Salmon: Difference between revisions

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(added an explanation for why 100% drops are actually around 50%)
 
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<languages/>
<languages/>


{{GameVersion|1.18.7}}
{{GameVersion|1.19.3}}


{{Entity infobox
{{Entity infobox
|<translate>Salmon</translate>
|name=<translate><!--T:1--> Salmon</translate>
|Title=<translate>Pink</translate>
|subtitle=<translate><!--T:2--> Pink</translate>
|creature-salmon.png
|image=creature-salmon
|HealthMF=2
|align=right
|SwimSpeed=0.06
|type={{ll|Underwater|<translate><!--T:4--> Underwater</translate>}}
|DropCode1={{ll|Raw fish|<translate>Raw fish</translate>}}
|behavior={{ll|:Category:Passive_creatures|<translate><!--T:5--> Passive</translate>}}
|type={{ll|Underwater|<translate>Underwater</translate>}}
|health=2
|behavior={{ll|:Category:Passive_creatures|<translate>Passive</translate>}}
|maxSpeed=0.06
|attack=0
|tier=0
|light=3 <translate><!--T:19--> and above</translate>
|blocks=<translate><!--T:20--> Water</translate>
|groupsize=2 ± 3
|temp= 4 <translate><!--T:21--> to</translate> 20
|drops={{IRow | 1x {{Icon link|fish-raw.png|Special:MyLanguage/Raw fish|<translate><!--T:3--> Raw fish</translate>}} | 100%<nowiki>*</nowiki>}}
}}
}}
<translate>
<translate>


== Spawning ==
<!--T:6-->
The '''salmon''' is the first aquatic animal introduced in Vintage Story.


== Spawning == <!--T:7-->
<!--T:8-->
Salmon can spawn in any body of water, including player-created irrigation, during the following conditions: at least light level 3, between 4 and 20 degrees.
Salmon can spawn in any body of water, including player-created irrigation, during the following conditions: at least light level 3, between 4 and 20 degrees.
The average group size is 2.
The average group size is 2.


== Variants ==
== Variants == <!--T:9-->


<!--T:10-->
There is 1 type of salmon: pink.
There is 1 type of salmon: pink.


== Behaviors ==
== Behavior == <!--T:11-->


<!--T:12-->
If a player, wolf, fox, or hyena approaches within 14 blocks of a salmon, it might flee.  
If a player, wolf, fox, or hyena approaches within 14 blocks of a salmon, it might flee.  


== Domestication ==
== Domestication == <!--T:13-->


<!--T:14-->
Salmon cannot be domesticated or bred.
Salmon cannot be domesticated or bred.


== Harvesting ==
== Harvesting == <!--T:15-->


Upon dying, salmon can be harvested with a {{ll|knife|knife}} for a chance to loot a number of {{Icon link|fish-raw.png|Special:MyLanguage/Raw fish|raw fish meat}}, leaving a Tiny Carcass.<br>
<!--T:16-->
Upon dying, salmon can be harvested with a {{ll|knife|knife}} for a chance to loot a number of {{Icon link|fish-raw.png|Special:MyLanguage/Raw fish|raw fish}}, leaving a Tiny Carcass.<br>
After 96 game-hours, a dead salmon that hasn't been looted will decay into Tiny Carcass.
After 96 game-hours, a dead salmon that hasn't been looted will decay into Tiny Carcass.


== History ==
<nowiki>*</nowiki>Caveat:
Any entity with the "harvestable" behavior that also is not fixedWeight starts at the minimum weight of 0.5. It goes up over time if the entity has eaten within the past seven days, and goes down if the temperature is below 0 and the entity hasn't eaten in the past four months. When the creature is harvested, the drops are multiplied by the weight value. Since salmon don't have a diet or way to eat, they always drop 0.5 fish meat.
So, even though the salmon.json files indicates that harvested salmon should always drop 1 fish-raw item,<ref>Lines 63-67 of %appdata%\Roaming\Vintagestory\assets\survival\entities\water\salmon.json</ref> players currently only get meat around 50% of the time.


== History == <!--T:17-->
<!--T:18-->
Salmon were added in version 1.17.0-pre.1.<br>
Salmon were added in version 1.17.0-pre.1.<br>
Bass.json exists in the assets folder.
Bass.json exists in the assets folder, hinting at plans to add at least 1 more fish type.
 
== Notes ==
 
== Gallery ==
 
== See also ==
 
== References ==
<references />


</translate>
</translate>

Latest revision as of 15:34, 19 February 2024

Other languages:

This page was last verified for Vintage Story version 1.19.3.


Salmon
"Pink"Creature-salmon.png
Type Underwater
Behavior Passive[[::Category:Passive_creatures| ]]
Health 2
Max Speed 0.06
Base attack 0
Tier: 0
Spawn
Light level: 3 and above
Blocks: Water
Group size: 2 ± 3
Temperature: 4 to 20
Drops
1x Fish-raw.pngRaw fish 100%*


The salmon is the first aquatic animal introduced in Vintage Story.

Spawning

Salmon can spawn in any body of water, including player-created irrigation, during the following conditions: at least light level 3, between 4 and 20 degrees. The average group size is 2.

Variants

There is 1 type of salmon: pink.

Behavior

If a player, wolf, fox, or hyena approaches within 14 blocks of a salmon, it might flee.

Domestication

Salmon cannot be domesticated or bred.

Harvesting

Upon dying, salmon can be harvested with a knife for a chance to loot a number of Fish-raw.pngraw fish, leaving a Tiny Carcass.
After 96 game-hours, a dead salmon that hasn't been looted will decay into Tiny Carcass.

*Caveat: Any entity with the "harvestable" behavior that also is not fixedWeight starts at the minimum weight of 0.5. It goes up over time if the entity has eaten within the past seven days, and goes down if the temperature is below 0 and the entity hasn't eaten in the past four months. When the creature is harvested, the drops are multiplied by the weight value. Since salmon don't have a diet or way to eat, they always drop 0.5 fish meat. So, even though the salmon.json files indicates that harvested salmon should always drop 1 fish-raw item,[1] players currently only get meat around 50% of the time.

History

Salmon were added in version 1.17.0-pre.1.
Bass.json exists in the assets folder, hinting at plans to add at least 1 more fish type.

Notes

Gallery

See also

References

  1. Lines 63-67 of %appdata%\Roaming\Vintagestory\assets\survival\entities\water\salmon.json




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