List of server commands/wgen: Difference between revisions

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Added better info on wgen region and regions commands
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(Added better info on wgen region and regions commands)
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**<code>/wgen autogen</code><br /> Change automatic worldgen mode
**<code>/wgen autogen</code><br /> Change automatic worldgen mode
**<code>/wgen gt</code><br /> Generate trees mode
**<code>/wgen gt</code><br /> Generate trees mode
**<code>/wgen testmap [climate|forest|wind|gprov|landform|ore]</code><br /> Generates a 512x512 example selected map as a png, saved where the game executables is
**<code>/wgen testmap [climate|forest|wind|gprov|landform|ore]</code><br /> Generates a sample 512x512 map using a fixed worldseed as a png, saved where the game executables is located. May need to be administrator to work properly.
***<code>/wgen testmap climater [hot|warm|cool|icy]</code><br /> Same as /wgen testmap climate, but you can choose the temperature preset
***<code>/wgen testmap climater [hot|warm|cool|icy]</code><br /> Same as /wgen testmap climate, but you can choose the temperature preset
***<code>/wgen testmap oretopdistort</code><br /> Ore top distort maps
***<code>/wgen testmap oretopdistort</code><br /> Ore top distort maps
***<code>/wgen testmap rockstrata</code><br /> Rock strata maps
***<code>/wgen testmap rockstrata</code><br /> Rock strata maps
**<code>/wgen genmap [climate|forest|wind|gprov|landform|ore]</code><br /> Same as testmap? (Need more info)
**<code>/wgen genmap [climate|forest|wind|gprov|landform|ore]</code><br /> Same as testmap? (Need more info)
**<code>/wgen region [climate|ore|forest|wind|gprov|gprovi|landform|landformi]</code><br /> Same as testmap? (Need more info)
**<code>/wgen region [climate|ore|forest|wind|gprov|gprovi|landform|landformi|rockstrata]</code><br /> Generates a map of the current region (8x8 chunks) using the save game worldseed as a png, saved where the game executables are located. May need to be administrator to work properly. <code>rockstrata</code> is based on the rockstrata JSON file at Vintagestory\assets\survival\worldgen. Limestone is 6, chalk is 8, bauxite is 9, slate is 10.
**<code>/wgen regions [radius] [ore] [orename]</code><br /> Show availability of ore maps for ore in the regions
**<code>/wgen regions [radius] [ore] [orename]</code><br /> Show availability of ore maps for ore in the regions. Radius can only be up to 2 - larger radius doesn't seem to show more. May require increasing viewing range.
**<code>/wgen pregen [radius]</code><br /> Pregenerate chunks around the player
**<code>/wgen pregen [radius]</code><br /> Pregenerate chunks around the player
**<code>/wgen regen [radius]</code><br /> Regenerate chunks around the player
**<code>/wgen regen [radius]</code><br /> Regenerate chunks around the player
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**<code>/wgen regenc [radius]</code><br /> Regenerate chunks around the world spawn
**<code>/wgen regenc [radius]</code><br /> Regenerate chunks around the world spawn
**<code>/wgen regenrc [radius]</code><br /> Regenerate chunks around the world spawn with random seed
**<code>/wgen regenrc [radius]</code><br /> Regenerate chunks around the world spawn with random seed
**<code>/wgen delrock [radius]</code><br /> Remove rocks around the player - radius is ignored? Looks like 150x150 box centered on player. Will cause server overload, make take several minutes for server to recover
**<code>/wgen delrock [radius]</code><br /> Remove rocks around the player - radius is ignored? Looks like 160x160 box centered on player. Will cause server overload, make take several minutes for server to recover
**<code>/wgen delrockc [radius]</code><br /> Remove rocks around the world spawn
**<code>/wgen delrockc [radius]</code><br /> Remove rocks around the world spawn - Does not work
**<code>/wgen del [radius]</code><br /> Remove chunks around the player
**<code>/wgen del [radius]</code><br /> Remove chunks around the player
**<code>/wgen tree</code><br /> Spawn tree
**<code>/wgen tree</code><br /> Spawn tree
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