World Configuration: Difference between revisions

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Added Cave-In config, clarified oceanscale config
(added a couple of examples)
m (Added Cave-In config, clarified oceanscale config)
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*<code>/worldConfig harshWinters [true|false]</code><br /> If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true)
*<code>/worldConfig harshWinters [true|false]</code><br /> If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true)
*<code>/worldconfig blockGravity [sandgravel|sandgravelsoil]</code><br /> Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel)
*<code>/worldconfig blockGravity [sandgravel|sandgravelsoil]</code><br /> Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel)
*<code>/worldConfig caveIns [true|false]</code><br /> If true, solid rocks and cracked rocks now collapse if not [[Support beam|supported]] while being broken/placed (default: false (except in Wilderness Survival))
*<code>/worldConfig allowUndergroundFarming [true|false]</code><br /> If true, plants can be grown deep underground, given enough sunlight. (default: false)
*<code>/worldConfig allowUndergroundFarming [true|false]</code><br /> If true, plants can be grown deep underground, given enough sunlight. (default: false)
*<code>/worldconfig bodyTemperatureResistance [-40.. 40]</code><br> Sets the temperature an undressed seraph can bear without starting to freeze
*<code>/worldconfig bodyTemperatureResistance [-40.. 40]</code><br> Sets the temperature an undressed seraph can bear without starting to freeze
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*<code>/worldconfig loreContent [true|false]</code><br /> Whether the story related lore content is included in world generation (default: true)
*<code>/worldconfig loreContent [true|false]</code><br /> Whether the story related lore content is included in world generation (default: true)


=== Temporal stability === <!--T:10-->
===Temporal stability=== <!--T:10-->


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*<code>/worldconfig temporalStormSleeping [0|1]</code><br /> Whether or not to allow sleeping during temporal storms (default: 0)
*<code>/worldconfig temporalStormSleeping [0|1]</code><br /> Whether or not to allow sleeping during temporal storms (default: 0)


=== World generation === <!--T:13-->
===World generation=== <!--T:13-->


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*<code>/worldconfig worldClimate [realistic|patchy]</code><br />Sets the climate of the world (only during world create) (default: realistic)
*<code>/worldconfig worldClimate [realistic|patchy]</code><br />Sets the climate of the world (only during world create) (default: realistic)
*<code>/worldconfig landcover [0.1-1]</code><br />Sets the amount of the world that will be covered in land (only during world create) (default: 1)<nowiki>*</nowiki>
*<code>/worldconfig landcover [0.1-1]</code><br />Sets the amount of the world that will be covered in land (only during world create) (default: 1)<nowiki>*</nowiki>
*<code>/worldconfig oceanscale [0.1-4]</code><br />Sets the amount of the world that will be covered in ocean (only during world create) (default: 1)<nowiki>*</nowiki>
*<code>/worldconfig oceanscale [0.1-4]</code> <small>(In game world customization labeled as 'Landcover scale'.)</small><br />Sets the amount of the world that will be covered in ocean (only during world create) (default: 1)<nowiki>*</nowiki>
*<code>/worldconfig upheavelCommonness [0-1]</code><br />Sets the percentage chance that there will be upheaval in the land (only during world create) (default: 0.3)<nowiki>*</nowiki>
*<code>/worldconfig upheavelCommonness [0-1]</code><br />Sets the percentage chance that there will be upheaval in the land (only during world create) (default: 0.3)<nowiki>*</nowiki>
*<code>/worldconfig geologicActivity [0-0.4]</code><br />Sets the percentage chance that there will be geological activity in the world generation (only during world create) (default: 0.05)
*<code>/worldconfig geologicActivity [0-0.4]</code><br />Sets the percentage chance that there will be geological activity in the world generation (only during world create) (default: 0.05)
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<nowiki>*</nowiki> ''See the table below for the effects of changing these settings.''
<nowiki>*</nowiki> ''See the table below for the effects of changing these settings.''


{| class="wikitable sortable mw-collapsible" style="width: 75%;" style="text-align: center;"
{| class="wikitable sortable mw-collapsible" style="text-align: center;"
|+ World seed 612031164 with various configurations
|+World seed 612031164 with various configurations
|-
|-
! Result !! Landcover !! Landcover <br>scale !! Upheaval <br>rate !! Landform <br>scale !! Characteristics
!Result!!Landcover!!Landcover <br>scale!! Upheaval <br>rate!!Landform <br>scale!!Characteristics
|-
|-
| [[File:map_configsdefault.png|100px]] || default <br>100% || default <br>100% || default <br>30% || default <br>100% || Plentiful ponds and lakes
|[[File:map_configsdefault.png|100px]]||default <br>100%||default <br>100%||default <br>30%||default <br>100%||Plentiful ponds and lakes
|-
|-
| colspan=6 | ''Half vs double''
| colspan="6" | ''Half vs double''
|-
|-
| [[File:map_landcover50.png|100px]] || '''50%''' || default <br>100% || default <br>30% || default <br>100% || Half as much of the world with land.
|[[File:map_landcover50.png|100px]]||'''50%'''||default <br>100%||default <br>30%|| default <br>100%|| Half as much of the world with land.
|-
|-
|   || '''200%''' || default <br>100% || default <br>30% || default <br>100% || not available in Customize screen
| ||'''200%'''||default <br>100%||default <br>30%||default <br>100%||not available in Customize screen
|-
|-
| [[File:map_coverscale50.png|100px]] || default <br>100% || '''50%''' || default <br>30% || default <br>100% || With landcover at 100%, ocean size appears unchanged.
|[[File:map_coverscale50.png|100px]]||default <br>100% ||'''50%'''||default <br>30%||default <br>100%|| With landcover at 100%, ocean size appears unchanged.
|-
|-
| [[File:map_coverscale200.png|100px]] || default <br>100% || '''200%''' || default <br>30% || default <br>100% || With landcover at 100%, ocean size appears unchanged.
|[[File:map_coverscale200.png|100px]]||default <br>100%||'''200%'''||default <br>30%||default <br>100%|| With landcover at 100%, ocean size appears unchanged.
|-
|-
| [[File:map_upheaval10.png|100px]] [[File:Screenshot_upheaval10.png|178px]] || default <br>100% || default <br>100% || '''10%''' || default <br>100% || More flat areas.
|[[File:map_upheaval10.png|100px]] [[File:Screenshot_upheaval10.png|178px]]||default <br>100%||default <br>100%||'''10%'''||default <br>100%||More flat areas.
|-
|-
| [[File:map_upheaval60.png|100px]] [[File:Screenshot_upheaval60.png|178px]] || default <br>100% || default <br>100% || '''60%''' || default <br>100% || More raised areas.
|[[File:map_upheaval60.png|100px]] [[File:Screenshot_upheaval60.png|178px]]||default <br>100%||default <br>100%||'''60%'''||default <br>100% ||More raised areas.
|-
|-
| [[File:map_formscale40.png|100px]] [[File:Screenshot_formscale40.png|178px]] || default <br>100% || default <br>100% || default <br>30% || '''40%''' || Raised areas are skinny/spiky.
|[[File:map_formscale40.png|100px]] [[File:Screenshot_formscale40.png|178px]]||default <br>100%||default <br>100%||default <br>30%||'''40%'''||Raised areas are skinny/spiky.
|-
|-
| [[File:map_formscale200.png|100px]] [[File:Screenshot_formscale200.png|178px]] || default <br>100% || default <br>100% || default <br>30% || '''200%''' || Raised areas are broad/blunt.
|[[File:map_formscale200.png|100px]] [[File:Screenshot_formscale200.png|178px]]||default <br>100%||default <br>100%||default <br>30%||'''200%'''||Raised areas are broad/blunt.
|-
|-
| colspan=6 | ''Multi-variable configs''
| colspan="6" |''Multi-variable configs''
|-
|-
! Result !! Landcover !! Landcover <br>scale !! Upheaval <br>rate !! Landform <br>scale !! Characteristics
!Result!!Landcover!!Landcover <br>scale!!Upheaval <br>rate!!Landform <br>scale !!Characteristics
|-
|-
| [[File:map_landcover10.png|100px]] || '''10%''' || default <br>100% || default <br>30% || default <br>100% || Barely any land.
|[[File:map_landcover10.png|100px]]||'''10%'''||default <br>100%||default <br>30%||default <br>100%||Barely any land.
|-
|-
| [[File:map_landcover70.png|100px]] || '''70%''' || default <br>100% || default <br>30% || default <br>100% || Significant seas/oceans.
|[[File:map_landcover70.png|100px]]|| '''70%'''||default <br>100%||default <br>30%||default <br>100%||Significant seas/oceans.
|-
|-
| [[File:map_landcover70_coverscale10.png|100px]] || '''70%''' || '''10%''' || default <br>30% || default <br>100% || Significant quantities of water separating islands.
|[[File:map_landcover70_coverscale10.png|100px]]|| '''70%'''||'''10%'''||default <br>30%||default <br>100%||Significant quantities of water separating islands.
|-
|-
| [[File:map_landcover70_coverscale50.png|100px]] || '''70%''' || '''50%''' || default <br>30% || default <br>100% || Significant seas/oceans, separated by plenty of land.
|[[File:map_landcover70_coverscale50.png|100px]]||'''70%'''||'''50%'''||default <br>30%||default <br>100%||Significant seas/oceans, separated by plenty of land.
|-
|-
| [[File:map_landcover70_coverscale200.png|100px]] || '''70%''' || '''200%''' || default <br>30% || default <br>100% || Nearly default: plenty of land between bodies of water.
|[[File:map_landcover70_coverscale200.png|100px]]||'''70%'''||'''200%'''||default <br>30%||default <br>100%||Nearly default: plenty of land between bodies of water.
|-
|-
| placeholder <br>[[File:image.png|100px]] || default <br>100% || default <br>100% || default <br>30% || default <br>100% ||  
|placeholder <br>[[File:image.png|100px]]||default <br>100%||default <br>100%|| default <br>30%||default <br>100%||
|-
|-
| placeholder <br>[[File:image.png|100px]] || default <br>100% || default <br>100% || default <br>30% || default <br>100% ||  
|placeholder <br>[[File:image.png|100px]]||default <br>100%||default <br>100%|| default <br>30%||default <br>100%||
|-
|-
| placeholder <br>[[File:image.png|100px]] || default <br>100% || default <br>100% || default <br>30% || default <br>100% ||  
|placeholder <br>[[File:image.png|100px]]||default <br>100%||default <br>100%|| default <br>30%||default <br>100%||
|-
|-
| placeholder <br>[[File:image.png|100px]] || default <br>100% || default <br>100% || default <br>30% || default <br>100% ||  
|placeholder <br>[[File:image.png|100px]]||default <br>100% ||default <br>100%||default <br>30%||default <br>100%||
|-
|-
| placeholder <br>[[File:image.png|100px]] || default <br>100% || default <br>100% || default <br>30% || default <br>100% ||  
|placeholder <br>[[File:image.png|100px]]||default <br>100%|| default <br>100%||default <br>30%||default <br>100%||
|-
|-
|}
|}


=== Multiplayer === <!--T:16-->
===Multiplayer=== <!--T:16-->


<!--T:17-->
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*<code>/worldConfig auctionHouse [true|false]</code><br /> Whether the auction house is available to players (default: true)
*<code>/worldConfig auctionHouse [true|false]</code><br /> Whether the auction house is available to players (default: true)


=== Configurations not in the customize world screen === <!--T:18-->
===Configurations not in the customize world screen=== <!--T:18-->


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*<code>/worldconfigcreate int auctionHouseDurationWeeksMul [1,2,3,4...]</code><br />A multiplier on how many weeks a auction can stay listed before expiring, does change the cost of listing (e.g. doubling this value will have items listed twice as long for the same cost). Can not use decimal numbers. (default: 1)
*<code>/worldconfigcreate int auctionHouseDurationWeeksMul [1,2,3,4...]</code><br />A multiplier on how many weeks a auction can stay listed before expiring, does change the cost of listing (e.g. doubling this value will have items listed twice as long for the same cost). Can not use decimal numbers. (default: 1)
*<code>/worldconfigcreate float auctionHouseSalesCutRate [0..1] </code><br />The sales cut the trader takes for a sold item on the auction.  (default: 0.1, which is 10%)
*<code>/worldconfigcreate float auctionHouseSalesCutRate [0..1] </code><br />The sales cut the trader takes for a sold item on the auction.  (default: 0.1, which is 10%)
*<code>/worldconfigcreate float cropGrowthRateMul [0.1 ... 10]</code><br />Sets the growth rate for crops and berry bushes.  
*<code>/worldconfigcreate float cropGrowthRateMul [0.1 ... 10]</code><br />Sets the growth rate for crops and berry bushes.


== History == <!--T:22-->
==History== <!--T:22-->


<!--T:24-->
<!--T:24-->
* The ability to configure the despawn timer for death-dropped items was added in version 1.18.10.  Description of how it works: [https://www.vintagestory.at/blog.html/news/v118911810-stable-idle-server-ram-saver-r365/ Official Devlog]
*The ability to configure the despawn timer for death-dropped items was added in version 1.18.10.  Description of how it works: [https://www.vintagestory.at/blog.html/news/v118911810-stable-idle-server-ram-saver-r365/ Official Devlog]
*Feature addition: Cave-in system was added in version [https://www.vintagestory.at/blog.html/news/v1190-dejank-redux-stable-r374/ 1.19.0].


== See Also == <!--T:23-->  
==See Also== <!--T:23-->  


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