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30 May 2024

     04:54  Farming/zh‎‎ 48 changes history −3,791 [ZMWL‎ (48×)]
     
04:54 (cur | prev) −58 ZMWL talk contribs (Created page with "使用肥料是让养分含量超出该土壤类型能自动补充的最大养分的唯一途径。")
     
04:52 (cur | prev) −175 ZMWL talk contribs (Created page with "例如,重要的作物亚麻在生长过程中会消耗钾(K)。在收获后向土壤中添加钾肥或硝石能补充钾含量,并允许在该田地上继续种植亚麻,无需等待自然补充,也不需要进行轮作。每种作物所需的养分类型和数量显示在下面的可用作物表格中。如果满足温度和阳光需求,为每种作物提供足够的养分,从而达到最快的生长速度。")
     
04:49 (cur | prev) −138 ZMWL talk contribs (Created page with "肥料是指 {{ll|saltpeter|硝石}}, {{ll|potash|钾肥}} 和 {{ll|bonemeal|骨灰}} 等可以用于土壤的物品,以补充作物生长消耗的养分而无需等待休耕 (不种植作物) 或进行轮作。")
     
04:43 (cur | prev) −60 ZMWL talk contribs (Created page with "==== 肥料 ====")
     
04:42 (cur | prev) −53 ZMWL talk contribs (Created page with "请注意,轮作时间取决于成熟的最慢的作物,在举例中是胡萝卜(游戏内4天)。由于养分在未种植作物的田地中补充的最快,因此在每次轮作期间都会有一个区域未种植。如果玩家还没有获得足够的肥料,这个方法特别有用。你可以根据自己拥有的作物种子来对这一策略进行更改。")
     
04:40 (cur | prev) −111 ZMWL talk contribs (Created page with "一种常见的作物轮作方法是将肥沃的土地分为四份,每个部分分别种植依赖氮(N),磷(P),钾(K)的作物,另外一个休耕(不种植任何作物)。在右边的截图中,大头菜(依赖N)种植在左上角,洋葱(依赖P)种植在右上角,胡萝卜(依赖K)种植在右下角,左下角则没有任何作物。在收获后,将种植顺序顺时针旋转,也就是右上角种植大头菜,右下角种...") Tags: Mobile edit Mobile web edit
     
04:36 (cur | prev) −129 ZMWL talk contribs (Created page with "作物轮作是指随着时间推移在同一耕地种植不同作物的做法,自古以来就被用来最大限度地提高作物产量。依赖氮(N),磷(P),钾(K)的作物可以在同一片农田中轮作。例如,在收获胡萝卜等依赖氮(N)的作物后,农田中的氮(N)含量较低,但其他两种养分的含量较高。因此,依赖磷(P)或钾(K)的作物可以随后种植在这片田中。")
     
04:32 (cur | prev) −63 ZMWL talk contribs (Created page with "==== 轮作 ====")
     
04:31 (cur | prev) −6 ZMWL talk contribs
     
04:31 (cur | prev) −68 ZMWL talk contribs (Created page with "游戏内每3到4小时补充一次养分。")
     
04:30 (cur | prev) −146 ZMWL talk contribs (Created page with "农田中的养分会随着时间缓慢补充至该土壤种类的最大养分水平,例如中等肥力的土壤会缓慢补充至50%的养分。如果有作物在其上生长,养分补充速度较慢,没有种植作物时则更快。当前作物消耗的养分的补充速度将比其他两种未使用的养分的补充速度更慢,并且实际上并不会进行增长,因为作物会随着生长不断消耗该养分。如果农田上的作物成熟,那么任...")
     
04:21 (cur | prev) −66 ZMWL talk contribs (Created page with "==== 养分补充 ====")
     
04:19 (cur | prev) +3 ZMWL talk contribs
     
04:18 (cur | prev) +18 ZMWL talk contribs
     
04:17 (cur | prev) −174 ZMWL talk contribs (Created page with "作物从一个生长阶段进入下一个生长阶段的过程中,它们会消耗农田中的养分,降低农田的养分含量。所需养分K,P或N是该作物消耗的养分。每个生长阶段所需的养分量可通过消耗养分量除以生长天数来计算。")
     
04:15 (cur | prev) −125 ZMWL talk contribs (Created page with "所有的土壤,泥土,无论潮湿还是干燥,拥有三种养分:N,P和K。每种作物都会消耗其中一种养分。一些作物要比其他作物消耗的更多,如下表所示。不同作物的生长速度也不同,这由生长天数表示。")
     
04:12 (cur | prev) −58 ZMWL talk contribs (Created page with "=== 土壤养分 ===")
     
03:37 (cur | prev) −60 ZMWL talk contribs (Created page with "'''农田方块''一但放下便无法被拾起或替换'' 。 破坏农田方块不会产生掉落物。'''")
     
03:36 (cur | prev) +6 ZMWL talk contribs
     
03:35 (cur | prev) −72 ZMWL talk contribs (Created page with "盐水无法用于提供水分,它会立刻杀死作物。")
     
03:35 (cur | prev) −171 ZMWL talk contribs (Created page with "水体能为其三格范围内的水平相邻农田提供水分,包括对角线上的。农田每远离水体一格,其获得的含水量加成便会降低25%。也就是说,紧挨着水方块的农田将获得75%的含水量,两格外的农田将获得50%的含水量,三格外的农田将获得25%的含水量。农田无法从垂直方向上的水体中吸收水分(也就是说直接在水面上方的农田无法从其下方的水中获得水分)。")
     
03:31 (cur | prev) −156 ZMWL talk contribs (Created page with "在土壤方块上 {{Using|使用}} {{ll|hoe|锄头}} + {{RMB}} 来创造干燥的田地。如果农田附近三格范围内有淡水方块,它将从干燥转变为湿润。 也可以通过雨水或者使用浇水壶来将农田湿润。 高于50%的含水量可以提高作物的盛装速度,具体来讲,如果含水量保持在100%,则可减少作物每个阶段最多两小时游戏时间的生长时间。")
     
03:22 (cur | prev) −61 ZMWL talk contribs (Created page with "=== 创造农田 ===")
     
03:22 (cur | prev) 0 ZMWL talk contribs Tag: Manual revert
     
03:18 (cur | prev) 0 ZMWL talk contribs
     
03:17 (cur | prev) −56 ZMWL talk contribs (Created page with "thumb|湿润的农田")
     
03:14 (cur | prev) −61 ZMWL talk contribs (Created page with "黑土")
     
03:14 (cur | prev) −115 ZMWL talk contribs (Created page with "堆肥")
     
03:14 (cur | prev) −173 ZMWL talk contribs (Created page with "木炭")
     
03:14 (cur | prev) −115 ZMWL talk contribs (Created page with "骨灰")
     
03:14 (cur | prev) −58 ZMWL talk contribs (Created page with "骨灰") Tags: Mobile edit Mobile web edit
     
03:14 (cur | prev) −57 ZMWL talk contribs (Created page with "堆肥")
     
03:12 (cur | prev) −116 ZMWL talk contribs (Created page with "木炭")
     
03:12 (cur | prev) −57 ZMWL talk contribs (Created page with "堆肥") Tags: Mobile edit Mobile web edit
     
03:07 (cur | prev) −126 ZMWL talk contribs (Created page with "'''黑土''' 是一种由玩家制作的土壤,拥有80%的肥力。每块黑土的制作需要: 将64 {{ll|rot|腐烂物}} 密封在 {{ll|barrel|木桶}} 中20天, 然后使用产生的堆肥在合成栏中与4个骨粉和4个木炭组合。")
     
03:04 (cur | prev) −54 ZMWL talk contribs (Created page with "=== 玩家制作的土壤 ===")
     
03:03 (cur | prev) −94 ZMWL talk contribs (Created page with "在世界中有四种拥有不同肥力的天然 {{ll|soil|土壤}} : 贫瘠 5%, 低 25%, 中 50%, 和 高 65%。 当土壤被破坏并放置在其他地方时,该土壤的肥力不会改变,因此最好的办法是寻找高肥力的土壤并将其带回家用于耕种。") Tags: Mobile edit Mobile web edit
     
02:59 (cur | prev) −59 ZMWL talk contribs (Created page with "=== 自然生成的土壤 ===")
     
02:59 (cur | prev) −58 ZMWL talk contribs (Created page with "== 土壤和农田 ==")
     
02:58 (cur | prev) −78 ZMWL talk contribs (Created page with "在1.16.4版本之前,甜椒会生成野生作物并掉落种子,但不会产出果实。")
     
02:54 (cur | prev) −45 ZMWL talk contribs (Created page with "只能从废墟获得")
     
02:54 (cur | prev) −54 ZMWL talk contribs (Created page with "卷心菜")
     
02:54 (cur | prev) −45 ZMWL talk contribs (Created page with "只能从废墟获得")
     
02:54 (cur | prev) −57 ZMWL talk contribs (Created page with "南瓜")
     
02:54 (cur | prev) −167 ZMWL talk contribs (Created page with "热带")
     
02:53 (cur | prev) −59 ZMWL talk contribs (Created page with "菠萝")
     
02:53 (cur | prev) −110 ZMWL talk contribs (Created page with "热带") Tags: Mobile edit Mobile web edit
     
02:53 (cur | prev) −54 ZMWL talk contribs (Created page with "热带") Tags: Mobile edit Mobile web edit
     04:33  (User creation log) [SamZeal63580330‎; BlondellFarringt‎]
     
04:33 User account BlondellFarringt talk contribs was created ‎
     
03:21 User account SamZeal63580330 talk contribs was created ‎