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  • ...also be blocked by placing {{ll|rock|rocks}} on soil blocks as it prevents grass from growing. They will not spawn on lit blocks.
    4 KB (587 words) - 09:11, 27 February 2024
  • ...used to harvest multiple plants simultaneously, including tall {{ll|grass|grass}} or crops. ...is the most efficient way to harvest plant resources, including {{ll|grass|grass}} and crops when {{ll|farming|farming}}. The scythe can also be used to har
    4 KB (482 words) - 10:16, 11 January 2024
  • ...also be blocked by placing {{ll|rock|rocks}} on soil blocks as it prevents grass from growing. They will not spawn on lit blocks.
    6 KB (426 words) - 08:03, 22 August 2023
  • ...also be blocked by placing {{ll|rock|rocks}} on soil blocks as it prevents grass from growing. They will not spawn on lit blocks.
    3 KB (567 words) - 12:27, 30 August 2023
  • ...Shift}} + {{RMB}}. Players must then fill the kiln with {{ll|dry grass|dry grass}}, {{ll|stick|sticks}} and some form of {{ll|fuel|fuel}} (firewood, peat, c * 10 {{ll|dry grass|dry grass}}: 5 layers of dry grass (2 grass per layer).
    8 KB (1,142 words) - 21:57, 18 February 2024
  • ...Shift}} + {{RMB}}. Players must then fill the kiln with {{ll|dry grass|dry grass}}, {{ll|stick|sticks}} and some form of {{ll|fuel|fuel}} (firewood, peat, c * 10 {{ll|dry grass|dry grass}}: 5 layers of dry grass (2 grass per layer).
    5 KB (742 words) - 21:54, 18 February 2024
  • ...ch block indicates the nutrient levels (soil type) and the grass coverage (grass variant) indicates the climate conditions in the area. ...elow ruins, has no nutrient levels for farming purposes, and will not grow grass.
    11 KB (1,716 words) - 10:41, 19 January 2024
  • ...ch block indicates the nutrient levels (soil type) and the grass coverage (grass variant) indicates the climate conditions in the area. ...elow ruins, has no nutrient levels for farming purposes, and will not grow grass.
    11 KB (1,716 words) - 10:40, 19 January 2024
  • ...ch block indicates the nutrient levels (soil type) and the grass coverage (grass variant) indicates the climate conditions in the area. ...elow ruins, has no nutrient levels for farming purposes, and will not grow grass.
    7 KB (1,092 words) - 10:41, 19 January 2024
  • Drifters can spawn in any empty or {{ll|tall grass|tall grass}} block with a {{ll|light level|light level}} below 7. ...s of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as {{ll|Fence|fences}} and {{ll|Fence gate|fence gates}}
    7 KB (950 words) - 18:08, 19 January 2024
  • Drifters can spawn in any empty or {{ll|tall grass|tall grass}} block with a {{ll|light level|light level}} below 7. ...s of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as {{ll|Fence|fences}} and {{ll|Fence gate|fence gates}}
    11 KB (1,606 words) - 18:08, 19 January 2024
  • ...Shift}} + {{RMB}}. Players must then fill the kiln with {{ll|dry grass|dry grass}}, {{ll|stick|sticks}} and some form of {{ll|fuel|fuel}} (firewood, peat, c * 10 {{ll|dry grass|dry grass}}: 5 layers of dry grass (2 grass per layer).
    6 KB (920 words) - 21:56, 18 February 2024
  • ...map as semi-circular spots of a slightly different color from surrounding grass. The deposits are disc-shaped and that disc follows surface deformations. T === Grass Variants ===
    6 KB (865 words) - 19:23, 26 February 2024
  • ...map as semi-circular spots of a slightly different color from surrounding grass. The deposits are disc-shaped and that disc follows surface deformations. T === Grass Variants ===
    10 KB (1,417 words) - 19:23, 26 February 2024
  • ...map as semi-circular spots of a slightly different color from surrounding grass. The deposits are disc-shaped and that disc follows surface deformations. T === Grass Variants ===
    10 KB (1,417 words) - 19:23, 26 February 2024
  • .../es|tierra]] y otros componentes naturales como [[clay/es|arcilla]], [[dry grass/es|hierba seca]] y [[Rock/es|piedras pequeñas]]. Estos bloques se utilizan La mazorca requiere [[soil/es|tierra]] y [[dry grass/es|hierba seca]] para crearse.
    14 KB (2,204 words) - 10:39, 10 February 2024
  • ...u|почвы]] и других природных компонентов, включая [[clay/ru|глину]], [[dry grass/ru|сухую траву]] и [[Rock/ru|маленькие камни]]. Э Для создания самана требуются [[soil/ru|почва]] и [[dry grass/ru|сухая трава]].
    15 KB (1,802 words) - 10:38, 10 February 2024
  • ...ch block indicates the nutrient levels (soil type) and the grass coverage (grass variant) indicates the climate conditions in the area. ...elow ruins, has no nutrient levels for farming purposes, and will not grow grass.
    9 KB (1,349 words) - 07:11, 20 March 2024
  • Drifters can spawn in any empty or {{ll|tall grass|tall grass}} block with a {{ll|light level|light level}} below 7. ...s of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as {{ll|Fence|fences}} and {{ll|Fence gate|fence gates}}
    9 KB (1,228 words) - 07:30, 28 February 2024
  • ...map as semi-circular spots of a slightly different color from surrounding grass. The deposits are disc-shaped and that disc follows surface deformations. T === Grass Variants === <!--T:4-->
    8 KB (1,105 words) - 19:22, 26 February 2024

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