=24
|tier=4
|tier=4
|groupsize=1.5 ± 0.5
|groupsize=1.5 ± 0.5
|drops={{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 500% ± 250%}}
|drops={{IRow | {{Icon link|gear-rusty.png|Special:MyLanguage/Rusty gear|<translate><!--T:78--> Rusty gear</translate>}} | 500% ± 250%}}
{{IRow | {{Icon link|Grid_Flax_fibers.png|Flax fibers}} | 200% | 1}}
{{IRow | {{Icon link|Grid_Flax_fibers.png|Special:MyLanguage/Flax fibers|<translate><!--T:79--> Flax fibers</translate>}} | 200% | 1}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 100% ± 40%}}
{{IRow | {{Icon link|gear-temporal.png|Special:MyLanguage/Temporal gear|<translate><!--T:80--> Temporal gear</translate>}} | 100% ± 40%}}
{{IRow | {{Icon link|Jonasframes-gears01.png|Special:MyLanguage/Jonas part|<translate> <!--T:107--> Jonas part<br>(all types)</translate>}} | 40%}}
}}</td></tr></table>
}}</td></tr></table>
<translate>
== Behavior == <!--T:30-->
== Behavior == <!--T:30-->
<!--T:43-->
Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.
Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.


Line 119: Line 140:


==== Melee ==== <!--T:32-->
==== Melee ==== <!--T:32-->
<!--T:81-->
If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.  
If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.  


==== Rock throwing ==== <!--T:33-->
==== Rock throwing ==== <!--T:33-->
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as [[Fence|fences]] and [[Fence gate|fence gates]]. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.
 
<!--T:82-->
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as {{ll|Fence|fences}} and {{ll|Fence gate|fence gates}}. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.


=== Fleeing === <!--T:34-->
=== Fleeing === <!--T:34-->
<!--T:83-->
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:
</translate>
{| class="wikitable"
{| class="wikitable"
|-
|-
! Type !! Light level
! <translate><!--T:84--> Type</translate> !! <translate><!--T:85--> Light level</translate>
|-
|-
| Surface || 0.925
| <translate><!--T:86--> Surface</translate> || 0.925
|-
|-
| Deep || 0.97
| <translate><!--T:87--> Deep</translate> || 0.97
|-
|-
| Tainted || 2
| <translate><!--T:88--> Tainted</translate> || 2
|-
|-
| Corrupt || 2
| <translate><!--T:89--> Corrupt</translate> || 2
|-
|-
| Nightmare || 2
| <translate><!--T:90--> Nightmare</translate> || 2
|-
|-
| Double-headed || 2
| <translate><!--T:91--> Double-headed</translate> || 2
|}
|}
<translate>


<!--T:35-->
<!--T:35-->
Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:
Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:
</translate>
{| class="wikitable"
{| class="wikitable"
|-
|-
! Type !! Chance
! <translate><!--T:92--> Type</translate> !! <translate><!--T:93--> Chance</translate>
|-
|-
| Surface || 15%
| <translate><!--T:94--> Surface</translate> || 15%
|-
|-
| Deep || 7%
| <translate><!--T:95--> Deep</translate> || 7%
|-
|-
| Tainted || 3%
| <translate><!--T:96--> Tainted</translate> || 3%
|-
|-
| Corrupt || 1.5%
| <translate><!--T:97--> Corrupt</translate> || 1.5%
|-
|-
| Nightmare || 1%
| <translate><!--T:98--> Nightmare</translate> || 1%
|-
|-
| Double-headed || 1%
| <translate><!--T:99--> Double-headed</translate> || 1%
|}
|}
<translate>
== History ==
* Prior to version 1.18, drifters could spawn in light level 9 or below.<ref>[https://www.vintagestory.at/blog.html/news/v1180-pre1-lore-update-the-resonance-archives-r342/ v1.18.0 dev blog notes]</ref>
== Notes ==
== Gallery ==


== Trivia == <!--T:36-->
== Trivia == <!--T:36-->
<!--T:44-->
* Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
* Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.


== See also ==
== References ==
<references />
</translate>
</translate>
{{tnt|Entities navbox}}
{{tnt|Game navbox}}


{{Entities navbox}}
{{Game navbox}}
[[Category:Creatures{{#translation:}}]]
[[Category:Creatures{{#translation:}}]]
[[Category:Hostile creatures{{#translation:}}]]
[[Category:Hostile creatures{{#translation:}}]]
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