Salmon: Difference between revisions

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(basic info on the first fish)
 
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<languages/>
<languages/>
{{GameVersion|1.18.7}}
{{GameVersion|1.18.7}}
{{Entity infobox
{{Entity infobox
|<translate>Salmon</translate>
|<translate>Salmon</translate>
|Title=<translate> Pink</translate>
|Title=<translate>Pink</translate>
|creature-salmon.png
|creature-salmon.png
|HealthMF=2
|HealthMF=2
|SwimSpeed=0.06
|SwimSpeed=0.06
|DropCode1={{ll|Raw fish|<translate> Raw fish</translate>}}
|DropCode1={{ll|Raw fish|<translate>Raw fish</translate>}}
|type={{ll|Underwater|<translate>Underwater</translate>}}
|type={{ll|Underwater|<translate>Underwater</translate>}}
|behavior={{ll|:Category:Passive_creatures|<translate>Passive</translate>}}
|behavior={{ll|:Category:Passive_creatures|<translate>Passive</translate>}}
}}
}}
<translate>
<translate>
== Spawning ==
== Spawning ==
Salmon can spawn in any body of water, including player-created irrigation, during the following conditions: at least light level 3, between 4 and 20 degrees.
Salmon can spawn in any body of water, including player-created irrigation, during the following conditions: at least light level 3, between 4 and 20 degrees.
The average group size is 2.
The average group size is 2.


== Variants ==
== Variants ==
There is 1 type of salmon: pink.
There is 1 type of salmon: pink.


== Behaviors ==
== Behaviors ==
If a player, wolf, fox, or hyena approaches within 14 blocks of a salmon, it might flee.  
If a player, wolf, fox, or hyena approaches within 14 blocks of a salmon, it might flee.  


== Domestication ==
== Domestication ==
Salmon cannot be domesticated or bred.
Salmon cannot be domesticated or bred.


== Harvesting ==
== Harvesting ==
Upon dying, salmon can be harvested with a {{ll|knife|knife}} for a chance to loot a number of {{Icon link|fish-raw.png|Special:MyLanguage/Raw fish|raw fish meat}}, leaving a Tiny Carcass.<br>
Upon dying, salmon can be harvested with a {{ll|knife|knife}} for a chance to loot a number of {{Icon link|fish-raw.png|Special:MyLanguage/Raw fish|raw fish meat}}, leaving a Tiny Carcass.<br>
After 96 game-hours, a dead salmon that hasn't been looted will decay into Tiny Carcass.
After 96 game-hours, a dead salmon that hasn't been looted will decay into Tiny Carcass.


== History ==
== History ==
Salmon were added in version 1.17.0-pre.1.<br>
Salmon were added in version 1.17.0-pre.1.<br>
Bass.json exists in the assets folder.
Bass.json exists in the assets folder.


</translate>
</translate>
{{Entities navbox}}
{{Game navbox}}
[[Category:Creatures{{#translation:}}]]
[[Category:Animals{{#translation:}}]]

Revision as of 10:08, 22 August 2023

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This page was last verified for Vintage Story version 1.18.7.


Salmon
Creature-salmon.png
Type Underwater
Behavior Passive[[::Category:Passive_creatures| ]]


Spawning

Salmon can spawn in any body of water, including player-created irrigation, during the following conditions: at least light level 3, between 4 and 20 degrees. The average group size is 2.

Variants

There is 1 type of salmon: pink.

Behaviors

If a player, wolf, fox, or hyena approaches within 14 blocks of a salmon, it might flee.

Domestication

Salmon cannot be domesticated or bred.

Harvesting

Upon dying, salmon can be harvested with a knife for a chance to loot a number of Fish-raw.pngraw fish meat, leaving a Tiny Carcass.
After 96 game-hours, a dead salmon that hasn't been looted will decay into Tiny Carcass.

History

Salmon were added in version 1.17.0-pre.1.
Bass.json exists in the assets folder.




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