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From Vintage Story Wiki
- [[File:Windmill_Example.png|250px|thumb|Basic windmill attached to a house.]] [[File:Example Mill.png|500px|right|thumb|1. Angled Gears. 2. Wooden Axle. 3. Rotor with S6 KB (1,084 words) - 12:26, 4 January 2024
- ...u want the server to be accessible from outside of your local network (for example, anyone who isn't on the same WiFi as you). Download with "wget" via console (''Vintage Story version 1.18.8 in this example'').27 KB (4,109 words) - 14:19, 21 November 2023
- ===Basic performance tips - if the game runs slow=== <!--T:4--> ...achieve: things may actually work better if it is set to 72 or 120fps (for example) compared with Unlimited.26 KB (4,509 words) - 15:56, 7 March 2024
- * Version 1.4.4 added basic implementation of reaction-based behaviors. "Bighorn sheep now become aggre9 KB (1,334 words) - 00:25, 23 April 2024
- [[File:Windmill_Example.png|250px|thumb|<translate><!--T:10--> Basic windmill attached to a house.</translate>]] [[File:Example Mill.png|500px|right|thumb|<translate><!--T:76--> 1. Angled Gears. 2. Woode11 KB (1,682 words) - 23:17, 12 April 2024
- ...sed armor can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothi10 KB (1,739 words) - 14:47, 5 April 2021
- ...sed armor can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothi10 KB (1,749 words) - 15:09, 5 April 2021
- ...t] [https://www.vintagestory.at/forums/topic/3495-enhanced-movementparkour-example/ options]. * [[File:Flower-croton-small-crimson-orange.png|20px]] Primitive stick walls (basic fence, but denser) and Wattle & Daub that you can slap onto it to form a be21 KB (2,632 words) - 06:42, 27 January 2022
- ...e you’re able to collect them. This is what '''tools''' are for! Tools are basic items that allow you to harvest resources which would otherwise be either i34 KB (4,558 words) - 08:18, 21 November 2023
- ...e you’re able to collect them. This is what '''tools''' are for! Tools are basic items that allow you to harvest resources which would otherwise be either i18 KB (2,437 words) - 08:18, 21 November 2023
- ...e you’re able to collect them. This is what '''tools''' are for! Tools are basic items that allow you to harvest resources which would otherwise be either i32 KB (4,753 words) - 08:17, 21 November 2023
- ...t] [https://www.vintagestory.at/forums/topic/3495-enhanced-movementparkour-example/ options]. * [[File:Flower-croton-small-crimson-orange.png|20px]] Primitive stick walls (basic fence, but denser) and Wattle & Daub that you can slap onto it to form a be21 KB (2,701 words) - 12:50, 8 August 2022
- ...ted from dry {{ll|grass|grass}} and {{ll|firewood|firewood}} for some very basic protection. It will not protect your head or legs, but is better than nothi15 KB (2,391 words) - 17:54, 16 November 2023
- ...ted from dry {{ll|grass|grass}} and {{ll|firewood|firewood}} for some very basic protection. It will not protect your head or legs, but is better than nothi18 KB (2,887 words) - 16:54, 3 April 2024
- ...e you’re able to collect them. This is what '''tools''' are for! Tools are basic items that allow you to harvest resources which would otherwise be either i27 KB (3,724 words) - 19:48, 3 April 2024
- ...ted from dry {{ll|grass|grass}} and {{ll|firewood|firewood}} for some very basic protection. It will not protect your head or legs, but is better than nothi21 KB (2,025 words) - 07:54, 22 January 2024
- ...e you’re able to collect them. This is what '''tools''' are for! Tools are basic items that allow you to harvest resources which would otherwise be either i35 KB (5,235 words) - 08:18, 21 November 2023
- ...ardcoded. It must now be handled by the IMountable itself, see BEBed.cs as example. ...s, can now define a "ucontents" property to define contents of containers. Example implementation: A wood bucket filled with water in the creative inventory27 KB (4,258 words) - 09:54, 16 July 2023
- ...-spikes due to loading unloaded chunks. See BEBerryBush and BEFarmland for example. ...This is called on both server and client, see VSSurvivalMod Core.cs for an example. Typically used to initialise block or item fields.29 KB (4,421 words) - 14:31, 28 August 2022
- ...spikes due to loading unloaded chunks. See BEBerryBush and BEFarmland for example ...This is called on both server and client, see VSSurvivalMod Core.cs for an example. Typically used to initialise block or item fields29 KB (4,549 words) - 10:20, 16 July 2023