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  • ...e) or by using the modinfo.json. The modinfo.json sits at the root of your mod directory and looks for example like this: "type": "code",
    4 KB (594 words) - 20:50, 20 February 2022
  • ...e) or by using the modinfo.json. The modinfo.json sits at the root of your mod directory and looks for example like this: "type": "code",
    4 KB (602 words) - 14:17, 27 March 2024
  • ...re possible, unless it it significantly violates other guidelines, such as code readibility. ...ions, UVs, Models, Textures - none of them should be defined inside source code where practically possible.
    3 KB (450 words) - 16:02, 3 December 2021
  • ...l modinfo.json. El modinfo.json se encuentra en la raíz del directorio del mod y tiene, por ejemplo, el siguiente aspecto: "type": "code",
    4 KB (655 words) - 13:30, 14 June 2023
  • ...e already rich, high performance base game of Vintage Story! It is a very mod-friendly game. ...ums]. We generally advise that you check which game version or versions a mod requires, to make sure it matches the game version you are currently playin
    6 KB (1,032 words) - 11:42, 17 October 2023
  • *<code>/entity [subcommand]</code><br /> Spawn, remove, and count entities (item drops, creatures, etc). **<code>/entity cmd [subcommand]</code><br /> Issue commands on existing entities
    2 KB (386 words) - 06:36, 6 August 2023
  • ...ed, it is replaced with the one specified by the <code>harvestedBlockCode</code> property. ...(the behavior ignores what the player is holding). <code>harvestingSound</code> is played when the harvesting starts and again randomly during the harvest
    2 KB (347 words) - 05:01, 21 October 2023
  • "type": "code", "name": "My Cool Mod (very cool)",
    6 KB (187 words) - 05:23, 21 February 2022
  • *<code>/entity [subcommand]</code><br /> Spawn, remove, and count entities (item drops, creatures, etc). ...itional filters (optional), i.e. <code>e[type=gazelle,range=3,alive=true]</code>
    3 KB (468 words) - 18:05, 6 August 2023
  • ...vssurvivalmod/tree/master/Systems/WorldGen/Standard/ChunkGen Survival base mod]. ...osits/GenDeposits.cs <code>GenDeposits.cs</code>] in the Survival Mod. The code for deposits handles more than just ores in rocks. There are many steps in
    5 KB (784 words) - 01:46, 23 February 2022
  • ...vssurvivalmod/tree/master/Systems/WorldGen/Standard/ChunkGen Survival base mod]. ...osits/GenDeposits.cs <code>GenDeposits.cs</code>] in the Survival Mod. The code for deposits handles more than just ores in rocks. There are many steps in
    5 KB (829 words) - 12:44, 8 August 2022
  • ...ics|{{NUMBEROFARTICLES}}]] articles. If you're a modder looking for source code to examine feel free to head over to the Vintage Story [https://github.com/ *[[Modding:Basic Modding Examples|Mod Samples]]
    9 KB (1,125 words) - 10:10, 2 October 2021
  • ...ics|{{NUMBEROFARTICLES}}]] articles. If you're a modder looking for source code to examine feel free to head over to the Vintage Story [https://github.com/ *[[Modding:Basic Modding Examples|Mod Samples]]
    9 KB (1,145 words) - 00:04, 13 January 2022
  • ...ics|{{NUMBEROFARTICLES}}]] articles. If you're a modder looking for source code to examine feel free to head over to the Vintage Story [https://github.com/ * [https://mods.vintagestory.at/ Mod DB] - Official VS mod database.
    9 KB (1,145 words) - 06:40, 27 January 2022
  • ...ics|{{NUMBEROFARTICLES}}]] articles. If you're a modder looking for source code to examine feel free to head over to the Vintage Story [https://github.com/ * [https://mods.vintagestory.at/ Mod DB] - Official VS mod database.
    9 KB (1,167 words) - 06:38, 27 January 2022
  • ...ics|{{NUMBEROFARTICLES}}]] articles. If you're a modder looking for source code to examine feel free to head over to the Vintage Story [https://github.com/ *[[Modding:Basic Modding Examples|Mod Samples]]
    9 KB (1,125 words) - 06:40, 27 January 2022
  • ...ics|{{NUMBEROFARTICLES}}]] articles. If you're a modder looking for source code to examine feel free to head over to the Vintage Story [https://github.com/ *[[Modding:Basic Modding Examples|Mod Samples]]
    9 KB (1,153 words) - 06:38, 27 January 2022
  • ...{{NUMBEROFARTICLES:R}}}}]] articles. If you're a modder looking for source code to examine, feel free to head over to the Vintage Story [https://github.com *[[Modding:Basic Modding Examples|Mod Samples]]
    10 KB (1,309 words) - 13:18, 19 November 2023
  • ...{{NUMBEROFARTICLES:R}}}}]] articles. If you're a modder looking for source code to examine, feel free to head over to the Vintage Story [https://github.com *[[Modding:Basic Modding Examples|Mod Samples]]
    13 KB (1,765 words) - 13:24, 19 November 2023
  • ...{{NUMBEROFARTICLES:R}}}}]] articles. If you're a modder looking for source code to examine, feel free to head over to the Vintage Story [https://github.com *{{ll|Modding:Basic Modding Examples|Mod Samples}}
    14 KB (1,858 words) - 22:44, 21 April 2024

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