Modding:Rendering API: Difference between revisions
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The [[Modding:Render_Stages|render stages]] explain how the rendering is divided at a high level. | The [[Modding:Render_Stages|render stages]] explain how the rendering is divided at a high level. | ||
The [[Modding:Matrix_Operations|matrix operations]] page explains the matrix operations used by ChestLabelRenderer. | |||
A thorough tutorial is still missing, but until then you can look at the sample code on GitHub! | A thorough tutorial is still missing, but until then you can look at the sample code on GitHub! |
Revision as of 05:02, 5 November 2023
The render stages explain how the rendering is divided at a high level.
The matrix operations page explains the matrix operations used by ChestLabelRenderer.
A thorough tutorial is still missing, but until then you can look at the sample code on GitHub!
- Setting up a custom Shader: https://github.com/anegostudios/vsmodexamples/tree/master/code_mods/ScreenOverlayShaderExample
- Rendering a HUD Element: https://github.com/anegostudios/vsmodexamples/tree/master/code_mods/HudOverlaySample
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