Leather working: Difference between revisions

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Changed Solvent to Solute in table, might not be perfect but it is better.
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<languages/>  
<languages/><br><translate>
<translate>


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'''Leather working''' is a specialized series of [[barrel]] recipes that players can use to convert raw hides into [[leather]].
'''Leather working''' is a specialized series of {{ll|barrel|barrel}} recipes that players can use to convert raw hides into {{ll|leather|leather}}.


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</translate>
__TOC__
__TOC__
<translate>


==Required materials== <!--T:2-->
==Required materials== <!--T:2-->
To create leather, a player needs
 
* A supply of [[lime]] or [[Borax|powdered borax]].
<!--T:61-->
* A supply of [[Trees|oak]] or [[Trees|acacia]] logs to make tannin.  
To create leather, a player needs:
* A [[Wooden Bucket|bucket]] or clay bowl to transfer liquid. A bucket holds 10 liters of liquid.  A bowl holds 1 liter.
* A supply of {{ll|lime|lime}} or {{ll|Borax|powdered borax}}.
* [[Barrel]]s to process hides. A barrel holds 50 liters (or 5 buckets) of liquid.
* A supply of {{ll|Log|oak}} or {{ll|Log|acacia}} logs to make tannin.  
* A {{ll|Wooden Bucket|bucket}} or clay bowl to transfer liquid. A bucket holds 10 liters of liquid.  A bowl holds 1 liter.
* {{ll|Barrel|Barrels}} to process hides. A barrel holds 50 liters (or 5 buckets) of liquid.
* Raw hides.
* Raw hides.
* A knife.
* A {{ll|knife|knife}}.
* A [[hammer]] or [[quern]].
* A {{ll|hammer|hammer}} or {{ll|quern|quern}}.


===Hides=== <!--T:27-->
===Hides=== <!--T:27-->
Hides can be looted from wild or domesticated animals upon death. The following animals have a chance to drop hides:
 
* Small Hides: [[Hare]], [[Raccoon]], [[Fox]], [[Sheep|Lamb]]
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*Medium Hides: [[Wild Pig]], [[Hyena]], [[Wolf]]
Hides can be looted from wild or domesticated animals upon death. A barrel containing a full 50 L of solution can process up to 25 small hides, 12 medium hides, 8 large hides, or 5 huge hides.
*Large Hides: [[Sheep]]
*Huge Hides: [[Bear]]


===Lime & Powdered Borax=== <!--T:28-->
===Lime & Powdered Borax=== <!--T:28-->
Lime can be extracted from loose [[limestone]], loose [[chalk]] stone, or sea shells.  Limestone and chalk may be either crushed with a [[hammer]] in your inventory crafting grid, or ground in a [[quern]]. Both methods yield the same amount of lime per loose stone; however, using a hammer will consume some of the tool's durability, while a quern does not get damaged by repeated use. One loose stone yields one lime.


One shell yields two lime.  Shells cannot be crushed with a hammer and must be ground in a quern.<br>
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Lime can be extracted from loose {{ll|limestone|limestone}}, loose {{ll|chalk|chalk}} stone, or sea shells. Limestone and chalk may be either crushed with a {{ll|hammer|hammer}} in your inventory crafting grid, or ground in a {{ll|quern|quern}}. Both methods yield the same amount of lime per loose stone; however, using a hammer will consume some of the tool's durability, while a quern does not get damaged by repeated use. One loose stone yields one lime.
 
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One shell yields two lime.  Shells cannot be crushed with a hammer and must be ground in a quern.


Lime can also be used to make quicklime, which is necessary to produce [[plaster]] and [[mortar]].
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Lime can also be used to make quicklime, which is necessary to produce {{ll|plaster|plaster}} and {{ll|mortar|mortar}}.


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Powdered borax is an alternative to lime that can be extracted by grinding a chunk of [[borax]] ore in a [[quern]]. One borax chunk yields two powdered borax.<br>
Powdered borax is an alternative to lime that can be extracted by grinding a chunk of {{ll|borax|borax}} ore in a {{ll|quern|quern}}. One borax chunk yields two powdered borax.<br>
Powdered borax is also a necessary material in the process of smithing an iron or meteoric iron [[anvil]].
Powdered borax is also a necessary material in the process of smithing an iron or meteoric iron {{ll|anvil|anvil}}.


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</translate>
{{Grid/Crafting
{{Crafting
|A1=|B1=|C1=
|Ingredients= 1x {{ll|Hammer|<translate><!--T:64--> Hammer</translate>}}<br>3x {{ll|Stone|<translate><!--T:65--> Chalk stone</translate>}}
|A2=|B2=Copper hammer|C2=
|Grid/CraftingCode={{Grid/Crafting
|A3=|B3=Chalk stone|C3=
|B2=Copper hammer|B2-link=Special:MyLanguage/Hammer|B2_name=<translate><!--T:66--> Hammer</translate>
|Output=Lime|OA=}}
|B3=Chalk stone|B3-link=Special:MyLanguage/Stone|B3_name=<translate><!--T:67--> Chalk stone</translate>
|Output=Lime|Output_name=<translate><!--T:68--> Lime</translate>
}}}}
<translate>


=== Example Shopping List=== <!--T:31-->
=== Example Shopping List=== <!--T:31-->
To process 8 leather, which would be sufficient to craft 1 backpack, the player would need the following materials (rounded up in parentheses):
 
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To process 8 leather, which would be sufficient to craft 1 {{ll|backpack|leather backpack}}, the player would need the following materials (rounded up in parentheses):


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The following chart shows the requirements to make one full barrel of each solution, as used farther down in the respective processing steps:
The following chart shows the requirements to make one full barrel of each solution, as used farther down in the respective processing steps:


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</translate>
{| class="wikitable"
{| class="wikitable"
! Base Liquid
! <translate><!--T:70--> Base Liquid</translate>
! Solvent
! <translate><!--T:71--> Solute</translate>
! Makes 1 Full Barrel of
! <translate><!--T:72--> Makes 1 Full Barrel of</translate>
|-
|-
|50 L Water||50 Lime||Limewater
|50 L <translate><!--T:73--> Water</translate> ||50 <translate><!--T:74--> Lime</translate> || <translate><!--T:75--> Limewater</translate>
|-
|-
|50 L Water||20 powdered borax||Diluted Borax
|50 L <translate><!--T:76--> Water</translate> ||20 <translate><!--T:77--> powdered borax</translate> || <translate><!--T:78--> Diluted Borax</translate>
|-
|-
|50 L Water||5 oak logs||Weak Tannin
|50 L <translate><!--T:79--> Water</translate> ||5 <translate><!--T:80--> oak/acacia logs</translate>|| <translate><!--T:81--> Weak Tannin</translate>
|-
|-
|50 L Weak Tannin||5 oak logs||Strong Tannin
|50 L <translate><!--T:82--> Weak Tannin</translate> ||5 <translate><!--T:83--> oak/acacia logs</translate> || <translate><!--T:84--> Strong Tannin</translate>
|}
|}
<translate>


=== Step 1: Limewater or Diluted Borax === <!--T:35-->


=== Step 1: Limewater or Diluted Borax === <!--T:35-->
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To make soaked hides, limewater or diluted borax may be used:
To make soaked hides, limewater or diluted borax may be used:
* Limewater: 1 liter of water and 1 lime makes 1 liter of limewater - which means a full barrel of limewater requires 50 lime.
* Limewater: 1 liter of water and 1 lime makes 1 liter of limewater - which means a full barrel of limewater requires 50 lime.
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=== Step 2: Scraping Hides === <!--T:39-->
=== Step 2: Scraping Hides === <!--T:39-->
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Once the raw hides have been soaked long enough, they will turn into soaked hides. These cannot directly be further processed in barrels; another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hides. Please note that the knife will lose durability in the process.
Once the raw hides have been soaked long enough, they will turn into soaked hides. These cannot directly be further processed in barrels; another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hides. Please note that the knife will lose durability in the process.


<!--T:40-->
</translate>
{{Grid/Crafting
{{Crafting
|A1=|B1=|C1=
|Ingredients= 1x {{ll|Knife|<translate><!--T:87--> Knife</translate>}}<br>1x {{ll|Leather working|<translate><!--T:88--> Soaked hide</translate>}}
|A2=|B2=Copper knife|C2=
|Grid/CraftingCode={{Grid/Crafting
|A3=|B3=Hide soaked|C3=
|B2=Copper knife|B2-link=Special:MyLanguage/Knife|B2_name=<translate><!--T:89--> Knife</translate>
|Output=Hide scraped|OA=}}
|B3=Hide soaked|B3-link=Special:MyLanguage/Leather working|B3_name=<translate><!--T:90--> Soaked hide</translate>
|Output=Hide scraped|Output_name=<translate><!--T:91--> Scraped hide</translate>
}}}}
<translate>


=== Step 3: Weak Tannin === <!--T:41-->
=== Step 3: Weak Tannin === <!--T:41-->
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To make weak tannin, the player needs 10 units of water per oak/acacia log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce weak tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
To make weak tannin, the player needs 10 units of water per oak/acacia log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce weak tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.


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=== Step 4: Strong Tannin === <!--T:44-->
=== Step 4: Strong Tannin === <!--T:44-->
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To make strong tannin, the player needs 10 liters of weak tannin per oak/acacia log. After inputting the log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce strong tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.
To make strong tannin, the player needs 10 liters of weak tannin per oak/acacia log. After inputting the log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce strong tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel.


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After waiting for the sealed hides to process, the player will be rewarded with the respective amount of [[leather]] ready to be used in crafting.
After waiting for the sealed hides to process, the player will be rewarded with the respective amount of {{ll|leather|leather}} ready to be used in crafting.


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</gallery>
</gallery>


==Pelt== <!--T:48-->
===Usage=== <!--T:52-->
Different from Leather, making pelts is relatively easy.
 
Leather can be used in recipes for
* [[Container#Portable_containers|leather backpack]] which adds 6 inventory slots
* several types of armor
* a few clothing items
* sling
* books
* dyed leather
* glider
* bows
* leather reinforced wooden shield
* antler mount
For a detailed overview check the [[Special:MyLanguage/leather|leather]] page.
 
== See also ==
 
Recipes in the Handbook can't always be easily discerned.  Move your mouse cursor over a hide to check whether the image represents a raw hide, or a soaked one, etc.
Remove the cursor to see the recipe resume cycling through all the possible options.  Be sure to prepare the correct sort of hide for the recipe you want to craft.
 
=== Pelt === <!--T:48-->


===Hide curing=== <!--T:49-->
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To create pelts, only two steps need to be followed. First, raw hides need to be oiled.  This can be done by combining raw hide and [[fat]] in the crafting grid.  
Making [[Pelt|pelts]] is much simpler than making leather, requiring only lumps of fat and time to cure.


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Several crafting recipes use cured pelts:
{{Grid/Crafting
* lamellar armor
|A1=Fat|B1=|C1=
* [[Clothes#Upper_Body_Over|fur coat]]
|A2=Raw hide|B2=|C2=
* [[Clothes#Foot|knee-high fur boots]]
|A3=|B3=|C3=
* [[Clothes#Hand|fur gloves]]
|Output=Hide oiled|OA=}}
* [[Clothes#Foot|fur lined reindeer herder shoes]]
* [[Clothes#Upper_Body_Over|reindeer herder fur coat]]
* [[Container#Portable_containers|hunter backpack]] which adds 5 inventory slots
* [[longbow]]


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=== Raw hide ===
In a second step, these oiled hides need to be "cured", which means nothing else but leaving them untouched for a certain amount of time. There is no process involved and the storage place doesn't matter - the player can carry them around in the inventory or leave them in a storage container. The tooltip on the item will inform how much the curing has progressed.
Once completely cured, the oiled hides will turn into pelts that can be used in different crafting recipes.


===Usage=== <!--T:52-->
A few crafting recipes use untreated hides:
Medium or large pelts are required to craft the [[hunter's backpack]], a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armor recipes and fur clothing recipes. Small or medium pelts are required for the [[longbow]] recipe.
* [[Clothes|warm robe]]
* [[Clothes|rawhide mantle]]
* [[Clothes|rawhide trousers]]
 
== History ==
* Icons and models for hides were changed in 1.19.4-rc.1
"Hides have new models and textures, and can be placed on the ground"


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== Notes ==
{{Grid/Crafting
|A1=Cattail tops|B1=hide pelt large|C1=Cattail tops
|A1N=3|B1N=|C1N=3
|A2=Cattail tops|B2=Cattail tops|C2=Cattail tops
|A2N=3|B2N=3|C2N=3
|A3=|B3=|C3=
|Output=hunterbackpack|OA=}}


== Video Tutorials == <!--T:25-->
== Video Tutorials == <!--T:25-->
</translate>
{| class="wikitable"
{| class="wikitable"
|-
|-
! Detailed explanation how to make leather
! <translate><!--T:110--> Detailed explanation how to make leather.</translate>
|-
|-
| <youtube width="400" height="240">4nmbH1G2lts</youtube>
| <youtube width="400" height="240">4nmbH1G2lts</youtube>
|}
|}
<translate>


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== Gallery ==
{{Game navbox}}
 
== References ==
<references />


</translate>
</translate>
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
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