Ковальство

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Seraph smithing.

Smithing is a powerful way to form metal ingots into crafting components, armor materials, tool and weapon heads.

Required Materials

To smith items, a player needs an anvil, a hammer, a forge with fuel (such as coal or charcoal), and metal ingots.
In the case of Copper and Bronze Alloy, the metal must be casted to form ingots using the crucible and clay molds prior to working them in the anvil. Iron ingots require preparation using a bloomery.

See the Bloomery and Casting for more detailed information.

Preparing the Ingots

  1. Load the Forge: Add fuel (coal or charcoal) to the forge, then add up to four ingots.
  2. Ignite the Forge: Ignite with a torch. Most metals can be worked when they are heated to a temperature above 50% of their melting point. Lead can be smithed at any temperature, iron blooms can be smithed at above 700°C.
  1. Collect heated ingots:

Remove the ingot from the forge

  1. Select the tool: Placing an ingot on the anvil, opens a dialog allowing the player to choose what tool, weapon, or item to craft.

Smithing the Item

Ingot being worked on an anvil

Once the tool, weapon, or item is selected, two different colors of voxel outlines will appear, green and purple. To form the item, the empty green outlines must be filled with metal voxels, and the metal voxels must be removed from the purple outlines. This is done by hitting the metal with a hammer to move the metal from its current ingot shape into the shape of selected item. The hammer has specific modes, explained below, that allow players to choose which direction the metal will move when striking the work item with the hammer. Using the Right-mouse-button will turn the work item around, making it easier to hit certain parts. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, add another heated ingot to the work item on the anvil as if placing a new ingot to work.

Ironbloom.png Підказка:
While copper and bronze work items can be melted back to an ingot, iron work items must be smelted in a bloomery again. Be careful with them!

Hammer Modes

To move metal in specific directions, change the hammer mode. Press 'F' with a hammer in the active hand to view and change tool modes.

Hammer modes screen.

Hammer modes include three modes:

  • Heavy Hit: When used on the bottom layer: No effect, when used on the upper layers: If near the edge, it will move voxels the the lower layer, i.e. flatten the work item. Otherwise it will spread the voxels.
  • Upset (Up, Left, Down, Right): When used on the bottom layer: Move voxels to the upper layer, only possible at the edges of a work item, when used on upper layers: Move voxels horizontally or down a layer if at the edge.
  • Split: When used on metal: Permanently removes one voxel. When used on Iron Bloom: Permanently removes up to 9 slag voxels (dark parts) in a 3x3 arrangement (if slag voxels are hit, no metal voxels will be removed.)


Smithing List

Only certain items, weapons, and tool heads are available depending on the metal:

Icon Item Ingots Copper Gold Silver Tin Zinc Bismuth Lead Bronze Iron Met. Iron Steel
Anvilpart-base-iron.png Anvil Base 5 ✔️ ✔️
Anvilpart-top-iron.png Anvil top 5 ✔️ ✔️
Arrowhead-copper.png Arrowhead 1
(for 6 or 9 arrowheads)
✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid Copper axe head.png Axe Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid Copper Chisel.png Chisel 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Chutesection-copper.png Chute Section 1
(or 1 plate for easier smithing)
✔️
Cleaver-copper.png Cleaver 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid Copper hammer head.png Hammer Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid Copper hoe head.png Hoe Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Knifeblade-copper.png Knife Blade 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Bladehead-falx-copper.png Falx head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Metalchain-copper.png Chain 2 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid Copper plate.png Plate 2 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Metalscale-copper.png Scales 2 ✔️ ✔️ ✔️ ✔️ ✔️
Padlock-tinbronze.png Padlock 1 ✔️ ✔️ ✔️ ✔️
Grid Copper pickaxe head.png Pickaxe Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Poundercap-tinbronze.png Pounder Cap 1 ✔️ ✔️ ✔️ ✔️
Grid Copper prospecting pick head.png Prospecting Pick 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid Copper saw blade.png Saw Blade 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Scythehead-copper.png Scythe Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Shears-copper.png Shears 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid Copper shovel head.png Shovel Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Grid Copper spear head.png Spear Head 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Boss-tinbronze.png Shield's boss 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️
Hoop-tinbronze.png Shield's hoop 1 ✔️ ✔️ ✔️ ✔️ ✔️ ✔️

Smithing Tutorial Videos

> >


Копалини, метали і мінерали
Керівництва Рудні родовища Метали
Метали Мідь Залізо Метеоритне залізо Золото Срібло Свинець Олово Цинк Бісмут Титан (ільменіт)
Сплави Бронза (олов'яна, бісмутова і чорна) • Сталь Латунь Припій (свинцевий, срібний) • Молібдохалькос Мельхіор Електрум
Мінерали Галун Бура Кіновар Вугілля Галіт (сіль) Лазурит Кварц Селітра Сірка Сильвін (кальцій)
Інструменти Кайло Молот Геологічний молоток Тигель Горно Шахтарська бомба Жорна Ковадло Сиродутний горн Важільний молот Подрібнювач
Інше Дорогоцінне каміння
Пов'язані механіки Промивка Шахтарство Гончарство Лиття Ковальство Виробництво сталі



Навігація по вікі
Vintage Story Керівництва[[::Category:Guides| ]]Питання, що часто задаються (FAQ) Vintage Story Original Soundtrack Версії Управління
Ігрові механіки Крафт Оббивка Гончарство Металооброква Приготування Температура Голод Шахтарство Темпоральна стабільність Механізми Торгівля Фермерство Тваринництво
Світ Генерація світу Біоми Погода Темпоральні шторми
Предмети Інструменти Зброя Броня Одяг Сумки Матеріали Їжа
Блоки Ландшафт Рослини Декорації Світло Функціональні Руди
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Miscellaneous List of client commands Перелік серверних команд Creative Starter Guide Bot System How_to_use_WorldEdit Cinematic Camera Adjustable FPS Video Recording ServerBlockTicking