Confirmedusers
14
edits
(added lungcapacity) |
(added lungCapacity , worldClimate, landcover, oceanscale, upheavelCommonness, geologicActivity, landformScale) |
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*<code>/worldConfig playerlives [-1 .. 99]</code><br /> Set the amount of lives a player has before he can no longer respawn. -1 means infinite. (default: infinite) | *<code>/worldConfig playerlives [-1 .. 99]</code><br /> Set the amount of lives a player has before he can no longer respawn. -1 means infinite. (default: infinite) | ||
*<code>/worldConfig lungCapacity [? .. 40000 .. ?]</code><br /> Sets how long the player can hold their breath under water | *<code>/worldConfig lungCapacity [? .. 40000 .. ?]</code><br /> Sets how long the player can hold their breath under water | ||
*<code>/worldConfig daysPerMonth [1-99]</code><br /> Set the | *<code>/worldConfig daysPerMonth [1-99]</code><br /> Set the number of days each month has. Setting it to a higher value will make seasons go by slower (default: 9) | ||
*<code>/worldConfig harshWinters [true|false]</code><br /> If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true) | *<code>/worldConfig harshWinters [true|false]</code><br /> If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true) | ||
*<code>/worldconfig blockGravity [sandgravel|sandgravelsoil]</code><br /> Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel) | *<code>/worldconfig blockGravity [sandgravel|sandgravelsoil]</code><br /> Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel) | ||
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*<code>/worldConfig propickNodeSearchRadius [0-12]</code><br /> If above zero, a second prospecting mode will be enabled that allows for exact searches at the defined radius (default: 6) | *<code>/worldConfig propickNodeSearchRadius [0-12]</code><br /> If above zero, a second prospecting mode will be enabled that allows for exact searches at the defined radius (default: 6) | ||
*<code>/worldConfig globalDepositSpawnRate [0.1 - 5]</code><br /> Set a global ores and mineral deposit spawn rate (default: 1) | *<code>/worldConfig globalDepositSpawnRate [0.1 - 5]</code><br /> Set a global ores and mineral deposit spawn rate (default: 1) | ||
*<code>/worldconfig microblockChiseling [off|stonewood|all]</code><br /> Whether to allow microblock chiseling. ' | *<code>/worldconfig microblockChiseling [off|stonewood|all]</code><br /> Whether to allow microblock chiseling. 'Stonewood' means all stone and wood materials are allowed. 'all' means most cubic blocks are allowed. (default: Stonewood) | ||
*<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Whether | *<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Whether players are allowed to used the coordinate HUD. (default: true) | ||
*<code>/worldconfig allowMap [true|false]</code><br /> Whether | *<code>/worldconfig allowMap [true|false]</code><br /> Whether players are allowed to use the world map. (default: true) | ||
*<code>/worldconfig loreContent [true|false]</code><br /> Whether the story related lore content is included in world generation (default: true) | |||
=== Temporal stability === <!--T:10--> | === Temporal stability === <!--T:10--> | ||
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*<code>/worldconfig temporalStorms [off|veryrare|rare|sometimes|often|veryoften]</code><br /> How frequent temporal storms should be (default: sometimes) | *<code>/worldconfig temporalStorms [off|veryrare|rare|sometimes|often|veryoften]</code><br /> How frequent temporal storms should be (default: sometimes) | ||
*<code>/worldconfig tempstormDurationMul [value]</code><br />Command to change the duration of temporal storms | *<code>/worldconfig tempstormDurationMul [value]</code><br />Command to change the duration of temporal storms | ||
*<code>/worldconfig temporalStability [false|true]</code><br /> Whether | *<code>/worldconfig temporalStability [false|true]</code><br /> Whether the temporal stability mechanic should apply (default: true) | ||
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*<code>/worldconfig worldEdge [blocked|traversable]</code><br /> | *<code>/worldconfig worldClimate [realistic|patchy]</code><br />Sets the climate of the world (only during world create) (default: realistic) | ||
*<code>/worldconfig landcover [0.1-1]</code><br />Sets the amount of the world that will be covered in land (only during world create) (default: 1) | |||
*<code>/worldconfig oceanscale [0.1-4]</code><br />Sets the amount of the world that will be covered in ocean (only during world create) (default: 1) | |||
*<code>/worldconfig upheavelCommonness [0-1]</code><br />Sets the percentage chance that there will be upheaval in the land (only during world create) (default: 0.3) | |||
*<code>/worldconfig geologicActivity [0-0.4]</code><br />Sets the percentage chance that there will be geological activity in the world generation (only during world create) (default: 0.05) | |||
*<code>/worldconfig landformScale [0.5-1.5]</code><br />Sets the percentage variation of various landforms, making them larger or smaller during generation (only during world create) (default: 1.0) | |||
*<code>/worldconfig worldEdge [blocked|traversable]</code><br />Whether you can fall off the world edge (default: traversable) | |||
*<code>/worldconfig globalTemperature [0-5]</code><br />Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1) | *<code>/worldconfig globalTemperature [0-5]</code><br />Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1) | ||
*<code>/worldconfig globalPrecipitation [0-5]</code><br /> Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1) | *<code>/worldconfig globalPrecipitation [0-5]</code><br /> Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1) | ||
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*<code>/worldconfig allowLandClaiming [true|false]</code><br /> Whether | *<code>/worldconfig allowLandClaiming [true|false]</code><br /> Whether players are allowed to use the land claiming system. (default: true) | ||
*<code>/worldConfig classExclusiveRecipes [true|false]</code><br /> If true, class exclusive recipes are enabled (default: true) | *<code>/worldConfig classExclusiveRecipes [true|false]</code><br /> If true, class exclusive recipes are enabled (default: true) | ||
*<code>/worldConfig auctionHouse [true|false]</code><br /> Whether | *<code>/worldConfig auctionHouse [true|false]</code><br /> Whether the auction house is available to players (default: true) | ||
=== Configurations not in the customize world screen === <!--T:18--> | === Configurations not in the customize world screen === <!--T:18--> |