Drifter/es: Difference between revisions

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== Drops ==
== Drops ==
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Upon dying, drifters can be harvested with a [[knife]] for a chance to loot a number of {{Icon link|Grid_Flax_fibers.png|Flax fibers|flax fibers}}, {{Icon link|gear-rusty.png|Rusty gear|rusty gears}} and {{Icon link|gear-temporal.png|Temporal gear|temporal gears}}. The chance for each item varies depending on the type of drifter, and can be seen in the table below.
Upon dying, drifters can be harvested with a [[knife]] for a chance to loot a number of {{Icon link|Grid_Flax_fibers.png|Flax fibers|flax fibers}}, {{Icon link|gear-rusty.png|Rusty gear|rusty gears}} and {{Icon link|gear-temporal.png|Temporal gear|temporal gears}}. The chance for each item varies depending on the type of drifter, and can be seen in the table below.
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== Variants ==
== Variants ==
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There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.
There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.
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<table>
<table>
<tr><td>
<tr><td>
{{tnt|Entity infobox
{{Entity infobox
|Surface drifter
|Surface drifter
|Normal_Drifter
|Normal_Drifter
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{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 1%}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 1%}}
}}</td><td>
}}</td><td>
{{tnt|Entity infobox
{{Entity infobox
|Deep drifter
|Deep drifter
|Deep_Drifter
|Deep_Drifter
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{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 3%}}
{{IRow | {{Icon link|gear-rusty.png|Rusty gear}} | 3%}}
}} </td><td>
}} </td><td>
{{tnt|Entity infobox
{{Entity infobox
|Tainted drifter
|Tainted drifter
|Tainted_Drifter
|Tainted_Drifter
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}}</td></tr>
}}</td></tr>
<tr><td>
<tr><td>
{{tnt|Entity infobox
{{Entity infobox
|Corrupt drifter
|Corrupt drifter
|Corrupt_Drifter
|Corrupt_Drifter
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{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 4.66%}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 4.66%}}
}}</td><td>
}}</td><td>
{{tnt|Entity infobox
{{Entity infobox
|Nightmare drifter
|Nightmare drifter
|Nightmare_Drifter
|Nightmare_Drifter
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{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 5.33%}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 5.33%}}
}}</td><td>
}}</td><td>
{{tnt|Entity infobox
{{Entity infobox
|Double-headed drifter
|Double-headed drifter
|creature-drifter-double-headed
|creature-drifter-double-headed
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{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 100% ± 40%}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 100% ± 40%}}
}}</td></tr></table>
}}</td></tr></table>
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== Behavior ==
== Behavior ==
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Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.
Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.
</div>


=== Attacking ===  
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=== Attacking ===
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==== Melee ====
==== Melee ====
If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.  
If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.
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==== Rock throwing ====
==== Rock throwing ====
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as [[Fence|fences]] and [[Fence gate|fence gates]]. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as [[Fence|fences]] and [[Fence gate|fence gates]]. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.
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=== Fleeing ===
=== Fleeing ===
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:
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| Double-headed || 2
| Double-headed || 2
|}
|}
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Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:
Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:
{| class="wikitable"
{| class="wikitable"
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| Double-headed || 1%
| Double-headed || 1%
|}
|}
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== Trivia ==
== Trivia ==
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* Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
* Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.
* According to the story excerpt [https://www.vintagestory.at/stories/storyexcerpt-ghosts.html/ Ghosts], drifters have a metallic smell.
* Prior to version 1.18, drifters could spawn in light level 9 or below.<ref>[https://www.vintagestory.at/blog.html/news/v1180-pre1-lore-update-the-resonance-archives-r342/ v1.18.0 dev blog notes]</ref>
* Prior to version 1.18, drifters could spawn in light level 9 or below.<ref>[https://www.vintagestory.at/blog.html/news/v1180-pre1-lore-update-the-resonance-archives-r342/ v1.18.0 dev blog notes]</ref>
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<references />
<references />


{{tnt|Entities navbox}}
{{Entities navbox}}
{{Game navbox}}
{{Game navbox}}


[[Category:Creatures{{#translation:}}]]
[[Category:Creatures{{#translation:}}]]
[[Category:Hostile creatures{{#translation:}}]]
[[Category:Hostile creatures{{#translation:}}]]

Revision as of 16:54, 31 July 2023

Errante
Normal Drifter.png
Type Humanoid
Behavior Hostile


Los Errantes son criaturas hostiles comunes que tienen tanto un ataque cuerpo a cuerpo como a distancia, y son la única criatura hostiles que puede aparecer tanto en la superficie como en el subsuelo.

Aparición

Los Errantes pueden aparecer en cualquier bloque de aire o hierba alta con un nivel de luz inferior a 9.

En la superficie, sólo pueden aparecer Errantes de superficie, aunque están limitados a aparecer en un radio de 25 bloques de una grieta temporal.

Dependiendo del tipo de errante, están limitados a aparecer dentro de un cierto nivel Y - los errantes más peligrosos tienden a aparecer mucho más profundo en un mundo.

Los Errantes de dos cabezas sólo pueden aparecer durante tormentas temporales.

Drops

Upon dying, drifters can be harvested with a knife for a chance to loot a number of Grid Flax fibers.pngflax fibers, Gear-rusty.pngrusty gears and Gear-temporal.pngtemporal gears. The chance for each item varies depending on the type of drifter, and can be seen in the table below.

Variants

There are 6 different types of drifter: Surface, Deep, Tainted, Corrupt, Nightmare and Double-headed.

Surface drifter
Normal Drifter.png
Type Humanoid
Behavior Hostile
Health 12
Base attack 2.5
Tier: 0
Spawn
Y level: 0.85 to 2
Group size: 1 ± 3
Drops
Grid Flax fibers.pngFlax fibers 20%
Gear-temporal.pngTemporal gear 2.66%
Gear-rusty.pngRusty gear 1%
Deep drifter
Deep Drifter.png
Type Humanoid
Behavior Hostile
Health 16
Base attack 4
Tier: 1
Spawn
Y level: 0.22 to 0.89
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngFlax fibers 40%
Gear-temporal.pngTemporal gear 3.33%
Gear-rusty.pngRusty gear 3%
Tainted drifter
Tainted Drifter.png
Type Humanoid
Behavior Hostile
Health 22
Base attack 8
Tier: 2
Spawn
Y level: 0.1 to 0.55
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngFlax fibers 60%
Gear-rusty.pngRusty gear 7%
Gear-temporal.pngTemporal gear 4%
Corrupt drifter
Corrupt Drifter.png
Type Humanoid
Behavior Hostile
Health 30
Base attack 12
Tier: 3
Spawn
Y level: 0.1 to 0.55
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngFlax fibers 80%
Gear-rusty.pngRusty gear 10%
Gear-temporal.pngTemporal gear 4.66%
Nightmare drifter
Nightmare Drifter.png
Type Humanoid
Behavior Hostile
Health 40
Base attack 20
Tier: 4
Spawn
Y level: 0 to 0.23
Group size: 1.5 ± 0.5
Drops
Grid Flax fibers.pngFlax fibers 100%
Gear-rusty.pngRusty gear 20%
Gear-temporal.pngTemporal gear 5.33%
Double-headed drifter
Creature-drifter-double-headed.png
Type Humanoid
Behavior Hostile
Health 48
Base attack 24
Tier: 4
Spawn
Group size: 1.5 ± 0.5
Drops
Gear-rusty.pngRusty gear 500% ± 250%
Grid Flax fibers.pngFlax fibers 200%
Gear-temporal.pngTemporal gear 100% ± 40%

Behavior

Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.

Attacking

Melee

If a drifter reaches a player, they will attempt to swipe at them with their arms. The damage of this attack depends on the type of drifter, and has a cooldown between 0.5s and 1.75s.

Rock throwing

If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as fences and fence gates. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.

Fleeing

Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:

Type Light level
Surface 0.925
Deep 0.97
Tainted 2
Corrupt 2
Nightmare 2
Double-headed 2

Drifters may also flee from a player upon receiving damage. They will continue to flee for up to 10 seconds, or if they manage to get more than 12 blocks away from the player. The chance for them to flee once again depends on the type of drifter:

Type Chance
Surface 15%
Deep 7%
Tainted 3%
Corrupt 1.5%
Nightmare 1%
Double-headed 1%

Trivia

  • Drifters have two uncommon idle animations: 'cry' in which it curls up and cries, and 'think' where it looks at its arms and raises them to the sky.
  • According to the story excerpt Ghosts, drifters have a metallic smell.
  • Prior to version 1.18, drifters could spawn in light level 9 or below.[1]




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