Search results

From Vintage Story Wiki
  • .../> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to ...e><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes.
    10 KB (1,503 words) - 17:32, 10 March 2024
  • .../> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to ...e><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes.
    9 KB (1,407 words) - 14:48, 21 November 2023
  • .../> Reloads all JSON models from assets/blockshapes. Can be used to quickly test new block shapes.<br />Notice: The chunks are not redrawn, so you'd have to ...e><br /> Reloads all textures from assets/textures. Can be used to quickly test texture changes.
    10 KB (1,501 words) - 21:41, 4 January 2024
  • ...o known attack power or HP value per hit. Inquiring players who decided to test this item have determined that that a player using the chisel as a weapon c {{Items navbox}}
    7 KB (1,151 words) - 04:59, 1 August 2023
  • ...o known attack power or HP value per hit. Inquiring players who decided to test this item have determined that that a player using the chisel as a weapon c {{Items navbox}}
    8 KB (1,308 words) - 09:25, 19 February 2024
  • ...odify time frequently has unwanted side effects. To avoid losing a world, test time commands in a ''separate'' world, and/or create a ''backup''. {{Game navbox}}
    12 KB (1,564 words) - 07:58, 15 March 2024
  • ...odify time frequently has unwanted side effects. To avoid losing a world, test time commands in a ''separate'' world, and/or create a ''backup''. {{Navbox/modding}}
    9 KB (1,214 words) - 01:49, 6 January 2024
  • ...odify time frequently has unwanted side effects. To avoid losing a world, test time commands in a ''separate'' world, and/or create a ''backup''. {{Navbox/modding}}
    12 KB (1,742 words) - 01:49, 6 January 2024
  • ...odify time frequently has unwanted side effects. To avoid losing a world, test time commands in a ''separate'' world, and/or create a ''backup''. {{Navbox/modding}}
    12 KB (1,734 words) - 01:49, 6 January 2024
  • ...odify time frequently has unwanted side effects. To avoid losing a world, test time commands in a ''separate'' world, and/or create a ''backup''. {{Navbox/modding}}
    12 KB (1,705 words) - 12:45, 8 February 2024
  • ...odify time frequently has unwanted side effects. To avoid losing a world, test time commands in a ''separate'' world, and/or create a ''backup''. {{Navbox/modding}}
    11 KB (1,456 words) - 21:38, 4 January 2024
  • ...odify time frequently has unwanted side effects. To avoid losing a world, test time commands in a ''separate'' world, and/or create a ''backup''. {{Navbox/modding}}
    12 KB (1,338 words) - 01:49, 6 January 2024
  • ...ode> environment variable and set it to <code>false</code>. You can easily test it, by launching the command line, navigating to the directory where Vintag {{Game navbox}}
    12 KB (1,881 words) - 11:33, 2 April 2024
  • ...odify time frequently has unwanted side effects. To avoid losing a world, test time commands in a ''separate'' world, and/or create a ''backup''. {{Navbox/modding}}
    13 KB (784 words) - 01:49, 6 January 2024
  • ...ode> environment variable and set it to <code>false</code>. You can easily test it, by launching the command line, navigating to the directory where Vintag {{Game navbox}}
    12 KB (1,981 words) - 11:33, 2 April 2024
  • ...odify time frequently has unwanted side effects. To avoid losing a world, test time commands in a ''separate'' world, and/or create a ''backup''. {{Navbox/modding}}
    10 KB (1,421 words) - 01:49, 6 January 2024
  • ...ode> environment variable and set it to <code>false</code>. You can easily test it, by launching the command line, navigating to the directory where Vintag {{Game navbox}}
    15 KB (2,298 words) - 11:33, 2 April 2024
  • ...ode> environment variable and set it to <code>false</code>. You can easily test it, by launching the command line, navigating to the directory where Vintag {{Game navbox}}
    16 KB (1,461 words) - 11:37, 2 April 2024
  • ...oad on your system. For testing and solving framerate issues it is best to test in the vanilla (unmodded) game and get things working properly in that firs ...with any troubleshooting process on a PC: simplify, simplify, simplify and test, see if you can reproduce the problem on the minimum possible setup. If a
    26 KB (4,509 words) - 15:56, 7 March 2024
  • Lors d'un test en mode créatif ou survie, gardez à l'esprit que l'infobulle du cercueil {{Metals navbox}}
    22 KB (3,537 words) - 14:36, 1 February 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)